223 lines
7.2 KiB
TypeScript
223 lines
7.2 KiB
TypeScript
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import { Block } from "../types/Block";
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import { Candy } from "../types/Candy";
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const { regClass, property } = Laya;
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@regClass()
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export class Stage extends Laya.Script {
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declare owner : Laya.Box;
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private letterToNumber: any;
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private numberToLetter: any;
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@property(Laya.Box)
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public obj_blocks: Laya.Box;
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private blocks: Array<Block> = new Array();
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@property(Laya.Box)
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public obj_candys: Laya.Box;
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private candys: Array<Candy> = new Array();
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@property(Laya.Image)
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public img_block_normal: Laya.Image;
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@property(Laya.Image)
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public img_block_grey: Laya.Image;
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@property(Laya.Image)
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public img_block_correct: Laya.Image;
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@property(Laya.Image)
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public img_block_weak_correct: Laya.Image;
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@property(Laya.Image)
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public img_block_wrong: Laya.Image;
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@property(Laya.Image)
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public img_block_weak_wrong: Laya.Image;
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private selectedBlock: Block;
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//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
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onAwake(): void {
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this.letterToNumber = new Map();
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this.letterToNumber.set("A", 1);
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this.letterToNumber.set("B", 2);
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this.letterToNumber.set("C", 3);
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this.letterToNumber.set("D", 4);
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this.letterToNumber.set("E", 5);
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this.letterToNumber.set("F", 6);
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this.letterToNumber.set("G", 7);
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this.letterToNumber.set("H", 8);
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this.letterToNumber.set("I", 9);
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this.numberToLetter = new Map();
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this.numberToLetter.set(1, "a");
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this.numberToLetter.set(2, "b");
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this.numberToLetter.set(3, "c");
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this.numberToLetter.set(4, "d");
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this.numberToLetter.set(5, "e");
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this.numberToLetter.set(6, "f");
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this.numberToLetter.set(7, "g");
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this.numberToLetter.set(8, "h");
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this.numberToLetter.set(9, "i");
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for (var i=0; i<this.obj_blocks.numChildren; i++) {
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var hbox = this.obj_blocks.getChildAt(i);
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for (var j=0; j<hbox.numChildren; j++) {
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var block = hbox.getChildAt(j).getComponent(Block);
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this.blocks.push(block);
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var XGroup = 0;
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if (i==3 || i==4 || i==5)
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XGroup = 1
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if (i==6 || i==7 || i==8)
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XGroup = 2
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var YGroup = 0;
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if (j==3 || j==4 || j==5)
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YGroup = 1
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if (j==6 || j==7 || j==8)
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YGroup = 2
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block.onInit(i, j, XGroup, YGroup, this, this.onClickBlock)
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}
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}
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for (var i=0; i<this.obj_candys.numChildren; i++) {
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var candy = this.obj_candys.getChildAt(i).getComponent(Candy);
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this.candys.push(candy);
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candy.onInit(i+1, this, this.onClickCandy)
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}
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}
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public onLoadStage(levelStr: string): void {
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this.selectedBlock = null;
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if (levelStr.length == 81 && this.blocks.length == 81) {
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var list = new Map();
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for (var i=0; i<levelStr.length; i++) {
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var letter = levelStr[i];
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var block = this.blocks[i];
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if (this.letterToNumber.has(letter)) {
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var showNumber = this.letterToNumber.get(letter);
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block.setBlock(true, showNumber, showNumber);
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}
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else {
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var showNumber = this.letterToNumber.get(letter.toUpperCase());
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block.setBlock(false, 0, showNumber);
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if (list.has(letter)) {
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list.set(letter, list.get(letter)+1);
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}
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else {
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list.set(letter, 1);
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}
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}
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}
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for (var i=0; i<this.candys.length; i++) {
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var left = 0;
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var c = this.numberToLetter.get(i+1);
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if (list.has(c))
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left = list.get(c);
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var candy = this.candys[i];
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candy.setLeft(left);
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}
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}
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else {
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console.log("onLoadStage error", levelStr.length, this.blocks.length)
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}
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}
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_onClickBlock(block: Block): void {
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//全部格子还原
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for (var i=0; i<this.blocks.length; i++) {
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this.blocks[i].setButtonSkin(this.img_block_normal.skin)
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}
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//相关格子置灰
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var relateds = this.findRelatedBlocks(block)
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for (var i=0; i<relateds.length; i++)
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relateds[i].setButtonSkin(this.img_block_grey.skin)
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//空白格子
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if (block.getShowNumber() <= 0) {
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block.setButtonSkin(this.img_block_correct.skin)
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}
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else {
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//相同数字的格子
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var sames = this.findSameNumberBlocks(block)
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for (var i=0; i<sames.length; i++)
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sames[i].setButtonSkin(this.img_block_weak_correct.skin)
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if (block.getIsChecked()) {//正确的格子
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block.setButtonSkin(this.img_block_correct.skin)
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}
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else {//错误的格子
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for (var i=0; i<relateds.length; i++) {
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if (relateds[i].getShowNumber() == block.getShowNumber())
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relateds[i].setButtonSkin(this.img_block_weak_wrong.skin)
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}
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block.setButtonSkin(this.img_block_wrong.skin)
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}
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}
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}
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public onClickBlock(evt: Laya.Event): void {
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var block = evt.target.getComponent(Block);
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this.selectedBlock = block
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this._onClickBlock(block)
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}
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public onClickCandy(evt: Laya.Event): void {
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if (this.selectedBlock && this.selectedBlock.getIsChecked() == false) {
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var candy = evt.target.getComponent(Candy);
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var b = this.selectedBlock.setShowNumber(candy.getShowNumber());
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this._onClickBlock(this.selectedBlock)
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if (b) {
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var left = candy.getLeft();
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candy.setLeft(left-1);
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if (this.getIsComplete()) {
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console.log("完成关卡")
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}
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}
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else {
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}
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}
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}
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findRelatedBlocks(obj: Block): Array<Block> {
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var list: Array<Block> = new Array()
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for (var i=0; i<this.blocks.length; i++) {
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var block = this.blocks[i]
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if (block.XIndex == obj.XIndex)
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list.push(block)
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else if (block.YIndex == obj.YIndex)
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list.push(block)
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else if (block.XGroup == obj.XGroup && block.YGroup == obj.YGroup)
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list.push(block)
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}
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return list
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}
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findSameNumberBlocks(obj: Block): Array<Block> {
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var list: Array<Block> = new Array()
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for (var i=0; i<this.blocks.length; i++) {
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var block = this.blocks[i]
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if (block.getShowNumber() == obj.getShowNumber())
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list.push(block)
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}
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return list
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}
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getIsComplete(): boolean {
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var b = true;
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for (var i=1; i<this.blocks.length; i++) {
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var block = this.blocks[i];
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if (block.getIsChecked() == false) {
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b = false;
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break
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}
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}
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return b
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}
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}
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