整理代码格式
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@@ -1,6 +1,3 @@
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export class ResourceManager {
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export class ResourceManager {
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private static instance: ResourceManager
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private static instance: ResourceManager
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public static getInstance(): ResourceManager {
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public static getInstance(): ResourceManager {
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@@ -9,5 +6,4 @@ export class ResourceManager {
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}
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}
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return ResourceManager.instance
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return ResourceManager.instance
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}
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}
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}
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}
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@@ -1,8 +1,7 @@
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const { regClass, property } = Laya;
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const { regClass, property } = Laya
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@regClass()
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@regClass()
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export class Script extends Laya.Script {
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export class Script extends Laya.Script {
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@property(Laya.Label)
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@property(Laya.Label)
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public title: Laya.Label
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public title: Laya.Label
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@@ -13,7 +12,7 @@ export class Script extends Laya.Script {
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public obj_eases: Laya.Box
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public obj_eases: Laya.Box
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onAwake(): void {
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onAwake(): void {
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let list = []
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const list: Array<any> = []
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list.push(Laya.Ease.backIn)
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list.push(Laya.Ease.backIn)
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list.push(Laya.Ease.backInOut)
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list.push(Laya.Ease.backInOut)
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list.push(Laya.Ease.backOut)
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list.push(Laya.Ease.backOut)
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@@ -66,17 +65,17 @@ export class Script extends Laya.Script {
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this.title.text = ""
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this.title.text = ""
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for (let i = 0; i<list.length; i++) {
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for (let i = 0; i < list.length; i++) {
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const label = this.obj_eases.getChildAt(i) as Laya.Label
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const label = this.obj_eases.getChildAt(i) as Laya.Label
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label.text = list[i].name
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label.text = list[i].name
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label.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
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label.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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const label = evt.target as Laya.Label
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const label = evt.target as Laya.Label
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this.title.text = label.text
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this.title.text = label.text
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this.icon.x = 400
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this.icon.x = 400
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for (let j=0; j<list.length; j++) {
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for (let j = 0; j < list.length; j++) {
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const obj = list[j]
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const obj = list[j]
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if (obj.name === label.text) {
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if (obj.name === label.text) {
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Laya.Tween.to(this.icon, {x: 1500}, 2000, obj)
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Laya.Tween.to(this.icon, { x: 1500 }, 2000, obj)
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break
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break
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}
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}
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}
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}
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@@ -18,7 +18,6 @@ export class ScoreAdd extends Laya.Script {
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}
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}
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onStart(): void {
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onStart(): void {
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Laya.Tween.to(this.label, { scaleX: 1, scaleY: 1 }, 300, Laya.Ease.bounceIn, null, 0)
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Laya.Tween.to(this.label, { scaleX: 1, scaleY: 1 }, 300, Laya.Ease.bounceIn, null, 0)
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Laya.Tween.to(this.label, { y: -102 }, 300, Laya.Ease.linearOut, null, 500)
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Laya.Tween.to(this.label, { y: -102 }, 300, Laya.Ease.linearOut, null, 500)
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@@ -143,12 +143,11 @@ export class Stage extends Laya.Script {
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this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box
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this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box
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this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label
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this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label
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// 失去舞台焦点(切出游戏)的处理
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//失去舞台焦点(切出游戏)的处理
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Laya.stage.on(Laya.Event.BLUR, this, () => {
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Laya.stage.on(Laya.Event.BLUR, this, () => {
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Stage.EventUpdatePause(true)
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Stage.EventUpdatePause(true)
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})
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})
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//获得舞台焦点(切回游戏)的处理
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// 获得舞台焦点(切回游戏)的处理
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Laya.stage.on(Laya.Event.FOCUS, this, () => {
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Laya.stage.on(Laya.Event.FOCUS, this, () => {
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Stage.EventUpdatePause(false)
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Stage.EventUpdatePause(false)
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})
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})
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