添加横屏页面

This commit is contained in:
2025-05-26 19:57:17 +08:00
parent 354194358b
commit 468f40351d
71 changed files with 11796 additions and 42067 deletions

View File

@@ -2,9 +2,9 @@ import { respath } from "../constants/respath";
import { config } from "../constants/config";
import { UIManager } from "../models/UIManager";
import { StorageManager } from "../models/StorageManager";
import { LevelManager } from "../models/LevelManager";
import { EventManager, EVENT_TYPES } from "../models/EventManager";
import { Difficulty } from "./Difficulty";
import { DOStage } from "../models/DOStage";
const { regClass, property } = Laya;
@@ -23,45 +23,49 @@ export class GameOver extends Laya.Script {
public btn_newOrClose: Laya.Sprite
@property(Laya.Label)
public label_newOrClose: Laya.Label
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
public onSetStageInfo(doStage: DOStage): void {
this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
var doStage = StorageManager.getInstance().getStage()
doStage.set_mistake(doStage.get_mistake()-1)
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
this.owner.destroy()
})
this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
var doStage = StorageManager.getInstance().getStage()
var stageID = doStage.get_stageID()
var type = doStage.get_stageType()
var difficulty = doStage.get_difficulty()
StorageManager.getInstance().cleanStage()
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
UIManager.getInstance().loadStageUI(stageID);
this.owner.destroy()
})
var doStage = StorageManager.getInstance().getStage()
var type = doStage.get_stageType()
if (type == config.STAGE_TYPE.MAIN) {
this.label_newOrClose.text = "New Game"
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().cleanStage()
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})
})
if (config.H_SCREEN) {
var user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度
var difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
}
else {
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})
})
}
})
}
else {
@@ -72,6 +76,6 @@ export class GameOver extends Laya.Script {
this.owner.destroy()
})
}
}
}
}