game pause
This commit is contained in:
@@ -1,4 +1,4 @@
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import { G_ShowScoreTips } from "../views/GUITips";
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import { G_ShowScoreTips } from "../views/common/GUITips";
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import { DOBlock } from "../models/DOBlock";
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const { regClass, property } = Laya;
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@@ -84,14 +84,8 @@ export class DailyChallenge extends Laya.Script {
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var doStage = StorageManager.getInstance().loadStage(stageID)
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console.log("play >>>>>>>>>>>>>>>>>>>>>>>", stageID, doStage)
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if (!doStage) {
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var random = Math.random()
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var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
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var list = LevelManager.getInstance().getLevelList(value)
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random = Math.random()
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var index = Math.floor(random*list.length)
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var stageName = `${config.MONTH_ABBRS[month-1]} ${dayNow}`
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console.log("随机一个关卡", value, index)
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StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
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StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName)
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}
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UIManager.getInstance().loadStageUI(stageID);
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this.owner.destroy()
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@@ -1,5 +1,5 @@
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import { config } from "../constants/config";
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import { CommonData } from "./CommonData";
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import { CommonData } from "./common/CommonData";
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const { regClass, property } = Laya;
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@@ -64,13 +64,7 @@ export class GameDone extends Laya.Script {
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().cleanStage()
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var user = StorageManager.getInstance().getUser()
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var index = user.get_progress(value)
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var levelStr = LevelManager.getInstance().getLevelStr(value, index)
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if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
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user.update_progress(value, 0)
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}
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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@@ -40,8 +40,7 @@ export class GameOver extends Laya.Script {
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var type = doStage.get_stageType()
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var difficulty = doStage.get_difficulty()
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StorageManager.getInstance().cleanStage()
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var user = StorageManager.getInstance().getUser()
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StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty, user.get_progress(difficulty))
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StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
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UIManager.getInstance().loadStageUI(stageID);
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this.owner.destroy()
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})
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@@ -58,13 +57,7 @@ export class GameOver extends Laya.Script {
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().cleanStage()
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var user = StorageManager.getInstance().getUser()
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var index = user.get_progress(value)
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var levelStr = LevelManager.getInstance().getLevelStr(value, index)
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if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
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user.update_progress(value, 0)
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}
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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52
src/views/GamePause.ts
Normal file
52
src/views/GamePause.ts
Normal file
@@ -0,0 +1,52 @@
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import { UIManager } from "../models/UIManager";
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import { StorageManager } from "../models/StorageManager";
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import { Utility_ConvertSecondToString } from "../utils/utility";
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import { EVENT_TYPES, EventManager } from "../models/EventManager";
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const { regClass, property } = Laya;
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@regClass()
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export class GamePause extends Laya.Script {
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declare owner : Laya.Box;
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@property(Laya.Label)
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public label_time: Laya.Label
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@property(Laya.Label)
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public label_diffucuty: Laya.Label
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@property(Laya.Sprite)
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public btn_continue: Laya.Sprite
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@property(Laya.Sprite)
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public btn_restart: Laya.Sprite
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//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
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onAwake(): void {
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var doStage = StorageManager.getInstance().getStage()
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this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
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this.label_diffucuty.text = doStage.get_difficulty()
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EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, true)
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this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, false)
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this.owner.destroy()
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})
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this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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var stageID = doStage.get_stageID()
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var type = doStage.get_stageType()
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var difficulty = doStage.get_difficulty()
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StorageManager.getInstance().cleanStage()
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StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
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UIManager.getInstance().loadStageUI(stageID);
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this.owner.destroy()
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})
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}
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}
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3
src/views/GamePause.ts.meta
Normal file
3
src/views/GamePause.ts.meta
Normal file
@@ -0,0 +1,3 @@
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{
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"uuid": "c8bf81c2-c8fd-4f25-b120-4ad620ff7b88"
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}
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@@ -75,14 +75,8 @@ export class Home extends Laya.Script {
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this.btn_continue.visible = false
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this.btn_more.visible = false
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this.btn_play.on(Laya.Event.CLICK, this, ()=>{//Play
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var random = Math.random()
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var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
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var list = LevelManager.getInstance().getLevelList(value)
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random = Math.random()
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var index = Math.floor(random*list.length)
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var stageName = `${config.MONTH_ABBRS[nowMonth-1]} ${nowDay}`
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console.log("随机一个关卡", value, index)
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StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
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StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName)
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UIManager.getInstance().loadStageUI(stageID);
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this.owner.destroy()
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})
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@@ -153,13 +147,7 @@ export class Home extends Laya.Script {
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().cleanMainStage()
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var user = StorageManager.getInstance().getUser()
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var index = user.get_progress(value)
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var levelStr = LevelManager.getInstance().getLevelStr(value, index)
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if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
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user.update_progress(value, 0)
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}
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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@@ -1,7 +0,0 @@
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const { regClass, property } = Laya
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@regClass()
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export class Loading extends Laya.Script {
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}
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@@ -1,3 +0,0 @@
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{
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"uuid": "100c54c4-c515-4e10-8cfc-181e7067024a"
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}
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@@ -18,6 +18,8 @@ export class Stage extends Laya.Script {
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@property(Laya.Button)
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public btn_back: Laya.Button
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@property(Laya.Button)
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public btn_pause: Laya.Button
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@property(Laya.Label)
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public label_score: Laya.Label;
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@property(Laya.Label)
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@@ -71,6 +73,9 @@ export class Stage extends Laya.Script {
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UIManager.getInstance().closeStageUI();
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}
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})
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this.btn_pause.on(Laya.Event.CLICK, this, ()=>{
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UIManager.getInstance().loadGamePauseUI();
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})
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for (var i=0; i<this.obj_blocks.numChildren; i++) {
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var hbox = this.obj_blocks.getChildAt(i);
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var l_hbox = this.obj_block_labels.getChildAt(i);
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@@ -109,18 +114,25 @@ export class Stage extends Laya.Script {
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this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box
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this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label
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EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistak)
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EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
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EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
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}
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onDestroy(): void {
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EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistak)
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EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
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EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
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}
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public static EventUpdateMistak(arg: any): void {
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public static EventUpdateMistake(arg: any): void {
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if (Stage._instance) {
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Stage._instance.onUpdateMistake()
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}
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}
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public static EventUpdatePause(arg: any): void {
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if (Stage._instance) {
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Stage._instance.paused = arg
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}
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}
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public onLoadStage(doStage: DOStage): void {
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this.data = doStage
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@@ -1,4 +1,4 @@
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import { respath } from "../constants/respath";
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import { respath } from "../../constants/respath"
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export function G_ShowScoreTips(text: string, parent: any): void {
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Laya.loader.load(respath.score_add_ui_res).then((go)=>{
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