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sudoku/src/views/Home.ts

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import { UIManager } from "../models/UIManager";
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import { StorageManager } from "../models/StorageManager";
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import { respath } from "../constants/respath";
import { Difficulty } from "./Difficulty";
import { LevelManager } from "../models/LevelManager";
import { config } from "../constants/config";
import { Utility_ConvertSecondToString } from "../utils/utility";
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const { regClass, property } = Laya
@regClass()
export class Home extends Laya.Script {
declare owner : Laya.Box;
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@property(Laya.Image)
public bg_dc: Laya.Image;
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@property(Laya.Image)
public icon_dc: Laya.Image;
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@property(Laya.Label)
public label_dc_title: Laya.Label;
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@property(Laya.Label)
public label_dc_date: Laya.Label;
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@property(Laya.Sprite)
public btn_play: Laya.Sprite;
@property(Laya.Sprite)
public btn_continue: Laya.Sprite;
@property(Laya.Sprite)
public btn_more: Laya.Sprite;
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@property(Laya.Box)
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public btn_new_blue: Laya.Box;
@property(Laya.Box)
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public btn_go: Laya.Box;
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@property(Laya.Box)
public btn_new_white: Laya.Box;
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@property(Laya.Box)
public btn_clean: Laya.Box;
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//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
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var user = StorageManager.getInstance().getUser()
var now = new Date()
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var nowYear = now.getFullYear()
var nowMonth = now.getMonth() + 1
var find
for (var i=0; i<config.MONTH_LIST.length; i++) {
var obj = config.MONTH_LIST[i]
if (obj.year == nowYear && obj.month == nowMonth) {
find = obj
break
}
}
if (find) {
this.icon_dc.skin = find.icon_res
if (user.get_doneCountBydate(nowYear, nowMonth) >= find.dayCount) {
this.bg_dc.skin = respath.home_top_dc_bg_finish
this.label_dc_title.color = "#ffffff"
this.label_dc_date.color = "#ffffff"
}
else {
this.bg_dc.skin = respath.home_top_dc_bg_normal
this.label_dc_title.color = "#2d3138"
this.label_dc_date.color = "#2d3138"
}
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}
else {
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this.bg_dc.skin = respath.home_top_dc_bg_normal
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this.label_dc_title.color = "#2d3138"
this.label_dc_date.color = "#2d3138"
}
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var nowDay = new Date().getDate()
var stageID = `${nowYear}-${nowMonth}-${nowDay}`
this.label_dc_date.text = `${config.MONTH_ABBRS[nowMonth-1]} ${nowDay}`
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var progress = user.get_done(stageID)
if (progress <= 0) {
this.btn_play.visible = true
this.btn_continue.visible = false
this.btn_more.visible = false
this.btn_play.on(Laya.Event.CLICK, this, ()=>{//Play
var random = Math.random()
var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
var list = LevelManager.getInstance().getLevelList(value)
random = Math.random()
var index = Math.floor(random*list.length)
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var stageName = `${config.MONTH_ABBRS[nowMonth-1]} ${nowDay}`
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console.log("随机一个关卡", value, index)
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
UIManager.getInstance().loadStageUI(stageID);
this.owner.destroy()
})
}
else if (progress >= 1) {
this.btn_play.visible = false
this.btn_continue.visible = false
this.btn_more.visible = true
this.btn_more.on(Laya.Event.CLICK, this, ()=>{//更多
UIManager.getInstance().loadDCUI();
this.owner.destroy()
})
}
else {
this.btn_play.visible = false
this.btn_continue.visible = true
this.btn_more.visible = false
this.btn_continue.on(Laya.Event.CLICK, this, ()=>{//继续
UIManager.getInstance().loadStageUI(stageID);
this.owner.destroy()
})
}
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this.btn_new_blue.on(Laya.Event.CLICK, this, this.onClickNew)
this.btn_new_white.on(Laya.Event.CLICK, this, this.onClickNew)
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this.btn_go.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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var user = StorageManager.getInstance().getUser()
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if (user.get_done(config.DEFAULT_STAGE_ID) >= 1) {
console.log("当前主线关卡完成")
this.btn_new_blue.visible = true
this.btn_new_white.visible = false
this.btn_go.visible = false
}
else {
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var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
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if (doStage) {
console.log("当前主线关卡进行中")
var label_time = this.btn_go.getChildByName("time").getChildByName("label_time") as Laya.Label
var duration = doStage.get_duration()
var timeStr = Utility_ConvertSecondToString(duration)
label_time.text = `${timeStr} - ${doStage.get_difficulty()}`
}
else {
console.log("当前主线关卡未开始")
this.btn_new_blue.visible = true
this.btn_new_white.visible = false
this.btn_go.visible = false
}
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}
//测试逻辑
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this.btn_clean.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
console.log("btn_clean=", evt);
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StorageManager.getInstance().cleanAll()
})
this.btn_clean.visible = config.DEBUG
//======
}
public onClickNew(evt: Laya.Event): void {
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
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StorageManager.getInstance().cleanMainStage()
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var user = StorageManager.getInstance().getUser()
var index = user.get_progress(value)
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
user.update_progress(value, 0)
}
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})
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})
}
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}