Files
sudoku/src/views/GamePause.ts

54 lines
1.7 KiB
TypeScript
Raw Normal View History

2025-05-22 19:12:00 +08:00
import { UIManager } from "../models/UIManager";
import { StorageManager } from "../models/StorageManager";
import { Utility_ConvertSecondToString } from "../utils/utility";
import { EVENT_TYPES, EventManager } from "../models/EventManager";
2025-05-26 19:57:17 +08:00
import { DOStage } from "../models/DOStage";
2025-05-22 19:12:00 +08:00
const { regClass, property } = Laya;
@regClass()
export class GamePause extends Laya.Script {
declare owner : Laya.Box;
@property(Laya.Label)
public label_time: Laya.Label
@property(Laya.Label)
public label_diffucuty: Laya.Label
@property(Laya.Sprite)
public btn_continue: Laya.Sprite
@property(Laya.Sprite)
public btn_restart: Laya.Sprite
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
2025-05-26 19:57:17 +08:00
}
public onSetStageInfo(doStage: DOStage): void {
2025-05-22 19:12:00 +08:00
this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
this.label_diffucuty.text = doStage.get_difficulty()
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, true)
this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, false)
this.owner.destroy()
})
this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
var stageID = doStage.get_stageID()
var type = doStage.get_stageType()
var difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
UIManager.getInstance().loadStageUI(stageID);
this.owner.destroy()
})
2025-05-26 19:57:17 +08:00
2025-05-22 19:12:00 +08:00
}
}