game pause

This commit is contained in:
2025-05-22 19:12:00 +08:00
parent 4df55f9031
commit 4626e98717
30 changed files with 439 additions and 70 deletions

View File

@@ -75,14 +75,8 @@ export class Home extends Laya.Script {
this.btn_continue.visible = false
this.btn_more.visible = false
this.btn_play.on(Laya.Event.CLICK, this, ()=>{//Play
var random = Math.random()
var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
var list = LevelManager.getInstance().getLevelList(value)
random = Math.random()
var index = Math.floor(random*list.length)
var stageName = `${config.MONTH_ABBRS[nowMonth-1]} ${nowDay}`
console.log("随机一个关卡", value, index)
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName)
UIManager.getInstance().loadStageUI(stageID);
this.owner.destroy()
})
@@ -153,13 +147,7 @@ export class Home extends Laya.Script {
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().cleanMainStage()
var user = StorageManager.getInstance().getUser()
var index = user.get_progress(value)
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
user.update_progress(value, 0)
}
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})