添加横屏页面
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@@ -2,9 +2,9 @@ import { respath } from "../constants/respath";
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import { config } from "../constants/config";
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import { UIManager } from "../models/UIManager";
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import { StorageManager } from "../models/StorageManager";
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import { LevelManager } from "../models/LevelManager";
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import { EventManager, EVENT_TYPES } from "../models/EventManager";
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import { Difficulty } from "./Difficulty";
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import { DOStage } from "../models/DOStage";
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const { regClass, property } = Laya;
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@@ -23,45 +23,49 @@ export class GameOver extends Laya.Script {
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public btn_newOrClose: Laya.Sprite
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@property(Laya.Label)
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public label_newOrClose: Laya.Label
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//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
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onAwake(): void {
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public onSetStageInfo(doStage: DOStage): void {
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this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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var doStage = StorageManager.getInstance().getStage()
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doStage.set_mistake(doStage.get_mistake()-1)
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EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
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this.owner.destroy()
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})
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this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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var doStage = StorageManager.getInstance().getStage()
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var stageID = doStage.get_stageID()
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var type = doStage.get_stageType()
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var difficulty = doStage.get_difficulty()
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StorageManager.getInstance().cleanStage()
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StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
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UIManager.getInstance().loadStageUI(stageID);
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this.owner.destroy()
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})
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var doStage = StorageManager.getInstance().getStage()
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var type = doStage.get_stageType()
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if (type == config.STAGE_TYPE.MAIN) {
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this.label_newOrClose.text = "New Game"
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this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
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Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
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var prefab = go.create()
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var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().cleanStage()
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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})
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if (config.H_SCREEN) {
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var user = StorageManager.getInstance().getUser()
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user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度
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var difficulty = doStage.get_difficulty()
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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}
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else {
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Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
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var prefab = go.create()
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var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
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d.onInit((value: string)=> {
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console.log("选择难度", value)
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
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this.owner.destroy()
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})
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})
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}
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})
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}
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else {
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@@ -72,6 +76,6 @@ export class GameOver extends Laya.Script {
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this.owner.destroy()
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})
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}
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}
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}
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}
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