补充UI细节 添加每日挑战

This commit is contained in:
2025-05-20 17:41:43 +08:00
parent b6c1e58f35
commit 18785e7387
53 changed files with 8836 additions and 212 deletions

View File

@@ -20,49 +20,65 @@ export class GameOver extends Laya.Script {
public btn_restart: Laya.Sprite
@property(Laya.Sprite)
public btn_new: Laya.Sprite
public btn_newOrClose: Laya.Sprite
@property(Laya.Label)
public label_newOrClose: Laya.Label
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
var doStage = StorageManager.getInstance().getStage()
doStage.set_mistake(doStage.get_mistake()-1)
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, "adsf")
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
this.owner.destroy()
})
this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
var doStage = StorageManager.getInstance().getStage()
var stageID = doStage.get_stageID()
var type = doStage.get_stageType()
var difficulty = doStage.get_difficulty()
StorageManager.getInstance().cleanStage(config.DEFAULT_STAGE_ID)
StorageManager.getInstance().cleanStage()
var user = StorageManager.getInstance().getUser()
user.set_isCompletedMain(false)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty, user.get_progress(difficulty))
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty, user.get_progress(difficulty))
UIManager.getInstance().loadStageUI(stageID);
this.owner.destroy()
})
this.btn_new.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().cleanStage(config.DEFAULT_STAGE_ID)
var user = StorageManager.getInstance().getUser()
user.set_isCompletedMain(false)
var index = user.get_progress(value)
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
user.update_progress(value, 0)
}
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
var doStage = StorageManager.getInstance().getStage()
var type = doStage.get_stageType()
if (type == config.STAGE_TYPE.MAIN) {
this.label_newOrClose.text = "New Game"
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().cleanStage()
var user = StorageManager.getInstance().getUser()
var index = user.get_progress(value)
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
user.update_progress(value, 0)
}
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})
})
})
})
}
else {
this.label_newOrClose.text = "Close"
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
UIManager.getInstance().loadDCUI()
UIManager.getInstance().closeStageUI();
this.owner.destroy()
})
}
}
}