补充UI细节 添加每日挑战
@@ -12,7 +12,8 @@
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||||
"_$comp": [
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{
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"_$type": "7bad1742-6eed-4d8d-81c0-501dc5bf03d6",
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"scriptPath": "../src/Main.ts"
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"scriptPath": "../src/Main.ts",
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"debug": false
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},
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{
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"_$type": "cd70cd5e-b4cd-4277-ac0a-2224cfbe89ac",
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BIN
assets/atlas/comp/btn_back_white.png
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After Width: | Height: | Size: 340 B |
6
assets/atlas/comp/btn_back_white.png.meta
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@@ -0,0 +1,6 @@
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{
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"uuid": "19283ae3-c041-4a01-8fab-3c03add31bf8",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/comp/icon_trophy.png
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After Width: | Height: | Size: 1.6 KiB |
6
assets/atlas/comp/icon_trophy.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "4458c7de-47ff-496e-a28f-be808c0823b3",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/comp/star.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
6
assets/atlas/comp/star.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "c5e80bd0-632f-4460-bce3-ebf9669359e3",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/comp/star1.png
Normal file
|
After Width: | Height: | Size: 54 KiB |
6
assets/atlas/comp/star1.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "71d84f8a-b8bc-46ae-b68b-bbb43fd588d7",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/comp/star2.png
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|
After Width: | Height: | Size: 74 KiB |
6
assets/atlas/comp/star2.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "902e1f3a-6f95-4796-8449-974ae5354d72",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/images/bg_dc_top.png
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|
After Width: | Height: | Size: 216 KiB |
6
assets/atlas/images/bg_dc_top.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "342d91e6-0434-4d52-b16c-3c536060f881",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/images/bg_done.png
Normal file
|
After Width: | Height: | Size: 283 KiB |
6
assets/atlas/images/bg_done.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "2b008659-862a-4155-b094-ee87ba692be1",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/images/bg_done_light.png
Normal file
|
After Width: | Height: | Size: 206 KiB |
6
assets/atlas/images/bg_done_light.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "ebbaa034-8dd8-4fb8-abd5-094cdd76f93a",
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"importer": {
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"textureType": 2
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}
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BIN
assets/atlas/images/bg_done_top.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
6
assets/atlas/images/bg_done_top.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "14316514-e8bf-4d32-bf9c-ba375ea24798",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/images/img_dc_bg.png
Normal file
|
After Width: | Height: | Size: 530 KiB |
6
assets/atlas/images/img_dc_bg.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "3e483f58-04bc-4a60-8aaa-695dfe115668",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/images/img_dc_bg_light.png
Normal file
|
After Width: | Height: | Size: 539 KiB |
6
assets/atlas/images/img_dc_bg_light.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "56e0b9d3-d4ea-4e9d-9052-b67612598495",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/images/img_dc_finished.png
Normal file
|
After Width: | Height: | Size: 583 KiB |
6
assets/atlas/images/img_dc_finished.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "4182ef3f-6065-44dd-83c2-70490f02e9cb",
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"importer": {
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"textureType": 2
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}
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}
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BIN
assets/atlas/images/trophy.png
Normal file
|
After Width: | Height: | Size: 120 KiB |
6
assets/atlas/images/trophy.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "0a33c495-5713-4f5d-bb30-d0021966cf7e",
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"importer": {
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"textureType": 2
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}
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}
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7433
assets/resources/DailyChallenge.lh
Normal file
3
assets/resources/DailyChallenge.lh.meta
Normal file
@@ -0,0 +1,3 @@
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{
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"uuid": "ab0e47f1-b092-4e81-ac0c-ff02fc97c6a0"
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}
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@@ -42,9 +42,8 @@
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"width": 1080,
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"height": 1360,
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"_mouseState": 2,
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"left": 0,
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"right": 0,
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"bottom": -2440,
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"centerX": 0,
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"_$child": [
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{
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"_$id": "bd1s5tvm",
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@@ -15,100 +15,501 @@
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||||
{
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"_$type": "13e020d1-5ab8-4082-80ca-c0d208342103",
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"scriptPath": "../src/views/GameDone.ts",
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"obj_top": {
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"_$ref": "0nnrx7a2"
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},
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"obj_stars": {
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"_$ref": "6pifil84"
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},
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"obj_star": {
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"_$ref": "sxp0g4z9"
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},
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"label_diffucuty": {
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"_$ref": "53v8r278"
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},
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"label_time": {
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"_$ref": "o3ljtnq3"
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},
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"label_score": {
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"_$ref": "yd0d9s4h"
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},
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"btn_new": {
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"_$ref": "ljwrbqm7"
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"_$ref": "nad0pj6b"
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},
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"btn_home": {
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"_$ref": "s80wwm91"
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},
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"btn_continue": {
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"_$ref": "jowyx0fm"
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}
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"_$id": "z7eqmeuo",
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"name": "bg",
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"x": 90,
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"y": 482,
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"width": 900,
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"height": 956,
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"_mouseState": 2,
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"name": "bg_done",
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{
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"text": "Congratulations!",
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"color": "rgba(0, 0, 0, 1)",
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"bold": true,
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"text": "Medium",
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{
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"_$child": [
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"_$type": "Label",
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"height": 100,
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"text": "Time",
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"color": "rgba(123, 129, 140, 1)",
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"valign": "middle",
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{
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"_$id": "o3ljtnq3",
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"_$type": "Label",
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"name": "right",
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"x": 400,
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"width": 400,
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"text": "Medium",
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"fontSize": 50,
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"color": "rgba(45, 49, 56, 1)",
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"align": "right",
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}
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]
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{
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"_$id": "8qj8gt9o",
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"_$type": "Box",
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"name": "Box(3)",
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"width": 800,
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"_$child": [
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{
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"_$id": "8ue5sakn",
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"_$type": "Label",
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"name": "left",
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"width": 400,
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"height": 100,
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||||
"text": "Score",
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"fontSize": 50,
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"color": "rgba(123, 129, 140, 1)",
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"valign": "middle",
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"padding": "0,0,0,0"
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},
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{
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"_$id": "yd0d9s4h",
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"_$type": "Label",
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"name": "right",
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"x": 400,
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@@ -23,7 +23,7 @@
|
||||
"label_mistake": {
|
||||
"_$ref": "azfx9pw2"
|
||||
},
|
||||
"label_diff": {
|
||||
"label_name": {
|
||||
"_$ref": "qxei5ih3"
|
||||
},
|
||||
"label_time": {
|
||||
@@ -161,7 +161,7 @@
|
||||
{
|
||||
"_$id": "qxei5ih3",
|
||||
"_$type": "Label",
|
||||
"name": "label_diff",
|
||||
"name": "label_name",
|
||||
"x": 372,
|
||||
"y": -58,
|
||||
"width": 300,
|
||||
|
||||
@@ -2,14 +2,18 @@
|
||||
|
||||
import { StorageManager } from "./models/StorageManager";
|
||||
import { LevelManager } from "./models/LevelManager";
|
||||
import { config } from "./constants/config";
|
||||
const { regClass, property } = Laya;
|
||||
|
||||
@regClass()
|
||||
export class Main extends Laya.Script {
|
||||
|
||||
onAwake() {
|
||||
console.log("Game awake");
|
||||
@property(Boolean)
|
||||
public debug: boolean = false
|
||||
|
||||
onAwake() {
|
||||
console.log("Game onAwake")
|
||||
config.DEBUG = this.debug
|
||||
LevelManager.getInstance().init()
|
||||
StorageManager.getInstance().init()
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
|
||||
|
||||
|
||||
export const config = {
|
||||
|
||||
BREAK_POINT: 1, // 竖版和横版的分界宽度
|
||||
|
||||
DEBUG: true,
|
||||
DEBUG: false,
|
||||
OPEN_GUIDE: true,
|
||||
|
||||
MISTAKE_MAX: 3,//最大错误数
|
||||
@@ -24,6 +25,7 @@ export const config = {
|
||||
Expert: "Expert",
|
||||
Extreme: "Extreme",
|
||||
},
|
||||
DIFFICULTY_LIST: ["Easy", "Medium", "Hard", "Expert", "Extreme"],
|
||||
|
||||
BLOCK_COLOR: {
|
||||
WHITE: "#ffffff",
|
||||
@@ -32,7 +34,7 @@ export const config = {
|
||||
BLUE: "#2559c0",
|
||||
},
|
||||
|
||||
|
||||
MONTH_ABBRS: ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"]
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
export const respath = {
|
||||
home_ui_res: "resources/Home.lh",
|
||||
dc_ui_res: "resources/DailyChallenge.lh",
|
||||
stage_ui_res: "resources/Stage.lh",
|
||||
gameover_ui_res: "resources/GameOver.lh",
|
||||
gamedone_ui_res: "resources/GameDone.lh",
|
||||
|
||||
@@ -110,6 +110,14 @@ export class DOStage {
|
||||
StorageManager.getInstance().onChanged()
|
||||
}
|
||||
|
||||
public get_score(): number {
|
||||
return this.data.score
|
||||
}
|
||||
public set_score(score: number): void {
|
||||
this.data.score = score
|
||||
StorageManager.getInstance().onChanged()
|
||||
}
|
||||
|
||||
public get_duration(): number {
|
||||
return this.data.duration
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { DataProgress, DataUser } from "../types/global";
|
||||
import { DataProgress, DataUser, StageProgress } from "../types/global";
|
||||
import { StorageManager } from "./StorageManager"
|
||||
|
||||
|
||||
@@ -15,22 +15,37 @@ export class DOUser {
|
||||
}
|
||||
|
||||
//====================================持久化数据
|
||||
public get_isCompletedMain(): boolean {
|
||||
return this.data.isCompletedMain
|
||||
}
|
||||
public set_isCompletedMain(isCompletedMain: boolean): void {
|
||||
this.data.isCompletedMain = isCompletedMain
|
||||
StorageManager.getInstance().saveUser()
|
||||
}
|
||||
|
||||
public get_dones(): Array<string> {
|
||||
return this.data.dones
|
||||
}
|
||||
public add_done(stageID: string): void {
|
||||
if (this.data.dones.indexOf(stageID) < 0) {
|
||||
this.data.dones.push(stageID)
|
||||
StorageManager.getInstance().saveUser()
|
||||
public get_done(stageID: string): number {
|
||||
var find: StageProgress
|
||||
for (var i=0; i<this.data.dones.length; i++) {
|
||||
var obj = this.data.dones[i]
|
||||
if (obj.stageID == stageID) {
|
||||
find = obj
|
||||
break
|
||||
}
|
||||
}
|
||||
if (find) {
|
||||
return find.progress
|
||||
}
|
||||
return 0
|
||||
}
|
||||
public update_stage_done(stageID: string, progress: number): void {
|
||||
var find: StageProgress
|
||||
for (var i=0; i<this.data.dones.length; i++) {
|
||||
var obj = this.data.dones[i]
|
||||
if (obj.stageID == stageID) {
|
||||
find = obj
|
||||
break
|
||||
}
|
||||
}
|
||||
if (find) {
|
||||
find.progress = progress
|
||||
}
|
||||
else {
|
||||
find = {stageID: stageID, progress: progress}
|
||||
this.data.dones.push(find)
|
||||
}
|
||||
StorageManager.getInstance().saveUser()
|
||||
}
|
||||
|
||||
public get_progress(difficulty: string): number {
|
||||
|
||||
@@ -39,7 +39,7 @@ export class EventManager {
|
||||
}
|
||||
}
|
||||
|
||||
public DispatchEvent(eventID: string, arg: any): void {
|
||||
public DispatchEvent(eventID: string, arg: any=null): void {
|
||||
if (this.listeners.has(eventID)) {
|
||||
var list: Array<any> = this.listeners.get(eventID)
|
||||
for (var i=0; i<list.length; i++) {
|
||||
|
||||
@@ -141,6 +141,11 @@ export class LevelManager {
|
||||
})
|
||||
}
|
||||
|
||||
public getLevelList(difficulty: string): Array<string> {
|
||||
var list = this.levelMap.get(difficulty)
|
||||
return list
|
||||
}
|
||||
|
||||
public getLevelStr(difficulty: string, index: number): string {
|
||||
var list = this.levelMap.get(difficulty)
|
||||
if (list) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
|
||||
|
||||
import { config } from "../constants/config"
|
||||
import { DataStage, createDataStage } from "../types/global"
|
||||
import { DOStage } from "./DOStage"
|
||||
import { DOUser } from "./DOUser"
|
||||
@@ -29,7 +30,7 @@ export class StorageManager {
|
||||
this.user = new DOUser(JSON.parse(jsonStr))
|
||||
}
|
||||
else {
|
||||
this.user = new DOUser({isCompletedMain: true, dones: new Array(), progresses: new Array()})
|
||||
this.user = new DOUser({dones: new Array(), progresses: new Array()})
|
||||
}
|
||||
}
|
||||
this.stageID = ""
|
||||
@@ -48,14 +49,6 @@ export class StorageManager {
|
||||
}
|
||||
|
||||
|
||||
public cleanStage(stageID: string): void {
|
||||
if (this.stageMap.has(stageID)) {
|
||||
this.stageMap.delete(stageID)
|
||||
}
|
||||
Laya.LocalStorage.removeItem(stageID)
|
||||
this.stageID = ""
|
||||
this.stageChanged = false
|
||||
}
|
||||
public newStage(stageID: string, type: number, name: string, difficulty: string, index: number): DOStage {
|
||||
this.stageID = stageID
|
||||
this.stageChanged = false
|
||||
@@ -82,6 +75,25 @@ export class StorageManager {
|
||||
}
|
||||
return null
|
||||
}
|
||||
public getStage(): DOStage {//获取当前关卡数据对象,注意判空
|
||||
if (this.stageID && this.stageMap) {
|
||||
return this.stageMap.get(this.stageID)
|
||||
}
|
||||
return null
|
||||
}
|
||||
public cleanStage(): void {//清空当前关卡数据对象,注意判空
|
||||
this.user.update_stage_done(this.stageID, 0)
|
||||
if (this.stageMap.has(this.stageID)) {
|
||||
this.stageMap.delete(this.stageID)
|
||||
}
|
||||
Laya.LocalStorage.removeItem(this.stageID)
|
||||
this.stageID = ""
|
||||
this.stageChanged = false
|
||||
}
|
||||
public cleanMainStage(): void {//清空主线关卡数据
|
||||
this.stageID = config.DEFAULT_STAGE_ID
|
||||
this.cleanStage()
|
||||
}
|
||||
public saveStage(): void {
|
||||
if (this.stageChanged) {
|
||||
this.stageChanged = false
|
||||
@@ -98,7 +110,7 @@ export class StorageManager {
|
||||
|
||||
|
||||
public cleanAll(): void {
|
||||
this.user = new DOUser({isCompletedMain: true, dones: new Array(), progresses: new Array()})
|
||||
this.user = new DOUser({dones: new Array(), progresses: new Array()})
|
||||
|
||||
this.stageID = ""
|
||||
this.stageChanged = false
|
||||
|
||||
@@ -36,6 +36,13 @@ export class UIManager extends Laya.Script {
|
||||
})
|
||||
}
|
||||
|
||||
public loadDCUI(): void {
|
||||
Laya.loader.load(respath.dc_ui_res).then((go)=>{
|
||||
var prefab = go.create()
|
||||
this.getUIRoot().addChild(prefab)
|
||||
})
|
||||
}
|
||||
|
||||
public loadStageUI(stageID: string): void {
|
||||
if (this.stage) {
|
||||
this.stage.onLoadStage(StorageManager.getInstance().loadStage(stageID))
|
||||
@@ -48,7 +55,6 @@ export class UIManager extends Laya.Script {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
public closeStageUI(): void {
|
||||
if (this.stage) {
|
||||
this.stage.owner.destroy()
|
||||
|
||||
@@ -23,6 +23,7 @@ export interface DataStage {
|
||||
difficulty: string,
|
||||
index: number,
|
||||
mistake?: number,
|
||||
score?: number,
|
||||
duration?: number,
|
||||
note_open?: boolean,
|
||||
hint?: number,
|
||||
@@ -33,6 +34,7 @@ export interface DataStage {
|
||||
export function createDataStage(id: string, type: number, name: string, difficulty: string, index: number): DataStage {
|
||||
var data: DataStage = {id: id, type: type, name: name, difficulty: difficulty, index: index}
|
||||
data.mistake = 0
|
||||
data.score = 0
|
||||
data.duration = 0
|
||||
data.note_open = false
|
||||
data.hint = 2
|
||||
@@ -43,12 +45,15 @@ export function createDataStage(id: string, type: number, name: string, difficul
|
||||
}
|
||||
|
||||
|
||||
export interface StageProgress {//关卡完成进度
|
||||
stageID: string,
|
||||
progress: number,
|
||||
}
|
||||
export interface DataProgress {
|
||||
difficulty: string,
|
||||
index: number,
|
||||
}
|
||||
export interface DataUser {
|
||||
isCompletedMain: boolean,//当前主线是否已完成 默认true
|
||||
dones: Array<string>,//已完成关卡
|
||||
progresses: Array<DataProgress>,//已经完成的进度
|
||||
dones: Array<StageProgress>,//关卡完成进度
|
||||
progresses: Array<DataProgress>,//主线各个难度进度
|
||||
}
|
||||
115
src/views/CalendarUnit.ts
Normal file
@@ -0,0 +1,115 @@
|
||||
const { regClass, property } = Laya;
|
||||
|
||||
@regClass()
|
||||
export class CalendarUnit extends Laya.Script {
|
||||
declare owner : Laya.Box;
|
||||
|
||||
@property(Number)
|
||||
public day: number = 0;
|
||||
@property(Boolean)
|
||||
public open: boolean = false;
|
||||
@property(Number)
|
||||
public progress: number = 0;
|
||||
|
||||
private selected: boolean = false
|
||||
|
||||
@property(Laya.Sprite)
|
||||
public obj_selected: Laya.Sprite;
|
||||
|
||||
@property(Laya.Box)
|
||||
public obj_pie: Laya.Box;
|
||||
@property(Laya.Sprite)
|
||||
public sprite_pie: Laya.Sprite;
|
||||
|
||||
@property(Laya.Sprite)
|
||||
public obj_mask: Laya.Sprite;
|
||||
@property(Laya.Sprite)
|
||||
public sprite_mask: Laya.Sprite;
|
||||
|
||||
@property(Laya.Image)
|
||||
public obj_star: Laya.Image;
|
||||
|
||||
@property(Laya.Label)
|
||||
public label_show: Laya.Label;
|
||||
|
||||
|
||||
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
|
||||
onAwake(): void {
|
||||
|
||||
}
|
||||
|
||||
public onInit(day: number, open: boolean, progress: number, label_obj: Laya.Label, handler: any, func: any): void {
|
||||
this.day = day;
|
||||
this.open = open
|
||||
this.progress = progress
|
||||
this.label_show = label_obj
|
||||
if (open) {
|
||||
if (progress >= 1) {
|
||||
this.label_show.text = ""
|
||||
}
|
||||
else {
|
||||
this.label_show.text = this.day.toString()
|
||||
}
|
||||
this.label_show.color = "#2d3138"
|
||||
this.owner.on(Laya.Event.CLICK, handler, func)
|
||||
this.updateUnit()
|
||||
}
|
||||
else {
|
||||
this.label_show.text = this.day.toString()
|
||||
this.label_show.color = "#d3d5db"
|
||||
this.owner.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
|
||||
|
||||
})
|
||||
this.obj_selected.visible = false
|
||||
this.obj_pie.visible = false
|
||||
this.obj_mask.visible = false
|
||||
this.obj_star.visible = false
|
||||
}
|
||||
}
|
||||
|
||||
public setSelected(selected: boolean): void {
|
||||
this.selected = selected
|
||||
this.updateUnit()
|
||||
}
|
||||
|
||||
updateUnit(): void {
|
||||
if (this.open == false) {
|
||||
return
|
||||
}
|
||||
|
||||
this.obj_star.visible = this.progress >= 1
|
||||
|
||||
if (this.selected) {
|
||||
this.label_show.color = "#ffffff"
|
||||
this.obj_selected.visible = true
|
||||
if (this.progress > 0) {
|
||||
this.obj_pie.visible = true
|
||||
this.obj_mask.visible = true
|
||||
this.sprite_pie.graphics.clear()
|
||||
this.sprite_pie.graphics.drawPie(48, 48, 48, 0, 360*this.progress, "#ffffff")
|
||||
this.sprite_mask.graphics.clear()
|
||||
this.sprite_mask.graphics.drawCircle(0.5, 0.5, 0.5, "#1d5cdc")
|
||||
}
|
||||
else {
|
||||
this.obj_pie.visible = false
|
||||
this.obj_mask.visible = false
|
||||
}
|
||||
}
|
||||
else {
|
||||
this.label_show.color = "#2d3138"
|
||||
this.obj_selected.visible = false
|
||||
if (this.progress > 0 && this.progress < 1) {
|
||||
this.obj_pie.visible = true
|
||||
this.obj_mask.visible = true
|
||||
this.sprite_pie.graphics.clear()
|
||||
this.sprite_pie.graphics.drawPie(48, 48, 48, 0, 360*this.progress, "#2d3138")
|
||||
this.sprite_mask.graphics.clear()
|
||||
this.sprite_mask.graphics.drawCircle(0.5, 0.5, 0.5, "#ffffff")
|
||||
}
|
||||
else {
|
||||
this.obj_pie.visible = false
|
||||
this.obj_mask.visible = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
src/views/CalendarUnit.ts.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"uuid": "04c54914-715e-4e07-8a45-770f2a2c05a6"
|
||||
}
|
||||
161
src/views/DailyChallenge.ts
Normal file
@@ -0,0 +1,161 @@
|
||||
import { config } from "../constants/config";
|
||||
import { Utility_ConvertSecondToString } from "../utils/utility";
|
||||
import { StorageManager } from "../models/StorageManager";
|
||||
import { CalendarUnit } from "./CalendarUnit";
|
||||
import { LevelManager } from "../models/LevelManager";
|
||||
import { UIManager } from "../models/UIManager";
|
||||
|
||||
const { regClass, property } = Laya;
|
||||
|
||||
@regClass()
|
||||
export class DailyChallenge extends Laya.Script {
|
||||
declare owner : Laya.Box;
|
||||
|
||||
@property(Laya.Button)
|
||||
public btn_back: Laya.Button
|
||||
|
||||
@property(Laya.Label)
|
||||
public label_year: Laya.Label;
|
||||
@property(Laya.Label)
|
||||
public label_month: Laya.Label;
|
||||
@property(Laya.Label)
|
||||
public label_star: Laya.Label;
|
||||
|
||||
@property(Laya.Box)
|
||||
public btn_play: Laya.Box
|
||||
@property(Laya.Label)
|
||||
public label_play: Laya.Label
|
||||
@property(Laya.Box)
|
||||
public obj_summary: Laya.Box
|
||||
@property(Laya.Label)
|
||||
public label_date: Laya.Label;
|
||||
@property(Laya.Label)
|
||||
public label_diffucuty: Laya.Label
|
||||
@property(Laya.Label)
|
||||
public label_score: Laya.Label
|
||||
@property(Laya.Label)
|
||||
public label_time: Laya.Label
|
||||
|
||||
@property(Laya.Box)
|
||||
public obj_items: Laya.Box;
|
||||
@property(Laya.Box)
|
||||
public obj_labels: Laya.Box;
|
||||
private units: Array<CalendarUnit> = new Array();
|
||||
private selectedUnit: CalendarUnit;
|
||||
|
||||
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
|
||||
onAwake(): void {
|
||||
this.btn_back.on(Laya.Event.CLICK, this, ()=>{
|
||||
UIManager.getInstance().loadHomeUI()
|
||||
this.owner.destroy()
|
||||
})
|
||||
|
||||
var now = new Date()
|
||||
var year = now.getFullYear()
|
||||
var month = now.getMonth() + 1
|
||||
var dayNow = new Date().getDate()
|
||||
var stageID = `${year}-${month}-${day}`
|
||||
|
||||
this.label_year.text = year.toString()
|
||||
this.label_month.text = config.MONTH_ABBRS[month-1]
|
||||
var starCount = 0
|
||||
var day = 1
|
||||
var dayCount = 31
|
||||
var begin = 4
|
||||
var index = -1
|
||||
for (var i=0; i<this.obj_items.numChildren; i++) {
|
||||
var hbox = this.obj_items.getChildAt(i)
|
||||
var l_hbox = this.obj_labels.getChildAt(i)
|
||||
for (var j=0; j<hbox.numChildren; j++) {
|
||||
var obj = hbox.getChildAt(j) as Laya.Box
|
||||
var l_obj = l_hbox.getChildAt(j) as Laya.Label
|
||||
index ++
|
||||
if (index >= begin && index < begin+dayCount) {
|
||||
obj.visible = true
|
||||
l_obj.visible = true
|
||||
var unit = obj.getComponent(CalendarUnit)
|
||||
this.units.push(unit)
|
||||
var stageID = `${year}-${month}-${day}`
|
||||
var progress = StorageManager.getInstance().getUser().get_done(stageID)
|
||||
unit.onInit(day, day<=dayNow, progress, l_obj, this, this.onClickUnit)
|
||||
if (day == dayNow) {
|
||||
this.selectedUnit = unit
|
||||
}
|
||||
if (progress >= 1) {
|
||||
starCount ++
|
||||
}
|
||||
day ++
|
||||
}
|
||||
else {
|
||||
obj.visible = false
|
||||
l_obj.visible = false
|
||||
}
|
||||
}
|
||||
}
|
||||
this.label_star.text = `${starCount}/${dayCount}`
|
||||
|
||||
this.onApplyUnit(this.selectedUnit)
|
||||
|
||||
this.btn_play.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
|
||||
// console.log(">>>>>>>>>>>>>>>>>>>>>>>", this.selectedUnit.day)
|
||||
var now = new Date()
|
||||
var year = now.getFullYear()
|
||||
var month = now.getMonth() + 1
|
||||
var dayNow = this.selectedUnit.day
|
||||
var stageID = `${year}-${month}-${dayNow}`
|
||||
var doStage = StorageManager.getInstance().loadStage(stageID)
|
||||
console.log("play >>>>>>>>>>>>>>>>>>>>>>>", stageID, doStage)
|
||||
if (!doStage) {
|
||||
var random = Math.random()
|
||||
var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
|
||||
var list = LevelManager.getInstance().getLevelList(value)
|
||||
random = Math.random()
|
||||
var index = Math.floor(random*list.length)
|
||||
var stageName = `${config.MONTH_ABBRS[month-1]} ${dayNow}`
|
||||
console.log("随机一个关卡", value, index)
|
||||
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
|
||||
}
|
||||
UIManager.getInstance().loadStageUI(stageID);
|
||||
this.owner.destroy()
|
||||
})
|
||||
}
|
||||
|
||||
public onApplyUnit(unit: CalendarUnit): void {
|
||||
this.selectedUnit.setSelected(false)
|
||||
this.selectedUnit = unit
|
||||
this.selectedUnit.setSelected(true)
|
||||
|
||||
var now = new Date()
|
||||
var year = now.getFullYear()
|
||||
var month = now.getMonth() + 1
|
||||
var dayNow = unit.day
|
||||
var stageID = `${year}-${month}-${dayNow}`
|
||||
this.label_date.text = `${config.MONTH_ABBRS[month-1]} ${dayNow},${year}`
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
var progress = user.get_done(stageID)
|
||||
// console.log("onApplyUnit >>>>>", stageID, progress)
|
||||
if (progress >= 1) {
|
||||
this.btn_play.visible = false
|
||||
this.obj_summary.visible = true
|
||||
var doStage = StorageManager.getInstance().loadStage(stageID)
|
||||
this.label_diffucuty.text = doStage.get_difficulty()
|
||||
this.label_score.text = doStage.get_score().toString()
|
||||
this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
|
||||
}
|
||||
else {
|
||||
this.btn_play.visible = true
|
||||
this.obj_summary.visible = false
|
||||
var doStage = StorageManager.getInstance().loadStage(stageID)
|
||||
if (doStage) {
|
||||
this.label_play.text = "Continue"
|
||||
}
|
||||
else {
|
||||
this.label_play.text = "Play"
|
||||
}
|
||||
}
|
||||
}
|
||||
public onClickUnit(evt: Laya.Event): void {
|
||||
var unit = evt.target.getComponent(CalendarUnit)
|
||||
this.onApplyUnit(unit)
|
||||
}
|
||||
}
|
||||
3
src/views/DailyChallenge.ts.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"uuid": "3f68d98d-3867-41a7-b277-a24d279a22fa"
|
||||
}
|
||||
@@ -30,18 +30,12 @@ export class Difficulty extends Laya.Script {
|
||||
}
|
||||
|
||||
public onInit(callback: any): void {
|
||||
var list: Array<string> = new Array()
|
||||
list.push(config.DIFFICULTY_TYPE.Easy)
|
||||
list.push(config.DIFFICULTY_TYPE.Medium)
|
||||
list.push(config.DIFFICULTY_TYPE.Hard)
|
||||
list.push(config.DIFFICULTY_TYPE.Expert)
|
||||
list.push(config.DIFFICULTY_TYPE.Extreme)
|
||||
for (var i=0; i<list.length; i++) {
|
||||
for (var i=0; i<config.DIFFICULTY_LIST.length; i++) {
|
||||
var obj = this.obj_items.getChildAt(i)
|
||||
var Label = obj.getChildByName("Label") as Laya.Label
|
||||
Label.text = list[i]
|
||||
Label.text = config.DIFFICULTY_LIST[i]
|
||||
var data = obj.getComponent(CommonData)
|
||||
data.strValue = list[i]
|
||||
data.strValue = config.DIFFICULTY_LIST[i]
|
||||
obj.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
|
||||
var data = evt.target.getComponent(CommonData)
|
||||
if (callback) {
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
import { UIManager } from "../models/UIManager";
|
||||
import { StorageManager } from "../models/StorageManager";
|
||||
import { Utility_ConvertSecondToString } from "../utils/utility";
|
||||
import { respath } from "../constants/respath";
|
||||
import { Difficulty } from "./Difficulty";
|
||||
import { LevelManager } from "../models/LevelManager";
|
||||
import { config } from "../constants/config";
|
||||
|
||||
const { regClass, property } = Laya;
|
||||
|
||||
@@ -7,15 +12,80 @@ const { regClass, property } = Laya;
|
||||
export class GameDone extends Laya.Script {
|
||||
declare owner : Laya.Box;
|
||||
|
||||
@property(Laya.Button)
|
||||
public btn_new: Laya.Button
|
||||
@property(Laya.Box)
|
||||
public obj_top: Laya.Box
|
||||
@property(Laya.Box)
|
||||
public obj_stars: Laya.Box
|
||||
@property(Laya.Image)
|
||||
public obj_star: Laya.Image
|
||||
|
||||
@property(Laya.Label)
|
||||
public label_diffucuty: Laya.Label
|
||||
@property(Laya.Label)
|
||||
public label_time: Laya.Label
|
||||
@property(Laya.Label)
|
||||
public label_score: Laya.Label
|
||||
|
||||
@property(Laya.Box)
|
||||
public btn_new: Laya.Box
|
||||
@property(Laya.Box)
|
||||
public btn_home: Laya.Box
|
||||
@property(Laya.Box)
|
||||
public btn_continue: Laya.Box
|
||||
|
||||
|
||||
onStart(): void {
|
||||
var doStage = StorageManager.getInstance().getStage()
|
||||
var type = doStage.get_stageType()
|
||||
if (type == config.STAGE_TYPE.MAIN) {
|
||||
this.obj_top.y = 356
|
||||
this.obj_stars.visible = true
|
||||
this.obj_star.visible = false
|
||||
this.btn_new.visible = true
|
||||
this.btn_home.visible = true
|
||||
this.btn_continue.visible = false
|
||||
}
|
||||
else {
|
||||
this.obj_top.y = 456
|
||||
this.obj_stars.visible = false
|
||||
this.obj_star.visible = true
|
||||
this.btn_new.visible = false
|
||||
this.btn_home.visible = false
|
||||
this.btn_continue.visible = true
|
||||
}
|
||||
this.label_diffucuty.text = doStage.get_difficulty()
|
||||
this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
|
||||
this.label_score.text = doStage.get_score().toString()
|
||||
|
||||
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
|
||||
onAwake(): void {
|
||||
this.btn_new.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
UIManager.getInstance().closeStage();
|
||||
UIManager.getInstance().loadHome();
|
||||
StorageManager.getInstance().cleanStage()
|
||||
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
|
||||
var prefab = go.create()
|
||||
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
|
||||
d.onInit((value: string)=> {
|
||||
console.log("选择难度", value)
|
||||
StorageManager.getInstance().cleanStage()
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
var index = user.get_progress(value)
|
||||
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
|
||||
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
||||
user.update_progress(value, 0)
|
||||
}
|
||||
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
|
||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||
this.owner.destroy()
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
this.btn_home.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
UIManager.getInstance().loadHomeUI()
|
||||
UIManager.getInstance().closeStageUI();
|
||||
this.owner.destroy()
|
||||
})
|
||||
|
||||
this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
UIManager.getInstance().loadDCUI()
|
||||
UIManager.getInstance().closeStageUI();
|
||||
this.owner.destroy()
|
||||
})
|
||||
}
|
||||
|
||||
@@ -20,49 +20,65 @@ export class GameOver extends Laya.Script {
|
||||
public btn_restart: Laya.Sprite
|
||||
|
||||
@property(Laya.Sprite)
|
||||
public btn_new: Laya.Sprite
|
||||
public btn_newOrClose: Laya.Sprite
|
||||
@property(Laya.Label)
|
||||
public label_newOrClose: Laya.Label
|
||||
|
||||
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
|
||||
onAwake(): void {
|
||||
|
||||
this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
|
||||
var doStage = StorageManager.getInstance().getStage()
|
||||
doStage.set_mistake(doStage.get_mistake()-1)
|
||||
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, "adsf")
|
||||
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
|
||||
this.owner.destroy()
|
||||
})
|
||||
|
||||
this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
|
||||
var doStage = StorageManager.getInstance().getStage()
|
||||
var stageID = doStage.get_stageID()
|
||||
var type = doStage.get_stageType()
|
||||
var difficulty = doStage.get_difficulty()
|
||||
StorageManager.getInstance().cleanStage(config.DEFAULT_STAGE_ID)
|
||||
StorageManager.getInstance().cleanStage()
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
user.set_isCompletedMain(false)
|
||||
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty, user.get_progress(difficulty))
|
||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty, user.get_progress(difficulty))
|
||||
UIManager.getInstance().loadStageUI(stageID);
|
||||
this.owner.destroy()
|
||||
})
|
||||
|
||||
this.btn_new.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
|
||||
var prefab = go.create()
|
||||
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
|
||||
d.onInit((value: string)=> {
|
||||
console.log("选择难度", value)
|
||||
StorageManager.getInstance().cleanStage(config.DEFAULT_STAGE_ID)
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
user.set_isCompletedMain(false)
|
||||
var index = user.get_progress(value)
|
||||
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
|
||||
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
||||
user.update_progress(value, 0)
|
||||
}
|
||||
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
|
||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||
this.owner.destroy()
|
||||
var doStage = StorageManager.getInstance().getStage()
|
||||
var type = doStage.get_stageType()
|
||||
|
||||
if (type == config.STAGE_TYPE.MAIN) {
|
||||
this.label_newOrClose.text = "New Game"
|
||||
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
|
||||
var prefab = go.create()
|
||||
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
|
||||
d.onInit((value: string)=> {
|
||||
console.log("选择难度", value)
|
||||
StorageManager.getInstance().cleanStage()
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
var index = user.get_progress(value)
|
||||
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
|
||||
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
||||
user.update_progress(value, 0)
|
||||
}
|
||||
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
|
||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||
this.owner.destroy()
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
else {
|
||||
this.label_newOrClose.text = "Close"
|
||||
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
UIManager.getInstance().loadDCUI()
|
||||
UIManager.getInstance().closeStageUI();
|
||||
this.owner.destroy()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -13,11 +13,19 @@ const { regClass, property } = Laya
|
||||
export class Home extends Laya.Script {
|
||||
declare owner : Laya.Box;
|
||||
|
||||
@property(Laya.Box)
|
||||
public btn_new_blue: Laya.Box;
|
||||
@property(Laya.Label)
|
||||
public label_dc_title: Laya.Label;
|
||||
@property(Laya.Sprite)
|
||||
public btn_play: Laya.Sprite;
|
||||
@property(Laya.Sprite)
|
||||
public btn_continue: Laya.Sprite;
|
||||
@property(Laya.Sprite)
|
||||
public btn_more: Laya.Sprite;
|
||||
|
||||
@property(Laya.Box)
|
||||
public btn_continue: Laya.Box;
|
||||
public btn_new_blue: Laya.Box;
|
||||
@property(Laya.Box)
|
||||
public btn_go: Laya.Box;
|
||||
@property(Laya.Box)
|
||||
public btn_new_white: Laya.Box;
|
||||
|
||||
@@ -26,34 +34,87 @@ export class Home extends Laya.Script {
|
||||
|
||||
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
|
||||
onAwake(): void {
|
||||
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
|
||||
var now = new Date()
|
||||
var year = now.getFullYear()
|
||||
var month = now.getMonth() + 1
|
||||
var dayNow = new Date().getDate()
|
||||
this.label_dc_title.text = `${config.MONTH_ABBRS[month-1]} ${dayNow}`
|
||||
var stageID = `${year}-${month}-${dayNow}`
|
||||
var progress = user.get_done(stageID)
|
||||
if (progress <= 0) {
|
||||
this.btn_play.visible = true
|
||||
this.btn_continue.visible = false
|
||||
this.btn_more.visible = false
|
||||
this.btn_play.on(Laya.Event.CLICK, this, ()=>{//Play
|
||||
var random = Math.random()
|
||||
var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
|
||||
var list = LevelManager.getInstance().getLevelList(value)
|
||||
random = Math.random()
|
||||
var index = Math.floor(random*list.length)
|
||||
var stageName = `${config.MONTH_ABBRS[month-1]} ${dayNow}`
|
||||
console.log("随机一个关卡", value, index)
|
||||
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
|
||||
UIManager.getInstance().loadStageUI(stageID);
|
||||
this.owner.destroy()
|
||||
})
|
||||
}
|
||||
else if (progress >= 1) {
|
||||
this.btn_play.visible = false
|
||||
this.btn_continue.visible = false
|
||||
this.btn_more.visible = true
|
||||
this.btn_more.on(Laya.Event.CLICK, this, ()=>{//更多
|
||||
UIManager.getInstance().loadDCUI();
|
||||
this.owner.destroy()
|
||||
})
|
||||
}
|
||||
else {
|
||||
this.btn_play.visible = false
|
||||
this.btn_continue.visible = true
|
||||
this.btn_more.visible = false
|
||||
this.btn_continue.on(Laya.Event.CLICK, this, ()=>{//继续
|
||||
UIManager.getInstance().loadStageUI(stageID);
|
||||
this.owner.destroy()
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
this.btn_new_blue.on(Laya.Event.CLICK, this, this.onClickNew)
|
||||
this.btn_new_white.on(Laya.Event.CLICK, this, this.onClickNew)
|
||||
this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
|
||||
UIManager.getInstance().closeStageUI()
|
||||
this.btn_go.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
|
||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||
this.owner.destroy()
|
||||
})
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
this.btn_new_blue.visible = user.get_isCompletedMain()
|
||||
this.btn_new_white.visible = user.get_isCompletedMain() == false
|
||||
this.btn_continue.visible = user.get_isCompletedMain() == false
|
||||
if (user.get_isCompletedMain() == false) {
|
||||
var label_time = this.btn_continue.getChildByName("time").getChildByName("label_time") as Laya.Label
|
||||
var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
|
||||
var duration = doStage.get_duration()
|
||||
var timeStr = Utility_ConvertSecondToString(duration)
|
||||
label_time.text = `${timeStr} - ${doStage.get_difficulty()}`
|
||||
if (user.get_done(config.DEFAULT_STAGE_ID) >= 1) {
|
||||
console.log("当前主线关卡完成")
|
||||
this.btn_new_blue.visible = true
|
||||
this.btn_new_white.visible = false
|
||||
this.btn_go.visible = false
|
||||
}
|
||||
else {
|
||||
var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
|
||||
if (doStage) {
|
||||
console.log("当前主线关卡进行中")
|
||||
var label_time = this.btn_go.getChildByName("time").getChildByName("label_time") as Laya.Label
|
||||
var duration = doStage.get_duration()
|
||||
var timeStr = Utility_ConvertSecondToString(duration)
|
||||
label_time.text = `${timeStr} - ${doStage.get_difficulty()}`
|
||||
}
|
||||
else {
|
||||
console.log("当前主线关卡未开始")
|
||||
this.btn_new_blue.visible = true
|
||||
this.btn_new_white.visible = false
|
||||
this.btn_go.visible = false
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//测试逻辑
|
||||
this.btn_clean.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||
console.log("btn_clean=", evt);
|
||||
StorageManager.getInstance().cleanAll()
|
||||
user = StorageManager.getInstance().getUser()
|
||||
this.btn_new_blue.visible = user.get_isCompletedMain()
|
||||
this.btn_new_white.visible = user.get_isCompletedMain() == false
|
||||
this.btn_continue.visible = user.get_isCompletedMain() == false
|
||||
})
|
||||
this.btn_clean.visible = config.DEBUG
|
||||
//======
|
||||
@@ -65,11 +126,8 @@ export class Home extends Laya.Script {
|
||||
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
|
||||
d.onInit((value: string)=> {
|
||||
console.log("选择难度", value)
|
||||
UIManager.getInstance().closeStageUI()
|
||||
|
||||
StorageManager.getInstance().cleanStage(config.DEFAULT_STAGE_ID)
|
||||
StorageManager.getInstance().cleanMainStage()
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
user.set_isCompletedMain(false)
|
||||
var index = user.get_progress(value)
|
||||
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
|
||||
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
||||
|
||||
@@ -22,7 +22,7 @@ export class Stage extends Laya.Script {
|
||||
@property(Laya.Label)
|
||||
public label_mistake: Laya.Label;
|
||||
@property(Laya.Label)
|
||||
public label_diff: Laya.Label;
|
||||
public label_name: Laya.Label;
|
||||
@property(Laya.Label)
|
||||
public label_time: Laya.Label;
|
||||
|
||||
@@ -59,8 +59,14 @@ export class Stage extends Laya.Script {
|
||||
onAwake(): void {
|
||||
Stage._instance = this
|
||||
this.btn_back.on(Laya.Event.CLICK, this, ()=>{
|
||||
UIManager.getInstance().loadHomeUI();
|
||||
UIManager.getInstance().closeStageUI();
|
||||
if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {
|
||||
UIManager.getInstance().loadHomeUI();
|
||||
UIManager.getInstance().closeStageUI();
|
||||
}
|
||||
else {
|
||||
UIManager.getInstance().loadDCUI();
|
||||
UIManager.getInstance().closeStageUI();
|
||||
}
|
||||
})
|
||||
for (var i=0; i<this.obj_blocks.numChildren; i++) {
|
||||
var hbox = this.obj_blocks.getChildAt(i);
|
||||
@@ -116,7 +122,7 @@ export class Stage extends Laya.Script {
|
||||
this.data = doStage
|
||||
|
||||
this.onUpdateScore()
|
||||
this.label_diff.text = this.data.get_difficulty()
|
||||
this.label_name.text = this.data.get_stageName()
|
||||
this.onUpdateMistake()
|
||||
var begin = Date.now()
|
||||
Laya.timer.loop(1000, this, ()=>{
|
||||
@@ -143,13 +149,14 @@ export class Stage extends Laya.Script {
|
||||
this.onApplyBlock(this.selectedBlock)
|
||||
}
|
||||
|
||||
onUpdateScore(): void {
|
||||
onUpdateScore(): number {
|
||||
var score = 0
|
||||
var blocks = this.data.get_blocks()
|
||||
for (var i=0; i<blocks.length; i++) {
|
||||
score += blocks[i].get_score()
|
||||
}
|
||||
this.label_score.text = `Score: ${score}`
|
||||
return score
|
||||
}
|
||||
|
||||
onUpdateMistake(): void {
|
||||
@@ -341,20 +348,28 @@ export class Stage extends Laya.Script {
|
||||
}
|
||||
else {
|
||||
var b = this.selectedBlock.setShowNumber(showNumber)
|
||||
this.onUpdateScore()
|
||||
var score = this.onUpdateScore()
|
||||
this.onSetBlock(this.selectedBlock, true)
|
||||
if (b) {
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
var all = 0
|
||||
var finished = 0
|
||||
var blocks = this.data.get_blocks()
|
||||
for (var i=0; i<blocks.length; i++) {
|
||||
if (blocks[i].get_preset() == false) {
|
||||
all ++
|
||||
if (blocks[i].get_checked()) {
|
||||
finished ++
|
||||
}
|
||||
}
|
||||
}
|
||||
user.update_stage_done(this.data.get_stageID(), finished/all)//更新关卡完成进度
|
||||
if (this.getIsComplete()) {
|
||||
console.log("完成关卡")
|
||||
StorageManager.getInstance().cleanStage(this.data.get_stageID())//完成关卡清除关卡数据
|
||||
var user = StorageManager.getInstance().getUser()
|
||||
if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {
|
||||
user.set_isCompletedMain(true)
|
||||
this.data.set_score(score)
|
||||
if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {//主线关卡更新难度进度
|
||||
user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex()+1)
|
||||
}
|
||||
else if (this.data.get_stageType() == config.STAGE_TYPE.DC) {
|
||||
user.add_done(this.data.get_stageID())
|
||||
}
|
||||
UIManager.getInstance().loadGameDoneUI()
|
||||
}
|
||||
}
|
||||
|
||||