动态配置dc日历
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@@ -1,5 +1,6 @@
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import { config } from "./constants/config"
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import { respath } from "./constants/respath"
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import { DCManager } from "./models/DCManager"
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import { LevelManager } from "./models/LevelManager"
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import { StorageManager } from "./models/StorageManager"
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@@ -13,6 +14,7 @@ export class Main extends Laya.Script {
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onAwake() {
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console.log("Game onAwake")
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config.DEBUG = this.debug
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DCManager.getInstance().init()
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LevelManager.getInstance().init()
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StorageManager.getInstance().init()
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@@ -1,33 +1,33 @@
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import { respath } from "../constants/respath"
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export const MONTH_LIST = [
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{ year: 2024, month: 12, begin: 0, dayCount: 31, icon_res: respath.trophy_12 },
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{ year: 2024, month: 12, begin: 0, dayCount: 31, icon_res: respath.trophy_12 }
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{ year: 2025, month: 1, begin: 3, dayCount: 31, icon_res: respath.trophy_01 },
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{ year: 2025, month: 2, begin: 6, dayCount: 30, icon_res: respath.trophy_02 },
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{ year: 2025, month: 3, begin: 6, dayCount: 31, icon_res: respath.trophy_03 },
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{ year: 2025, month: 4, begin: 2, dayCount: 30, icon_res: respath.trophy_04 },
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{ year: 2025, month: 5, begin: 4, dayCount: 31, icon_res: respath.trophy_05 },
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{ year: 2025, month: 6, begin: 0, dayCount: 30, icon_res: respath.trophy_06 },
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{ year: 2025, month: 7, begin: 2, dayCount: 31, icon_res: respath.trophy_07 },
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{ year: 2025, month: 8, begin: 5, dayCount: 31, icon_res: respath.trophy_08 },
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{ year: 2025, month: 9, begin: 1, dayCount: 30, icon_res: respath.trophy_09 },
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{ year: 2025, month: 10, begin: 3, dayCount: 31, icon_res: respath.trophy_10 },
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{ year: 2025, month: 11, begin: 6, dayCount: 30, icon_res: respath.trophy_11 },
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{ year: 2025, month: 12, begin: 1, dayCount: 31, icon_res: respath.trophy_12 },
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// { year: 2025, month: 1, begin: 3, dayCount: 31, icon_res: respath.trophy_01 },
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// { year: 2025, month: 2, begin: 6, dayCount: 30, icon_res: respath.trophy_02 },
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// { year: 2025, month: 3, begin: 6, dayCount: 31, icon_res: respath.trophy_03 },
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// { year: 2025, month: 4, begin: 2, dayCount: 30, icon_res: respath.trophy_04 },
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// { year: 2025, month: 5, begin: 4, dayCount: 31, icon_res: respath.trophy_05 },
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// { year: 2025, month: 6, begin: 0, dayCount: 30, icon_res: respath.trophy_06 },
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// { year: 2025, month: 7, begin: 2, dayCount: 31, icon_res: respath.trophy_07 },
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// { year: 2025, month: 8, begin: 5, dayCount: 31, icon_res: respath.trophy_08 },
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// { year: 2025, month: 9, begin: 1, dayCount: 30, icon_res: respath.trophy_09 },
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// { year: 2025, month: 10, begin: 3, dayCount: 31, icon_res: respath.trophy_10 },
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// { year: 2025, month: 11, begin: 6, dayCount: 30, icon_res: respath.trophy_11 },
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// { year: 2025, month: 12, begin: 1, dayCount: 31, icon_res: respath.trophy_12 },
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{ year: 2026, month: 1, begin: 4, dayCount: 31, icon_res: respath.trophy_01 },
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{ year: 2026, month: 2, begin: 0, dayCount: 30, icon_res: respath.trophy_02 },
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{ year: 2026, month: 3, begin: 0, dayCount: 31, icon_res: respath.trophy_03 },
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{ year: 2026, month: 4, begin: 3, dayCount: 30, icon_res: respath.trophy_04 },
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{ year: 2026, month: 5, begin: 5, dayCount: 31, icon_res: respath.trophy_05 },
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{ year: 2026, month: 6, begin: 1, dayCount: 30, icon_res: respath.trophy_06 },
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{ year: 2026, month: 7, begin: 3, dayCount: 31, icon_res: respath.trophy_07 },
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{ year: 2026, month: 8, begin: 6, dayCount: 31, icon_res: respath.trophy_08 },
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{ year: 2026, month: 9, begin: 2, dayCount: 30, icon_res: respath.trophy_09 },
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{ year: 2026, month: 10, begin: 4, dayCount: 31, icon_res: respath.trophy_10 },
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{ year: 2026, month: 11, begin: 0, dayCount: 30, icon_res: respath.trophy_11 },
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{ year: 2026, month: 12, begin: 2, dayCount: 31, icon_res: respath.trophy_12 }
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// { year: 2026, month: 1, begin: 4, dayCount: 31, icon_res: respath.trophy_01 },
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// { year: 2026, month: 2, begin: 0, dayCount: 30, icon_res: respath.trophy_02 },
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// { year: 2026, month: 3, begin: 0, dayCount: 31, icon_res: respath.trophy_03 },
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// { year: 2026, month: 4, begin: 3, dayCount: 30, icon_res: respath.trophy_04 },
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// { year: 2026, month: 5, begin: 5, dayCount: 31, icon_res: respath.trophy_05 },
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// { year: 2026, month: 6, begin: 1, dayCount: 30, icon_res: respath.trophy_06 },
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// { year: 2026, month: 7, begin: 3, dayCount: 31, icon_res: respath.trophy_07 },
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// { year: 2026, month: 8, begin: 6, dayCount: 31, icon_res: respath.trophy_08 },
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// { year: 2026, month: 9, begin: 2, dayCount: 30, icon_res: respath.trophy_09 },
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// { year: 2026, month: 10, begin: 4, dayCount: 31, icon_res: respath.trophy_10 },
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// { year: 2026, month: 11, begin: 0, dayCount: 30, icon_res: respath.trophy_11 },
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// { year: 2026, month: 12, begin: 2, dayCount: 31, icon_res: respath.trophy_12 }
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]
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export function G_getMonthInfo(year: number, month: number): any {
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@@ -48,4 +48,51 @@ export class DCManager {
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}
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return DCManager.instance
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}
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public init(): void {
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const trophys: Array<string> = []
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trophys.push(respath.trophy_01)
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trophys.push(respath.trophy_02)
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trophys.push(respath.trophy_03)
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trophys.push(respath.trophy_04)
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trophys.push(respath.trophy_05)
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trophys.push(respath.trophy_06)
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trophys.push(respath.trophy_07)
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trophys.push(respath.trophy_08)
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trophys.push(respath.trophy_09)
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trophys.push(respath.trophy_10)
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trophys.push(respath.trophy_11)
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trophys.push(respath.trophy_12)
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const now = new Date()
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const nowYear = now.getFullYear()
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const nowMonth = now.getMonth() + 1
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let year = nowYear
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let month = nowMonth
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if (nowMonth === 12) {
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year++
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month = 1
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}
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for (let i = 2025; i <= year; i++) {
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let b = false
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for (let j = 1; j <= 12; j++) {
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const date1 = new Date(`${i}/${j}/1`)
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let date2 = new Date(`${i}/${j + 1}/1`)
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if (j === 12) {
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date2 = new Date(`${i + 1}/1/1`)
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}
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const seconds = date2.getTime() - date1.getTime()
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const dayCount = Math.round(seconds / 1000 / 86400)
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const begin = date1.getDay()
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MONTH_LIST.push({ year: i, month: j, begin, dayCount, icon_res: trophys[j - 1] })
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if (i === year && j === month) {
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b = true
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break
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}
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}
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if (b) {
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break
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}
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}
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}
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}
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