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sudoku/src/views/GameOver.ts

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import { respath } from "../constants/respath";
import { config } from "../constants/config";
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import { UIManager } from "../models/UIManager";
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import { StorageManager } from "../models/StorageManager";
import { LevelManager } from "../models/LevelManager";
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import { EventManager, EVENT_TYPES } from "../models/EventManager";
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import { Difficulty } from "./Difficulty";
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const { regClass, property } = Laya;
@regClass()
export class GameOver extends Laya.Script {
declare owner : Laya.Box;
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@property(Laya.Sprite)
public btn_second: Laya.Sprite
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@property(Laya.Sprite)
public btn_restart: Laya.Sprite
@property(Laya.Sprite)
public btn_new: Laya.Sprite
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//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
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this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
doStage.set_mistake(doStage.get_mistake()-1)
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, "adsf")
this.owner.destroy()
})
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this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
var difficulty = doStage.get_difficulty()
StorageManager.getInstance().cleanStage(config.DEFAULT_STAGE_ID)
var user = StorageManager.getInstance().getUser()
user.set_isCompletedMain(false)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty, user.get_progress(difficulty))
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
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})
this.btn_new.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().cleanStage(config.DEFAULT_STAGE_ID)
var user = StorageManager.getInstance().getUser()
user.set_isCompletedMain(false)
var index = user.get_progress(value)
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
user.update_progress(value, 0)
}
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})
})
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})
}
}