game pause
This commit is contained in:
@@ -13,7 +13,7 @@
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{
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{
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"_$type": "7bad1742-6eed-4d8d-81c0-501dc5bf03d6",
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"_$type": "7bad1742-6eed-4d8d-81c0-501dc5bf03d6",
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||||||
"scriptPath": "../src/Main.ts",
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"scriptPath": "../src/Main.ts",
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"debug": true
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"debug": false
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},
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},
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||||||
{
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{
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||||||
"_$type": "cd70cd5e-b4cd-4277-ac0a-2224cfbe89ac",
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"_$type": "cd70cd5e-b4cd-4277-ac0a-2224cfbe89ac",
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BIN
assets/atlas/comp/btn_pause.png
Normal file
BIN
assets/atlas/comp/btn_pause.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.0 KiB |
6
assets/atlas/comp/btn_pause.png.meta
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6
assets/atlas/comp/btn_pause.png.meta
Normal file
@@ -0,0 +1,6 @@
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{
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"uuid": "7d36066d-f01a-4a46-9eb7-109f58cdbc19",
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"importer": {
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"textureType": 2
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}
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}
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299
assets/resources/GamePause.lh
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299
assets/resources/GamePause.lh
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@@ -0,0 +1,299 @@
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{
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"_$ver": 1,
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"_$id": "2c04twx2",
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"_$type": "Box",
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"name": "GamePause",
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"width": 1080,
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"height": 1920,
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||||||
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"_mouseState": 2,
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||||||
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"drawCallOptimize": true,
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||||||
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"left": 0,
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"right": 0,
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"top": 0,
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"bottom": 0,
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"_$comp": [
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{
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"_$type": "c8bf81c2-c8fd-4f25-b120-4ad620ff7b88",
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"scriptPath": "../src/views/GamePause.ts",
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"label_time": {
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"_$ref": "lvemgoo4"
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},
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"label_diffucuty": {
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"_$ref": "ztc8yofh"
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},
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"btn_continue": {
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"_$ref": "ugz9ejd0"
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},
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"btn_restart": {
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"_$ref": "lkzndo0i"
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}
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}
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],
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"_$child": [
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{
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"_$id": "vqp0nqaw",
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"_$type": "Image",
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"name": "Image",
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"width": 1080,
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"height": 1920,
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"alpha": 0.6,
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"left": 0,
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"right": 0,
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"top": 0,
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"bottom": 0,
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"skin": "res://a98f334e-ce04-4cd0-8fc5-bbdf9b048609",
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"color": "#000000"
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},
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{
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"_$id": "cy0qcxu0",
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"_$type": "Box",
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"name": "center",
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"x": 96,
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"y": 507,
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"width": 888,
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"height": 906,
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"_mouseState": 2,
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"centerX": 0,
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"centerY": 0,
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"_$child": [
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{
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"_$id": "ybaxa7q2",
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"_$type": "Sprite",
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"name": "Sprite",
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"width": 888,
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"height": 906,
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"_gcmds": [
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{
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"_$type": "DrawRoundRectCmd",
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"x": 0,
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"y": 0,
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"width": 1,
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"height": 1,
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"lt": 20,
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"rt": 20,
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"lb": 20,
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"rb": 20,
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"percent": true,
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"lineWidth": 1,
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"fillColor": "#FFFFFF"
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}
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]
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},
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{
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"_$id": "gpjobt41",
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"_$type": "VBox",
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"name": "buttons",
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"x": 72,
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"y": 478,
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"width": 744,
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"height": 600,
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"centerX": 0,
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"centerY": 325,
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"space": 40,
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"align": "center",
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"_$child": [
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{
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"_$id": "ugz9ejd0",
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"_$type": "Sprite",
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"name": "btn_continue",
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"width": 744,
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"height": 156,
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"_gcmds": [
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{
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"_$type": "DrawRoundRectCmd",
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"x": 0,
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"y": 0,
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"width": 1,
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"height": 1,
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"lt": 20,
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"rt": 20,
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"lb": 20,
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"rb": 20,
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"percent": true,
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"lineWidth": 1,
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"fillColor": "rgba(29, 92, 220, 1)"
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}
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]
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},
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{
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"_$id": "lkzndo0i",
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"_$type": "Sprite",
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"name": "btn_restart",
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"y": 196,
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"width": 744,
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"height": 156,
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"alpha": 0.1,
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"_gcmds": [
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{
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"_$type": "DrawRoundRectCmd",
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"x": 0,
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"y": 0,
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"width": 1,
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"height": 1,
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"lt": 20,
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"rt": 20,
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"lb": 20,
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"rb": 20,
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"percent": true,
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"lineWidth": 1,
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"fillColor": "rgba(29, 92, 220, 1)"
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}
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]
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}
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]
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},
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{
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"_$id": "e5ib0aqq",
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||||||
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"_$type": "VBox",
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"name": "labels",
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"x": 72,
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"y": 478,
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"width": 744,
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"height": 600,
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"centerX": 0,
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"centerY": 325,
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"space": 40,
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"align": "center",
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"_$child": [
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{
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"_$id": "8v40s793",
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"_$type": "Label",
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"name": "Label(1)",
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"width": 744,
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"height": 156,
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"text": "Continue",
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"fontSize": 60,
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"color": "rgba(255, 255, 255, 1)",
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"bold": true,
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"align": "center",
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||||||
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"valign": "middle",
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"padding": "0,0,0,0"
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},
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{
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||||||
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"_$id": "urss0raj",
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||||||
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"_$type": "Label",
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"name": "Label(2)",
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"y": 196,
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"width": 744,
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"height": 156,
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"text": "Restart",
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"fontSize": 60,
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"color": "rgba(29, 92, 220, 1)",
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"bold": true,
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"align": "center",
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"valign": "middle",
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"padding": "0,0,0,0"
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}
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]
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},
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{
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"_$id": "hk8la5r2",
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||||||
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"_$type": "Label",
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||||||
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"name": "Label",
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"x": 76,
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"y": 103,
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"width": 736,
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"height": 100,
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"centerX": 0,
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"centerY": -300,
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"text": "Pause",
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"fontSize": 72,
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"color": "rgba(45, 49, 56, 1)",
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"bold": true,
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||||||
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"align": "center",
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||||||
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"valign": "middle",
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||||||
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"padding": "0,0,0,0"
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},
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||||||
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{
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||||||
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"_$id": "va1fgpv1",
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||||||
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"_$type": "HBox",
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||||||
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"name": "summary",
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||||||
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"x": 84,
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||||||
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"y": 250,
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||||||
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"width": 720,
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||||||
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"height": 140,
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||||||
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"centerX": 0,
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||||||
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"space": 0,
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||||||
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"align": "middle",
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||||||
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"_$child": [
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||||||
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{
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||||||
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"_$id": "4ur3tdna",
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||||||
|
"_$type": "Box",
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||||||
|
"name": "Box(1)",
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||||||
|
"y": 2.5,
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||||||
|
"width": 360,
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||||||
|
"height": 135,
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||||||
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"_$child": [
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||||||
|
{
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||||||
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"_$id": "10mi9wxu",
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||||||
|
"_$type": "Label",
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||||||
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"name": "up",
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||||||
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"width": 360,
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||||||
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"height": 60,
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||||||
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"text": "Time",
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||||||
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"fontSize": 42,
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||||||
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"color": "rgba(123, 129, 140, 1)",
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||||||
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"align": "center",
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||||||
|
"valign": "middle",
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||||||
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"padding": "0,0,0,0"
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||||||
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},
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||||||
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{
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||||||
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"_$id": "lvemgoo4",
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||||||
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"_$type": "Label",
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||||||
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"name": "down",
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||||||
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"y": 70,
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||||||
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"width": 360,
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||||||
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"height": 72,
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||||||
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"text": "Medium",
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||||||
|
"fontSize": 60,
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||||||
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"color": "rgba(45, 49, 56, 1)",
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||||||
|
"align": "center",
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||||||
|
"valign": "middle",
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||||||
|
"padding": "0,0,0,0"
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||||||
|
}
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||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"_$id": "26zqj788",
|
||||||
|
"_$type": "Box",
|
||||||
|
"name": "Box(2)",
|
||||||
|
"x": 360,
|
||||||
|
"y": 2.5,
|
||||||
|
"width": 360,
|
||||||
|
"height": 135,
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||||||
|
"_$child": [
|
||||||
|
{
|
||||||
|
"_$id": "nu9nfub9",
|
||||||
|
"_$type": "Label",
|
||||||
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"name": "up",
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||||||
|
"width": 360,
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||||||
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"height": 60,
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||||||
|
"text": "Difficuty",
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||||||
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"fontSize": 42,
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||||||
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"color": "rgba(123, 129, 140, 1)",
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||||||
|
"align": "center",
|
||||||
|
"valign": "middle",
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||||||
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"padding": "0,0,0,0"
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||||||
|
},
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||||||
|
{
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||||||
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"_$id": "ztc8yofh",
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||||||
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"_$type": "Label",
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||||||
|
"name": "down",
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||||||
|
"y": 70,
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||||||
|
"width": 360,
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||||||
|
"height": 72,
|
||||||
|
"text": "Medium",
|
||||||
|
"fontSize": 60,
|
||||||
|
"color": "rgba(45, 49, 56, 1)",
|
||||||
|
"align": "center",
|
||||||
|
"valign": "middle",
|
||||||
|
"padding": "0,0,0,0"
|
||||||
|
}
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||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
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||||||
|
]
|
||||||
|
}
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||||||
|
]
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||||||
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}
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3
assets/resources/GamePause.lh.meta
Normal file
3
assets/resources/GamePause.lh.meta
Normal file
@@ -0,0 +1,3 @@
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|||||||
|
{
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||||||
|
"uuid": "b6e5dbcc-bac5-45ae-98d6-48ff60f88a29"
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||||||
|
}
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||||||
@@ -17,6 +17,9 @@
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|||||||
"btn_back": {
|
"btn_back": {
|
||||||
"_$ref": "l1ebdt6a"
|
"_$ref": "l1ebdt6a"
|
||||||
},
|
},
|
||||||
|
"btn_pause": {
|
||||||
|
"_$ref": "qfuij2yw"
|
||||||
|
},
|
||||||
"label_score": {
|
"label_score": {
|
||||||
"_$ref": "zgzyqyoc"
|
"_$ref": "zgzyqyoc"
|
||||||
},
|
},
|
||||||
@@ -72,19 +75,19 @@
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|||||||
{
|
{
|
||||||
"_$id": "xllpjjqz",
|
"_$id": "xllpjjqz",
|
||||||
"_$type": "Box",
|
"_$type": "Box",
|
||||||
"name": "back",
|
"name": "top",
|
||||||
"x": 45,
|
|
||||||
"y": 60,
|
"y": 60,
|
||||||
"width": 400,
|
"width": 1080,
|
||||||
"height": 64,
|
"height": 64,
|
||||||
"_mouseState": 2,
|
"_mouseState": 2,
|
||||||
"centerX": -295,
|
"centerX": 0,
|
||||||
"centerY": -868,
|
"centerY": -868,
|
||||||
"_$child": [
|
"_$child": [
|
||||||
{
|
{
|
||||||
"_$id": "l1ebdt6a",
|
"_$id": "l1ebdt6a",
|
||||||
"_$type": "Button",
|
"_$type": "Button",
|
||||||
"name": "btn_back",
|
"name": "btn_back",
|
||||||
|
"x": 45,
|
||||||
"width": 69,
|
"width": 69,
|
||||||
"height": 48,
|
"height": 48,
|
||||||
"_mouseState": 2,
|
"_mouseState": 2,
|
||||||
@@ -94,6 +97,21 @@
|
|||||||
"labelSize": 20,
|
"labelSize": 20,
|
||||||
"labelAlign": "center",
|
"labelAlign": "center",
|
||||||
"labelVAlign": "middle"
|
"labelVAlign": "middle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"_$id": "qfuij2yw",
|
||||||
|
"_$type": "Button",
|
||||||
|
"name": "btn_pause",
|
||||||
|
"x": 956,
|
||||||
|
"width": 75,
|
||||||
|
"height": 75,
|
||||||
|
"_mouseState": 2,
|
||||||
|
"stateNum": 1,
|
||||||
|
"skin": "res://7d36066d-f01a-4a46-9eb7-109f58cdbc19",
|
||||||
|
"label": "",
|
||||||
|
"labelSize": 20,
|
||||||
|
"labelAlign": "center",
|
||||||
|
"labelVAlign": "middle"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ export const respath = {
|
|||||||
return config.H_SCREEN ? "resources/Stage_H.lh" : "resources/Stage.lh"
|
return config.H_SCREEN ? "resources/Stage_H.lh" : "resources/Stage.lh"
|
||||||
},
|
},
|
||||||
|
|
||||||
|
gamepause_ui_res: "resources/GamePause.lh",
|
||||||
gameover_ui_res: "resources/GameOver.lh",
|
gameover_ui_res: "resources/GameOver.lh",
|
||||||
gamedone_ui_res: "resources/GameDone.lh",
|
gamedone_ui_res: "resources/GameDone.lh",
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
|
|
||||||
const { regClass, property } = Laya
|
|
||||||
|
|
||||||
@regClass()
|
|
||||||
export class GameController extends Laya.Script {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"uuid": "58dcdb79-495f-4e55-9403-eada57f40c67"
|
|
||||||
}
|
|
||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
export const EVENT_TYPES = {
|
export const EVENT_TYPES = {
|
||||||
NOT_UPDATE_MISTAKE: "NOT_UPDATE_MISTAKE",//更新分数
|
NOT_UPDATE_MISTAKE: "NOT_UPDATE_MISTAKE",//更新分数
|
||||||
|
NOT_UPDATE_PAUSE: "NOT_UPDATE_PAUSE",//更新暂停状态
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -153,4 +153,5 @@ export class LevelManager {
|
|||||||
}
|
}
|
||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import { config } from "../constants/config"
|
|||||||
import { DataStage, createDataStage } from "../types/global"
|
import { DataStage, createDataStage } from "../types/global"
|
||||||
import { DOStage } from "./DOStage"
|
import { DOStage } from "./DOStage"
|
||||||
import { DOUser } from "./DOUser"
|
import { DOUser } from "./DOUser"
|
||||||
|
import { LevelManager } from "./LevelManager"
|
||||||
|
|
||||||
|
|
||||||
export class StorageManager {
|
export class StorageManager {
|
||||||
@@ -57,9 +58,27 @@ export class StorageManager {
|
|||||||
this.userChanged = true
|
this.userChanged = true
|
||||||
}
|
}
|
||||||
|
|
||||||
public newStage(stageID: string, type: number, name: string, difficulty: string, index: number): DOStage {
|
public newStage(stageID: string, type: number, name: string, difficulty: string = config.DIFFICULTY_TYPE.Easy): DOStage {
|
||||||
this.stageID = stageID
|
this.stageID = stageID
|
||||||
this.stageChanged = false
|
this.stageChanged = false
|
||||||
|
|
||||||
|
var index
|
||||||
|
if (type == config.STAGE_TYPE.MAIN) {//主线关卡
|
||||||
|
index = this.user.get_progress(difficulty)
|
||||||
|
var levelStr = LevelManager.getInstance().getLevelStr(difficulty, index)
|
||||||
|
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
||||||
|
index = 0
|
||||||
|
this.user.update_progress(difficulty, index)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == config.STAGE_TYPE.DC) {
|
||||||
|
var random = Math.random()
|
||||||
|
difficulty = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
|
||||||
|
var list = LevelManager.getInstance().getLevelList(difficulty)
|
||||||
|
random = Math.random()
|
||||||
|
index = Math.floor(random*list.length)
|
||||||
|
console.log("每日挑战随机一个关卡", difficulty, index)
|
||||||
|
}
|
||||||
var dataStage: DataStage = createDataStage(stageID, type, name, difficulty, index)
|
var dataStage: DataStage = createDataStage(stageID, type, name, difficulty, index)
|
||||||
var doStage: DOStage = new DOStage(dataStage)
|
var doStage: DOStage = new DOStage(dataStage)
|
||||||
this.stageMap.set(stageID, doStage)
|
this.stageMap.set(stageID, doStage)
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ import { DailyChallenge } from "../views/DailyChallenge"
|
|||||||
import { TrophyRecord } from "../types/global"
|
import { TrophyRecord } from "../types/global"
|
||||||
import { TrophyClaim } from "../views/TrophyClaim"
|
import { TrophyClaim } from "../views/TrophyClaim"
|
||||||
import { TrophyShow } from "../views/TrophyShow"
|
import { TrophyShow } from "../views/TrophyShow"
|
||||||
import { config } from "../constants/config"
|
|
||||||
|
|
||||||
|
|
||||||
const { regClass, property } = Laya
|
const { regClass, property } = Laya
|
||||||
@@ -91,6 +90,12 @@ export class UIManager extends Laya.Script {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public loadGamePauseUI(): void {
|
||||||
|
Laya.loader.load(respath.gamepause_ui_res).then((go)=>{
|
||||||
|
var prefab = go.create()
|
||||||
|
this.getUIRoot().addChild(prefab)
|
||||||
|
})
|
||||||
|
}
|
||||||
public loadGameOverUI(): void {
|
public loadGameOverUI(): void {
|
||||||
Laya.loader.load(respath.gameover_ui_res).then((go)=>{
|
Laya.loader.load(respath.gameover_ui_res).then((go)=>{
|
||||||
var prefab = go.create()
|
var prefab = go.create()
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { G_ShowScoreTips } from "../views/GUITips";
|
import { G_ShowScoreTips } from "../views/common/GUITips";
|
||||||
import { DOBlock } from "../models/DOBlock";
|
import { DOBlock } from "../models/DOBlock";
|
||||||
|
|
||||||
const { regClass, property } = Laya;
|
const { regClass, property } = Laya;
|
||||||
|
|||||||
@@ -84,14 +84,8 @@ export class DailyChallenge extends Laya.Script {
|
|||||||
var doStage = StorageManager.getInstance().loadStage(stageID)
|
var doStage = StorageManager.getInstance().loadStage(stageID)
|
||||||
console.log("play >>>>>>>>>>>>>>>>>>>>>>>", stageID, doStage)
|
console.log("play >>>>>>>>>>>>>>>>>>>>>>>", stageID, doStage)
|
||||||
if (!doStage) {
|
if (!doStage) {
|
||||||
var random = Math.random()
|
|
||||||
var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
|
|
||||||
var list = LevelManager.getInstance().getLevelList(value)
|
|
||||||
random = Math.random()
|
|
||||||
var index = Math.floor(random*list.length)
|
|
||||||
var stageName = `${config.MONTH_ABBRS[month-1]} ${dayNow}`
|
var stageName = `${config.MONTH_ABBRS[month-1]} ${dayNow}`
|
||||||
console.log("随机一个关卡", value, index)
|
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName)
|
||||||
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
|
|
||||||
}
|
}
|
||||||
UIManager.getInstance().loadStageUI(stageID);
|
UIManager.getInstance().loadStageUI(stageID);
|
||||||
this.owner.destroy()
|
this.owner.destroy()
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { config } from "../constants/config";
|
import { config } from "../constants/config";
|
||||||
import { CommonData } from "./CommonData";
|
import { CommonData } from "./common/CommonData";
|
||||||
|
|
||||||
const { regClass, property } = Laya;
|
const { regClass, property } = Laya;
|
||||||
|
|
||||||
|
|||||||
@@ -64,13 +64,7 @@ export class GameDone extends Laya.Script {
|
|||||||
d.onInit((value: string)=> {
|
d.onInit((value: string)=> {
|
||||||
console.log("选择难度", value)
|
console.log("选择难度", value)
|
||||||
StorageManager.getInstance().cleanStage()
|
StorageManager.getInstance().cleanStage()
|
||||||
var user = StorageManager.getInstance().getUser()
|
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
|
||||||
var index = user.get_progress(value)
|
|
||||||
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
|
|
||||||
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
|
||||||
user.update_progress(value, 0)
|
|
||||||
}
|
|
||||||
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
|
|
||||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||||
this.owner.destroy()
|
this.owner.destroy()
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -40,8 +40,7 @@ export class GameOver extends Laya.Script {
|
|||||||
var type = doStage.get_stageType()
|
var type = doStage.get_stageType()
|
||||||
var difficulty = doStage.get_difficulty()
|
var difficulty = doStage.get_difficulty()
|
||||||
StorageManager.getInstance().cleanStage()
|
StorageManager.getInstance().cleanStage()
|
||||||
var user = StorageManager.getInstance().getUser()
|
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
|
||||||
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty, user.get_progress(difficulty))
|
|
||||||
UIManager.getInstance().loadStageUI(stageID);
|
UIManager.getInstance().loadStageUI(stageID);
|
||||||
this.owner.destroy()
|
this.owner.destroy()
|
||||||
})
|
})
|
||||||
@@ -58,13 +57,7 @@ export class GameOver extends Laya.Script {
|
|||||||
d.onInit((value: string)=> {
|
d.onInit((value: string)=> {
|
||||||
console.log("选择难度", value)
|
console.log("选择难度", value)
|
||||||
StorageManager.getInstance().cleanStage()
|
StorageManager.getInstance().cleanStage()
|
||||||
var user = StorageManager.getInstance().getUser()
|
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
|
||||||
var index = user.get_progress(value)
|
|
||||||
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
|
|
||||||
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
|
||||||
user.update_progress(value, 0)
|
|
||||||
}
|
|
||||||
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
|
|
||||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||||
this.owner.destroy()
|
this.owner.destroy()
|
||||||
})
|
})
|
||||||
|
|||||||
52
src/views/GamePause.ts
Normal file
52
src/views/GamePause.ts
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
|
||||||
|
|
||||||
|
import { UIManager } from "../models/UIManager";
|
||||||
|
import { StorageManager } from "../models/StorageManager";
|
||||||
|
import { Utility_ConvertSecondToString } from "../utils/utility";
|
||||||
|
import { EVENT_TYPES, EventManager } from "../models/EventManager";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const { regClass, property } = Laya;
|
||||||
|
|
||||||
|
@regClass()
|
||||||
|
export class GamePause extends Laya.Script {
|
||||||
|
declare owner : Laya.Box;
|
||||||
|
|
||||||
|
@property(Laya.Label)
|
||||||
|
public label_time: Laya.Label
|
||||||
|
@property(Laya.Label)
|
||||||
|
public label_diffucuty: Laya.Label
|
||||||
|
|
||||||
|
@property(Laya.Sprite)
|
||||||
|
public btn_continue: Laya.Sprite
|
||||||
|
@property(Laya.Sprite)
|
||||||
|
public btn_restart: Laya.Sprite
|
||||||
|
|
||||||
|
|
||||||
|
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
|
||||||
|
onAwake(): void {
|
||||||
|
|
||||||
|
var doStage = StorageManager.getInstance().getStage()
|
||||||
|
|
||||||
|
this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
|
||||||
|
this.label_diffucuty.text = doStage.get_difficulty()
|
||||||
|
|
||||||
|
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, true)
|
||||||
|
this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||||
|
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, false)
|
||||||
|
this.owner.destroy()
|
||||||
|
})
|
||||||
|
|
||||||
|
this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
|
||||||
|
var stageID = doStage.get_stageID()
|
||||||
|
var type = doStage.get_stageType()
|
||||||
|
var difficulty = doStage.get_difficulty()
|
||||||
|
StorageManager.getInstance().cleanStage()
|
||||||
|
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
|
||||||
|
UIManager.getInstance().loadStageUI(stageID);
|
||||||
|
this.owner.destroy()
|
||||||
|
})
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
3
src/views/GamePause.ts.meta
Normal file
3
src/views/GamePause.ts.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
{
|
||||||
|
"uuid": "c8bf81c2-c8fd-4f25-b120-4ad620ff7b88"
|
||||||
|
}
|
||||||
@@ -75,14 +75,8 @@ export class Home extends Laya.Script {
|
|||||||
this.btn_continue.visible = false
|
this.btn_continue.visible = false
|
||||||
this.btn_more.visible = false
|
this.btn_more.visible = false
|
||||||
this.btn_play.on(Laya.Event.CLICK, this, ()=>{//Play
|
this.btn_play.on(Laya.Event.CLICK, this, ()=>{//Play
|
||||||
var random = Math.random()
|
|
||||||
var value = config.DIFFICULTY_LIST[Math.floor(random*config.DIFFICULTY_LIST.length)]
|
|
||||||
var list = LevelManager.getInstance().getLevelList(value)
|
|
||||||
random = Math.random()
|
|
||||||
var index = Math.floor(random*list.length)
|
|
||||||
var stageName = `${config.MONTH_ABBRS[nowMonth-1]} ${nowDay}`
|
var stageName = `${config.MONTH_ABBRS[nowMonth-1]} ${nowDay}`
|
||||||
console.log("随机一个关卡", value, index)
|
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName)
|
||||||
StorageManager.getInstance().newStage(stageID, config.STAGE_TYPE.DC, stageName, value, index)
|
|
||||||
UIManager.getInstance().loadStageUI(stageID);
|
UIManager.getInstance().loadStageUI(stageID);
|
||||||
this.owner.destroy()
|
this.owner.destroy()
|
||||||
})
|
})
|
||||||
@@ -153,13 +147,7 @@ export class Home extends Laya.Script {
|
|||||||
d.onInit((value: string)=> {
|
d.onInit((value: string)=> {
|
||||||
console.log("选择难度", value)
|
console.log("选择难度", value)
|
||||||
StorageManager.getInstance().cleanMainStage()
|
StorageManager.getInstance().cleanMainStage()
|
||||||
var user = StorageManager.getInstance().getUser()
|
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
|
||||||
var index = user.get_progress(value)
|
|
||||||
var levelStr = LevelManager.getInstance().getLevelStr(value, index)
|
|
||||||
if (!levelStr || levelStr.length <= 0) {//说明当前难度已经打通了,所以给他从头开始
|
|
||||||
user.update_progress(value, 0)
|
|
||||||
}
|
|
||||||
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value, user.get_progress(value))
|
|
||||||
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
|
||||||
this.owner.destroy()
|
this.owner.destroy()
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,7 +0,0 @@
|
|||||||
|
|
||||||
const { regClass, property } = Laya
|
|
||||||
|
|
||||||
@regClass()
|
|
||||||
export class Loading extends Laya.Script {
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"uuid": "100c54c4-c515-4e10-8cfc-181e7067024a"
|
|
||||||
}
|
|
||||||
@@ -18,6 +18,8 @@ export class Stage extends Laya.Script {
|
|||||||
|
|
||||||
@property(Laya.Button)
|
@property(Laya.Button)
|
||||||
public btn_back: Laya.Button
|
public btn_back: Laya.Button
|
||||||
|
@property(Laya.Button)
|
||||||
|
public btn_pause: Laya.Button
|
||||||
@property(Laya.Label)
|
@property(Laya.Label)
|
||||||
public label_score: Laya.Label;
|
public label_score: Laya.Label;
|
||||||
@property(Laya.Label)
|
@property(Laya.Label)
|
||||||
@@ -71,6 +73,9 @@ export class Stage extends Laya.Script {
|
|||||||
UIManager.getInstance().closeStageUI();
|
UIManager.getInstance().closeStageUI();
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
this.btn_pause.on(Laya.Event.CLICK, this, ()=>{
|
||||||
|
UIManager.getInstance().loadGamePauseUI();
|
||||||
|
})
|
||||||
for (var i=0; i<this.obj_blocks.numChildren; i++) {
|
for (var i=0; i<this.obj_blocks.numChildren; i++) {
|
||||||
var hbox = this.obj_blocks.getChildAt(i);
|
var hbox = this.obj_blocks.getChildAt(i);
|
||||||
var l_hbox = this.obj_block_labels.getChildAt(i);
|
var l_hbox = this.obj_block_labels.getChildAt(i);
|
||||||
@@ -109,18 +114,25 @@ export class Stage extends Laya.Script {
|
|||||||
this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box
|
this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box
|
||||||
this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label
|
this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label
|
||||||
|
|
||||||
EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistak)
|
EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
|
||||||
|
EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
|
||||||
}
|
}
|
||||||
|
|
||||||
onDestroy(): void {
|
onDestroy(): void {
|
||||||
EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistak)
|
EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
|
||||||
|
EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
|
||||||
}
|
}
|
||||||
|
|
||||||
public static EventUpdateMistak(arg: any): void {
|
public static EventUpdateMistake(arg: any): void {
|
||||||
if (Stage._instance) {
|
if (Stage._instance) {
|
||||||
Stage._instance.onUpdateMistake()
|
Stage._instance.onUpdateMistake()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static EventUpdatePause(arg: any): void {
|
||||||
|
if (Stage._instance) {
|
||||||
|
Stage._instance.paused = arg
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public onLoadStage(doStage: DOStage): void {
|
public onLoadStage(doStage: DOStage): void {
|
||||||
this.data = doStage
|
this.data = doStage
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { respath } from "../constants/respath";
|
import { respath } from "../../constants/respath"
|
||||||
|
|
||||||
export function G_ShowScoreTips(text: string, parent: any): void {
|
export function G_ShowScoreTips(text: string, parent: any): void {
|
||||||
Laya.loader.load(respath.score_add_ui_res).then((go)=>{
|
Laya.loader.load(respath.score_add_ui_res).then((go)=>{
|
||||||
Reference in New Issue
Block a user