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sudoku/src/views/GameDone.ts

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import { UIManager } from "../models/UIManager";
import { StorageManager } from "../models/StorageManager";
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import { Utility_ConvertSecondToString } from "../utils/utility";
import { respath } from "../constants/respath";
import { Difficulty } from "./Difficulty";
import { config } from "../constants/config";
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import { DOStage } from "../models/DOStage";
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const { regClass, property } = Laya;
@regClass()
export class GameDone extends Laya.Script {
declare owner : Laya.Box;
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@property(Laya.Label)
public label_diffucuty: Laya.Label
@property(Laya.Label)
public label_time: Laya.Label
@property(Laya.Label)
public label_score: Laya.Label
@property(Laya.Box)
public btn_new: Laya.Box
@property(Laya.Box)
public btn_home: Laya.Box
@property(Laya.Box)
public btn_continue: Laya.Box
onStart(): void {
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}
public onSetStageInfo(doStage: DOStage): void {
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this.label_diffucuty.text = doStage.get_difficulty()
this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
this.label_score.text = doStage.get_score().toString()
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this.btn_new.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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if (config.H_SCREEN) {
var user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty())
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
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}
else {
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})
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})
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}
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})
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this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {//这个按钮只有从DC来的会显示
UIManager.getInstance().loadDCUI()
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UIManager.getInstance().closeStageUI();
this.owner.destroy()
})
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this.btn_home.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
if (config.H_SCREEN) {
UIManager.getInstance().closeDCUI()
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if (doStage.get_stageType() == config.STAGE_TYPE.MAIN) {
var user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty())
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
}
else if (doStage.get_stageType() == config.STAGE_TYPE.DC) {
UIManager.getInstance().setTopbarTo(true)
}
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}
else {
UIManager.getInstance().loadHomeUI()
UIManager.getInstance().closeStageUI();
}
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this.owner.destroy()
})
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}
}