game pause
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@@ -64,13 +64,7 @@ export class GameDone extends Laya.Script {
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().cleanStage()
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var user = StorageManager.getInstance().getUser()
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var index = user.get_progress(value)
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var levelStr = LevelManager.getInstance().getLevelStr(value, index)
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if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
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user.update_progress(value, 0)
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}
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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