整理代码格式

This commit is contained in:
2025-06-10 18:24:50 +08:00
parent 285a1f9efe
commit 17c25ca099
18 changed files with 108 additions and 116 deletions

View File

@@ -1,11 +1,11 @@
import type { DOStage } from "../models/DOStage"
import { config } from "../constants/config"
import { respath } from "../constants/respath"
import { ResourceManager } from "../models/ResourceManager"
import { StorageManager } from "../models/StorageManager"
import { UIManager } from "../models/UIManager"
import { Utility_ConvertSecondToString } from "../utils/utility"
import { Difficulty } from "./Difficulty"
import { ResourceManager } from "../models/ResourceManager"
const { regClass, property } = Laya
@@ -53,9 +53,8 @@ export class GameDone extends Laya.Script {
public btn_continue: Laya.Box
onAwake(): void {
ResourceManager.getInstance().loadTexture(respath.bg_done, this.bg)
this.owner.x = 0
this.owner.y = 0
@@ -122,7 +121,7 @@ export class GameDone extends Laya.Script {
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
this.owner.destroy()
} else {
ResourceManager.getInstance().loadPrefab(respath.difficulty_ui_res, (go: any)=> {
ResourceManager.getInstance().loadPrefab(respath.difficulty_ui_res, (go: any) => {
const prefab = go.create()
const d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string) => {