补充UI细节 添加每日挑战

This commit is contained in:
2025-05-20 17:41:43 +08:00
parent b6c1e58f35
commit 18785e7387
53 changed files with 8836 additions and 212 deletions

161
src/views/DailyChallenge.ts Normal file
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import { config } from "../constants/config";
import { Utility_ConvertSecondToString } from "../utils/utility";
import { StorageManager } from "../models/StorageManager";
import { CalendarUnit } from "./CalendarUnit";
import { LevelManager } from "../models/LevelManager";
import { UIManager } from "../models/UIManager";
const { regClass, property } = Laya;
@regClass()
export class DailyChallenge extends Laya.Script {
declare owner : Laya.Box;
@property(Laya.Button)
public btn_back: Laya.Button
@property(Laya.Label)
public label_year: Laya.Label;
@property(Laya.Label)
public label_month: Laya.Label;
@property(Laya.Label)
public label_star: Laya.Label;
@property(Laya.Box)
public btn_play: Laya.Box
@property(Laya.Label)
public label_play: Laya.Label
@property(Laya.Box)
public obj_summary: Laya.Box
@property(Laya.Label)
public label_date: Laya.Label;
@property(Laya.Label)
public label_diffucuty: Laya.Label
@property(Laya.Label)
public label_score: Laya.Label
@property(Laya.Label)
public label_time: Laya.Label
@property(Laya.Box)
public obj_items: Laya.Box;
@property(Laya.Box)
public obj_labels: Laya.Box;
private units: Array<CalendarUnit> = new Array();
private selectedUnit: CalendarUnit;
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
this.btn_back.on(Laya.Event.CLICK, this, ()=>{
UIManager.getInstance().loadHomeUI()
this.owner.destroy()
})
var now = new Date()
var year = now.getFullYear()
var month = now.getMonth() + 1
var dayNow = new Date().getDate()
var stageID = `${year}-${month}-${day}`
this.label_year.text = year.toString()
this.label_month.text = config.MONTH_ABBRS[month-1]
var starCount = 0
var day = 1
var dayCount = 31
var begin = 4
var index = -1
for (var i=0; i<this.obj_items.numChildren; i++) {
var hbox = this.obj_items.getChildAt(i)
var l_hbox = this.obj_labels.getChildAt(i)
for (var j=0; j<hbox.numChildren; j++) {
var obj = hbox.getChildAt(j) as Laya.Box
var l_obj = l_hbox.getChildAt(j) as Laya.Label
index ++
if (index >= begin && index < begin+dayCount) {
obj.visible = true
l_obj.visible = true
var unit = obj.getComponent(CalendarUnit)
this.units.push(unit)
var stageID = `${year}-${month}-${day}`
var progress = StorageManager.getInstance().getUser().get_done(stageID)
unit.onInit(day, day<=dayNow, progress, l_obj, this, this.onClickUnit)
if (day == dayNow) {
this.selectedUnit = unit
}
if (progress >= 1) {
starCount ++
}
day ++
}
else {
obj.visible = false
l_obj.visible = false
}
}
}
this.label_star.text = `${starCount}/${dayCount}`
this.onApplyUnit(this.selectedUnit)
this.btn_play.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
// console.log(">>>>>>>>>>>>>>>>>>>>>>>", this.selectedUnit.day)
var now = new Date()
var year = now.getFullYear()
var month = now.getMonth() + 1
var dayNow = this.selectedUnit.day
var stageID = `${year}-${month}-${dayNow}`
var doStage = StorageManager.getInstance().loadStage(stageID)
console.log("play >>>>>>>>>>>>>>>>>>>>>>>", stageID, doStage)
if (!doStage) {
var random = Math.random()
var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
var list = LevelManager.getInstance().getLevelList(value)
random = Math.random()
var index = Math.floor(random*list.length)
var stageName = `${config.MONTH_ABBRS[month-1]} ${dayNow}`
console.log("随机一个关卡", value, index)
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
}
UIManager.getInstance().loadStageUI(stageID);
this.owner.destroy()
})
}
public onApplyUnit(unit: CalendarUnit): void {
this.selectedUnit.setSelected(false)
this.selectedUnit = unit
this.selectedUnit.setSelected(true)
var now = new Date()
var year = now.getFullYear()
var month = now.getMonth() + 1
var dayNow = unit.day
var stageID = `${year}-${month}-${dayNow}`
this.label_date.text = `${config.MONTH_ABBRS[month-1]} ${dayNow},${year}`
var user = StorageManager.getInstance().getUser()
var progress = user.get_done(stageID)
// console.log("onApplyUnit >>>>>", stageID, progress)
if (progress >= 1) {
this.btn_play.visible = false
this.obj_summary.visible = true
var doStage = StorageManager.getInstance().loadStage(stageID)
this.label_diffucuty.text = doStage.get_difficulty()
this.label_score.text = doStage.get_score().toString()
this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
}
else {
this.btn_play.visible = true
this.obj_summary.visible = false
var doStage = StorageManager.getInstance().loadStage(stageID)
if (doStage) {
this.label_play.text = "Continue"
}
else {
this.label_play.text = "Play"
}
}
}
public onClickUnit(evt: Laya.Event): void {
var unit = evt.target.getComponent(CalendarUnit)
this.onApplyUnit(unit)
}
}