整理代码格式

This commit is contained in:
2025-06-10 18:24:50 +08:00
parent 285a1f9efe
commit 17c25ca099
18 changed files with 108 additions and 116 deletions

View File

@@ -1,62 +1,60 @@
import { ResourceManager } from "../../models/ResourceManager";
const { regClass, property } = Laya;
const { regClass, property } = Laya
@regClass()
export class UISequenceAnimation extends Laya.Script {
declare owner : Laya.Image;
declare owner: Laya.Image
@property(String)
public prefix: string;
@property(String)
public prefix: string
@property(Number)
public beginIndex: number = 0
@property(Number)
public beginIndex: number = 0
@property(Number)
public endIndex: number
@property(Number)
public endIndex: number
@property(Boolean)
public playOnAwake: boolean = true
@property(Boolean)
public playOnAwake: boolean = true
@property(Boolean)
public loop: boolean = false
@property(Boolean)
public loop: boolean = false
private running: boolean = false
private currentIndex: number = 0
private running: boolean = false
private currentIndex: number = 0
onAwake(): void {
if (this.playOnAwake) {
this.running = true
} else {
this.running = false
}
onAwake(): void {
if (this.playOnAwake) {
this.running = true
} else {
this.running = false
}
this.currentIndex = this.beginIndex
}
onLateUpdate(): void {
if (this.running) {
if (this.currentIndex > this.endIndex) {
this.currentIndex = this.beginIndex
}
onLateUpdate(): void {
if (this.running) {
if (this.currentIndex > this.endIndex) {
this.currentIndex = this.beginIndex
if (this.loop === false) {
this.running = false
this.owner.visible = false
}
}
let endStr = this.currentIndex.toString()
if (this.currentIndex < 10) {
endStr = "00" + this.currentIndex
} else if (this.currentIndex < 100) {
endStr = "0" + this.currentIndex
}
let path = this.prefix + endStr + '.png'
// ResourceManager.getInstance().loadTexture(path, this.image)
this.owner.skin = path
this.currentIndex ++
if (this.loop === false) {
this.running = false
this.owner.visible = false
}
}
}
let endStr = this.currentIndex.toString()
if (this.currentIndex < 10) {
endStr = `00${this.currentIndex}`
} else if (this.currentIndex < 100) {
endStr = `0${this.currentIndex}`
}
const path = `${this.prefix + endStr}.png`
// ResourceManager.getInstance().loadTexture(path, this.image)
this.owner.skin = path
onSetRunning(running: boolean): void {
this.running = running
this.currentIndex++
}
}
}
onSetRunning(running: boolean): void {
this.running = running
}
}