game pause
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@@ -75,14 +75,8 @@ export class Home extends Laya.Script {
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this.btn_continue.visible = false
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this.btn_more.visible = false
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this.btn_play.on(Laya.Event.CLICK, this, ()=>{//Play
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var random = Math.random()
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var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
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var list = LevelManager.getInstance().getLevelList(value)
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random = Math.random()
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var index = Math.floor(random*list.length)
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var stageName = `${config.MONTH_ABBRS[nowMonth-1]} ${nowDay}`
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console.log("随机一个关卡", value, index)
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StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
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StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName)
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UIManager.getInstance().loadStageUI(stageID);
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this.owner.destroy()
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})
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@@ -153,13 +147,7 @@ export class Home extends Laya.Script {
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().cleanMainStage()
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var user = StorageManager.getInstance().getUser()
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var index = user.get_progress(value)
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var levelStr = LevelManager.getInstance().getLevelStr(value, index)
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if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
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user.update_progress(value, 0)
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}
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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