补充UI细节 添加每日挑战
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@@ -22,7 +22,7 @@ export class Stage extends Laya.Script {
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@property(Laya.Label)
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public label_mistake: Laya.Label;
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@property(Laya.Label)
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public label_diff: Laya.Label;
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public label_name: Laya.Label;
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@property(Laya.Label)
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public label_time: Laya.Label;
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@@ -59,8 +59,14 @@ export class Stage extends Laya.Script {
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onAwake(): void {
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Stage._instance = this
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this.btn_back.on(Laya.Event.CLICK, this, ()=>{
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UIManager.getInstance().loadHomeUI();
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UIManager.getInstance().closeStageUI();
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if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {
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UIManager.getInstance().loadHomeUI();
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UIManager.getInstance().closeStageUI();
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}
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else {
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UIManager.getInstance().loadDCUI();
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UIManager.getInstance().closeStageUI();
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}
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})
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for (var i=0; i<this.obj_blocks.numChildren; i++) {
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var hbox = this.obj_blocks.getChildAt(i);
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@@ -116,7 +122,7 @@ export class Stage extends Laya.Script {
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this.data = doStage
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this.onUpdateScore()
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this.label_diff.text = this.data.get_difficulty()
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this.label_name.text = this.data.get_stageName()
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this.onUpdateMistake()
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var begin = Date.now()
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Laya.timer.loop(1000, this, ()=>{
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@@ -143,13 +149,14 @@ export class Stage extends Laya.Script {
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this.onApplyBlock(this.selectedBlock)
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}
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onUpdateScore(): void {
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onUpdateScore(): number {
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var score = 0
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var blocks = this.data.get_blocks()
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for (var i=0; i<blocks.length; i++) {
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score += blocks[i].get_score()
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}
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this.label_score.text = `Score: ${score}`
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return score
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}
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onUpdateMistake(): void {
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@@ -341,20 +348,28 @@ export class Stage extends Laya.Script {
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}
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else {
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var b = this.selectedBlock.setShowNumber(showNumber)
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this.onUpdateScore()
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var score = this.onUpdateScore()
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this.onSetBlock(this.selectedBlock, true)
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if (b) {
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var user = StorageManager.getInstance().getUser()
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var all = 0
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var finished = 0
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var blocks = this.data.get_blocks()
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for (var i=0; i<blocks.length; i++) {
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if (blocks[i].get_preset() == false) {
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all ++
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if (blocks[i].get_checked()) {
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finished ++
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}
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}
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}
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user.update_stage_done(this.data.get_stageID(), finished/all)//更新关卡完成进度
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if (this.getIsComplete()) {
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console.log("完成关卡")
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StorageManager.getInstance().cleanStage(this.data.get_stageID())//完成关卡清除关卡数据
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var user = StorageManager.getInstance().getUser()
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if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {
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user.set_isCompletedMain(true)
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this.data.set_score(score)
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if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {//主线关卡更新难度进度
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user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex()+1)
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}
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else if (this.data.get_stageType() == config.STAGE_TYPE.DC) {
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user.add_done(this.data.get_stageID())
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}
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UIManager.getInstance().loadGameDoneUI()
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}
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}
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