开始添加横屏UI
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103
src/views/TopBar.ts
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103
src/views/TopBar.ts
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import { config } from "../constants/config";
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import { StorageManager } from "../models/StorageManager";
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import { UIManager } from "../models/UIManager";
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import { CommonData } from "./common/CommonData";
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const { regClass, property } = Laya;
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@regClass()
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export class TopBar extends Laya.Script {
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declare owner : Laya.Box;
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@property(Laya.Box)
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public btn_classic: Laya.Box
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@property(Laya.Sprite)
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public sprite_classic: Laya.Sprite
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@property(Laya.Label)
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public label_classic: Laya.Label
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@property(Laya.Box)
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public btn_dc: Laya.Box
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@property(Laya.Sprite)
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public sprite_dc: Laya.Sprite
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@property(Laya.Label)
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public label_dc: Laya.Label
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private isClassic: boolean = true
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@property(Laya.Box)
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public obj_items: Laya.Box
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private items: Map<string, Laya.Label> = new Map()
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onStart(): void {
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this.btn_classic.on(Laya.Event.CLICK, this, ()=>{
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if (this.isClassic == false) {
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this.isClassic = true
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this.setLeftTab()
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}
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})
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this.btn_dc.on(Laya.Event.CLICK, this, ()=>{
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if (this.isClassic) {
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this.isClassic = false
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this.setLeftTab()
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}
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})
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this.setLeftTab()
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for (var i=0; i<this.obj_items.numChildren; i++) {
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var obj = this.obj_items.getChildAt(i)
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var value = config.DIFFICULTY_LIST[i]
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var label = obj.getChildByName("Label") as Laya.Label
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label.text = value
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this.items.set(value, label)
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var common = obj.getComponent(CommonData)
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common.strValue = value
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obj.on(Laya.Event.CLICK, this, (evt: Laya.Event)=>{
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var common = evt.target.getComponent(CommonData)
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var difficulty = Laya.LocalStorage.getItem("difficulty")
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if (common.strValue != difficulty) {
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this.setDifficulty(common.strValue)
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Laya.LocalStorage.setItem("difficulty", common.strValue)//记录横屏模式用户选择的难度
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StorageManager.getInstance().cleanStage()
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
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}
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})
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}
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//如果是第一次以横屏启动游戏需要创建经典关卡
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var difficulty = Laya.LocalStorage.getItem("difficulty")//读取用户上次选择的难度
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if (!difficulty || difficulty.length<=0) {
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difficulty = config.DIFFICULTY_TYPE.Easy
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Laya.LocalStorage.setItem("difficulty", difficulty)
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}
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var doStage = StorageManager.getInstance().loadStage(config.DEFAULT_STAGE_ID)
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if (!doStage) {
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
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}
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this.setDifficulty(difficulty)
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}
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setLeftTab(): void {
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this.sprite_classic.alpha = this.isClassic ? 1 : 0.1
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this.label_classic.color = this.isClassic ? "#ffffff" : "#0e2a53"
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this.sprite_dc.alpha = this.isClassic ? 0.1 : 1
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this.label_dc.color = this.isClassic ? "#0e2a53" : "#ffffff"
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if (this.isClassic) {
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
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}
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}
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setDifficulty(difficulty: string): void {
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this.items.forEach((label: Laya.Label, key: string)=>{
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label.color = "#0e2a53"
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})
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var label = this.items.get(difficulty)
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label.color = "#1d5cdc"
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}
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}
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