game pause
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		| @@ -40,8 +40,7 @@ export class GameOver extends Laya.Script { | ||||
|             var type = doStage.get_stageType() | ||||
|             var difficulty = doStage.get_difficulty() | ||||
|             StorageManager.getInstance().cleanStage() | ||||
|             var user = StorageManager.getInstance().getUser() | ||||
|             StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty, user.get_progress(difficulty)) | ||||
|             StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty) | ||||
|             UIManager.getInstance().loadStageUI(stageID); | ||||
|             this.owner.destroy() | ||||
|       }) | ||||
| @@ -58,13 +57,7 @@ export class GameOver extends Laya.Script { | ||||
|             d.onInit((value: string)=> { | ||||
|               console.log("选择难度", value) | ||||
|               StorageManager.getInstance().cleanStage() | ||||
|               var user = StorageManager.getInstance().getUser() | ||||
|               var index = user.get_progress(value) | ||||
|               var levelStr = LevelManager.getInstance().getLevelStr(value, index) | ||||
|               if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始 | ||||
|                 user.update_progress(value, 0) | ||||
|               } | ||||
|               StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value)) | ||||
|               StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value) | ||||
|               UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID); | ||||
|               this.owner.destroy() | ||||
|             }) | ||||
|   | ||||
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