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										 |  |  | import type { DOStage } from "../models/DOStage" | 
					
						
							|  |  |  | import { config } from "../constants/config" | 
					
						
							|  |  |  | import { respath } from "../constants/respath" | 
					
						
							|  |  |  | import { EVENT_TYPES, EventManager } from "../models/EventManager" | 
					
						
							|  |  |  | import { StorageManager } from "../models/StorageManager" | 
					
						
							|  |  |  | import { UIManager } from "../models/UIManager" | 
					
						
							|  |  |  | import { Difficulty } from "./Difficulty" | 
					
						
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										 |  |  | const { regClass, property } = Laya | 
					
						
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							|  |  |  | @regClass() | 
					
						
							|  |  |  | export class GameOver extends Laya.Script { | 
					
						
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										 |  |  |   declare owner: Laya.Box | 
					
						
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										 |  |  |   @property(Laya.Sprite) | 
					
						
							|  |  |  |   public btn_second: Laya.Sprite | 
					
						
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										 |  |  |   @property(Laya.Sprite) | 
					
						
							|  |  |  |   public btn_restart: Laya.Sprite | 
					
						
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										 |  |  |   @property(Laya.Sprite) | 
					
						
							|  |  |  |   public btn_newOrClose: Laya.Sprite | 
					
						
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										 |  |  |   @property(Laya.Label) | 
					
						
							|  |  |  |   public label_newOrClose: Laya.Label | 
					
						
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										 |  |  |   public onSetStageInfo(doStage: DOStage): void { | 
					
						
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										 |  |  |     this.btn_second.on(Laya.Event.CLICK, this, () => { | 
					
						
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										 |  |  |       doStage.set_mistake(doStage.get_mistake() - 1) | 
					
						
							|  |  |  |       EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE) | 
					
						
							|  |  |  |       this.owner.destroy() | 
					
						
							|  |  |  |     }) | 
					
						
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										 |  |  |     this.btn_restart.on(Laya.Event.CLICK, this, () => { | 
					
						
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										 |  |  |       const stageID = doStage.get_stageID() | 
					
						
							|  |  |  |       const type = doStage.get_stageType() | 
					
						
							|  |  |  |       const difficulty = doStage.get_difficulty() | 
					
						
							|  |  |  |       StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty) | 
					
						
							|  |  |  |       UIManager.getInstance().loadStageUI(stageID) | 
					
						
							|  |  |  |       this.owner.destroy() | 
					
						
							|  |  |  |     }) | 
					
						
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										 |  |  |     const type = doStage.get_stageType() | 
					
						
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										 |  |  |     if (type === config.STAGE_TYPE.MAIN) { | 
					
						
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										 |  |  |       this.label_newOrClose.text = "New Game" | 
					
						
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										 |  |  |       this.btn_newOrClose.on(Laya.Event.CLICK, this, () => { | 
					
						
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										 |  |  |         if (config.H_SCREEN) { | 
					
						
							|  |  |  |           const user = StorageManager.getInstance().getUser() | 
					
						
							|  |  |  |           user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex() + 1)// 主线关卡更新难度进度
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							|  |  |  |           const difficulty = doStage.get_difficulty() | 
					
						
							|  |  |  |           StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty) | 
					
						
							|  |  |  |           UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID) | 
					
						
							|  |  |  |           this.owner.destroy() | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |           Laya.loader.load(respath.difficulty_ui_res).then((go) => { | 
					
						
							|  |  |  |             const prefab = go.create() | 
					
						
							|  |  |  |             const d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty) | 
					
						
							|  |  |  |             d.onInit((value: string) => { | 
					
						
							|  |  |  |               console.log("选择难度", value) | 
					
						
							|  |  |  |               StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value) | 
					
						
							|  |  |  |               UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID) | 
					
						
							|  |  |  |               this.owner.destroy() | 
					
						
							|  |  |  |             }) | 
					
						
							|  |  |  |           }) | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       }) | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |       this.label_newOrClose.text = "Close" | 
					
						
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										 |  |  |       this.btn_newOrClose.on(Laya.Event.CLICK, this, () => { | 
					
						
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										 |  |  |         UIManager.getInstance().loadDCUI() | 
					
						
							|  |  |  |         UIManager.getInstance().closeStageUI() | 
					
						
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										 |  |  |         this.owner.destroy() | 
					
						
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										 |  |  |       }) | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |   } | 
					
						
							|  |  |  | } |