添加横屏页面
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@@ -3,8 +3,8 @@ import { StorageManager } from "../models/StorageManager";
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import { Utility_ConvertSecondToString } from "../utils/utility";
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import { respath } from "../constants/respath";
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import { Difficulty } from "./Difficulty";
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import { LevelManager } from "../models/LevelManager";
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import { config } from "../constants/config";
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import { DOStage } from "../models/DOStage";
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const { regClass, property } = Laya;
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@@ -12,13 +12,6 @@ const { regClass, property } = Laya;
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export class GameDone extends Laya.Script {
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declare owner : Laya.Box;
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@property(Laya.Box)
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public obj_top: Laya.Box
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@property(Laya.Box)
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public obj_stars: Laya.Box
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@property(Laya.Image)
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public obj_star: Laya.Image
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@property(Laya.Label)
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public label_diffucuty: Laya.Label
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@property(Laya.Label)
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@@ -35,52 +28,56 @@ export class GameDone extends Laya.Script {
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onStart(): void {
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var doStage = StorageManager.getInstance().getStage()
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var type = doStage.get_stageType()
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if (type == config.STAGE_TYPE.MAIN) {
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this.obj_top.y = 356
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this.obj_stars.visible = true
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this.obj_star.visible = false
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this.btn_new.visible = true
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this.btn_home.visible = true
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this.btn_continue.visible = false
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}
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else {
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this.obj_top.y = 456
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this.obj_stars.visible = false
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this.obj_star.visible = true
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this.btn_new.visible = false
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this.btn_home.visible = false
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this.btn_continue.visible = true
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}
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}
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public onSetStageInfo(doStage: DOStage): void {
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this.label_diffucuty.text = doStage.get_difficulty()
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this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
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this.label_score.text = doStage.get_score().toString()
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this.btn_new.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
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var prefab = go.create()
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var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().cleanStage()
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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if (config.H_SCREEN) {
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var user = StorageManager.getInstance().getUser()
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user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty())
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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}
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else {
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Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
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var prefab = go.create()
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var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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})
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})
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}
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})
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this.btn_home.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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UIManager.getInstance().loadHomeUI()
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UIManager.getInstance().closeStageUI();
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this.owner.destroy()
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})
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this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {//这个按钮只有从DC来的会显示
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UIManager.getInstance().loadDCUI()
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UIManager.getInstance().closeStageUI();
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this.owner.destroy()
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})
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this.btn_home.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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if (config.H_SCREEN) {
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UIManager.getInstance().closeDCUI()
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var user = StorageManager.getInstance().getUser()
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user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty())
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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}
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else {
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UIManager.getInstance().loadHomeUI()
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UIManager.getInstance().closeStageUI();
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}
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this.owner.destroy()
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})
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}
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}
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