Files
sudoku/src/views/GameOver.ts

77 lines
2.8 KiB
TypeScript
Raw Normal View History

2025-05-28 18:47:51 +08:00
import type { DOStage } from "../models/DOStage"
import { config } from "../constants/config"
import { respath } from "../constants/respath"
import { EVENT_TYPES, EventManager } from "../models/EventManager"
import { StorageManager } from "../models/StorageManager"
import { UIManager } from "../models/UIManager"
import { Difficulty } from "./Difficulty"
2025-05-14 12:17:47 +08:00
2025-05-28 18:47:51 +08:00
const { regClass, property } = Laya
2025-05-14 12:17:47 +08:00
@regClass()
export class GameOver extends Laya.Script {
2025-05-28 18:47:51 +08:00
declare owner: Laya.Box
2025-05-14 12:17:47 +08:00
2025-05-28 18:47:51 +08:00
@property(Laya.Sprite)
public btn_second: Laya.Sprite
2025-05-14 12:17:47 +08:00
2025-05-28 18:47:51 +08:00
@property(Laya.Sprite)
public btn_restart: Laya.Sprite
2025-05-14 12:17:47 +08:00
2025-05-28 18:47:51 +08:00
@property(Laya.Sprite)
public btn_newOrClose: Laya.Sprite
2025-05-19 20:58:15 +08:00
2025-05-28 18:47:51 +08:00
@property(Laya.Label)
public label_newOrClose: Laya.Label
2025-05-14 12:17:47 +08:00
2025-05-28 18:47:51 +08:00
public onSetStageInfo(doStage: DOStage): void {
2025-05-28 20:29:24 +08:00
this.btn_second.on(Laya.Event.CLICK, this, () => {
2025-05-28 18:47:51 +08:00
doStage.set_mistake(doStage.get_mistake() - 1)
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
this.owner.destroy()
})
2025-05-19 20:58:15 +08:00
2025-05-28 20:29:24 +08:00
this.btn_restart.on(Laya.Event.CLICK, this, () => {
2025-05-28 18:47:51 +08:00
const stageID = doStage.get_stageID()
const type = doStage.get_stageType()
const difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
UIManager.getInstance().loadStageUI(stageID)
this.owner.destroy()
})
2025-05-19 20:58:15 +08:00
2025-05-28 18:47:51 +08:00
const type = doStage.get_stageType()
2025-05-28 19:15:32 +08:00
if (type === config.STAGE_TYPE.MAIN) {
2025-05-28 18:47:51 +08:00
this.label_newOrClose.text = "New Game"
2025-05-28 20:29:24 +08:00
this.btn_newOrClose.on(Laya.Event.CLICK, this, () => {
2025-05-28 18:47:51 +08:00
if (config.H_SCREEN) {
const user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex() + 1)// 主线关卡更新难度进度
const difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
this.owner.destroy()
} else {
Laya.loader.load(respath.difficulty_ui_res).then((go) => {
const prefab = go.create()
const d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string) => {
console.log("选择难度", value)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
this.owner.destroy()
})
})
}
})
} else {
this.label_newOrClose.text = "Close"
2025-05-28 20:29:24 +08:00
this.btn_newOrClose.on(Laya.Event.CLICK, this, () => {
2025-05-28 18:47:51 +08:00
UIManager.getInstance().loadDCUI()
UIManager.getInstance().closeStageUI()
2025-05-26 21:17:05 +08:00
this.owner.destroy()
2025-05-14 12:17:47 +08:00
})
2025-05-26 19:57:17 +08:00
}
2025-05-28 18:47:51 +08:00
}
}