优化棋盘表现问题
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@@ -21,9 +21,11 @@ export class Block extends Laya.Script {
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public YGroup: number = 0
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private sprite_show: Laya.Sprite
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private blockSize: number
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private label_show: Laya.Label
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private tips_bgs: Array<Laya.Sprite> = []
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private tips_labels: Array<Laya.Label> = []
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private tipsSize: number
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private selected: boolean = false
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@@ -36,6 +38,7 @@ export class Block extends Laya.Script {
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this.YGroup = YGroup
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this.sprite_show = this.owner.getChildByName("Sprite") as Laya.Sprite
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this.blockSize = this.sprite_show.width
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this.label_show = this.owner.getChildByName("label_show") as Laya.Label
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const notes = this.owner.getChildByName("notes")
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@@ -47,6 +50,7 @@ export class Block extends Laya.Script {
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const Label = hbox.getChildAt(j).getChildByName("Label") as Laya.Label
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Label.text = ""
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this.tips_labels.push(Label)
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this.tipsSize = sp.width
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}
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}
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@@ -59,18 +63,15 @@ export class Block extends Laya.Script {
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}
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public setBlockColor(color: string, alpha: number = 1, animated: boolean = false, completedColor: string = "", completedAlpha: number = 1): void {
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let blockSize = 112
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if (config.H_SCREEN)
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blockSize = 90
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this.sprite_show.graphics.clear()
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this.sprite_show.graphics.drawRect(0, 0, blockSize, blockSize, color)
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this.sprite_show.graphics.drawRect(0, 0, this.blockSize, this.blockSize, color)
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if (animated) {
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this.sprite_show.alpha = 0
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Laya.Tween.to(this.sprite_show, { alpha }, 200, Laya.Ease.linearIn)
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Laya.Tween.to(this.sprite_show, { alpha: 0 }, 300, Laya.Ease.linearIn, null, 200)
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Laya.Tween.to(this.sprite_show, { alpha }, 100, Laya.Ease.linearIn, Laya.Handler.create(this, () => {
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this.sprite_show.graphics.clear()
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this.sprite_show.graphics.drawRect(0, 0, blockSize, blockSize, completedColor)
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this.sprite_show.graphics.drawRect(0, 0, this.blockSize, this.blockSize, completedColor)
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this.sprite_show.alpha = completedAlpha
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}), 500)
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} else {
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@@ -94,14 +95,11 @@ export class Block extends Laya.Script {
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}
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public setTipsBgColor(visible: boolean, noteNumber: number = 0, color: string = "", alpha: number = 1): void {
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let blockSize = 37
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if (config.H_SCREEN)
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blockSize = 30
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if (visible) {
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const obj = this.tips_bgs[noteNumber - 1]
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obj.visible = true
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obj.graphics.clear()
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obj.graphics.drawRect(0, 0, blockSize, blockSize, color)
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obj.graphics.drawRect(0, 0, this.tipsSize, this.tipsSize, color)
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obj.alpha = alpha
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} else {
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for (let i = 0; i < this.tips_bgs.length; i++) {
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@@ -125,7 +123,7 @@ export class Block extends Laya.Script {
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if (this.data.get_checked()) {
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this.data.set_score(score)
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if (score > 0)
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G_ShowScoreTips(score.toString(), this.owner)
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G_ShowScoreTips(`+${score}`, this.owner)
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} else {
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if (this.data.get_score() !== 0)
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this.data.set_score(0)
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@@ -13,9 +13,9 @@ export class Candy extends Laya.Script {
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public onInit(handler: any, func: any): void {
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this.owner.on(Laya.Event.CLICK, handler, func)
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this.show_sprite = this.owner.getChildByName("Sprite") as Laya.Sprite
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this.label_show = this.show_sprite.getChildByName("label") as Laya.Label
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this.label_left = this.show_sprite.getChildByName("label_left") as Laya.Label
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this.show_sprite = this.owner.getChildByName("offset").getChildByName("Sprite") as Laya.Sprite
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this.label_show = this.owner.getChildByName("offset").getChildByName("label") as Laya.Label
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this.label_left = this.owner.getChildByName("offset").getChildByName("label_left") as Laya.Label
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}
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public setNoteStatus(note_open: boolean) {
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@@ -499,7 +499,7 @@ export class Stage extends Laya.Script {
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public onClickCandy(evt: Laya.Event): void {
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const candy = evt.target.getComponent(Candy)
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this.onApplyCandy(candy.get_show(), false)
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const sp = evt.target.getChildByName("Sprite") as Laya.Sprite
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const sp = evt.target.getChildByName("offset") as Laya.Sprite
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Laya.Tween.to(sp, { scaleX: 0.9, scaleY: 0.9 }, 100, Laya.Ease.linearIn)
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Laya.Tween.to(sp, { scaleX: 1, scaleY: 1 }, 100, Laya.Ease.linearInOut, null, 100)
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}
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@@ -32,6 +32,8 @@ export class CalendarUnit extends Laya.Script {
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@property(Laya.Sprite)
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public sprite_pie: Laya.Sprite
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private pieSize: number
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@property(Laya.Sprite)
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public obj_mask: Laya.Sprite
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@@ -46,7 +48,7 @@ export class CalendarUnit extends Laya.Script {
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// 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
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onAwake(): void {
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this.pieSize = this.sprite_pie.width /2
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}
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public onInit(label_obj: Laya.Label): void {
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@@ -94,10 +96,6 @@ export class CalendarUnit extends Laya.Script {
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this.obj_star.visible = this.progress >= 1
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let blockSize = 48
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if (config.H_SCREEN)
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blockSize = 33
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if (this.selected) {
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this.label_show.color = "#ffffff"
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this.obj_selected.visible = true
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@@ -105,7 +103,7 @@ export class CalendarUnit extends Laya.Script {
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this.obj_pie.visible = true
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this.obj_mask.visible = true
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this.sprite_pie.graphics.clear()
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this.sprite_pie.graphics.drawPie(blockSize, blockSize, blockSize, 0, 360 * this.progress, "#ffffff")
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this.sprite_pie.graphics.drawPie(this.pieSize, this.pieSize, this.pieSize, 0, 360 * this.progress, "#ffffff")
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this.sprite_mask.graphics.clear()
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this.sprite_mask.graphics.drawCircle(0.5, 0.5, 0.5, "#1d5cdc")
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} else {
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@@ -119,7 +117,7 @@ export class CalendarUnit extends Laya.Script {
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this.obj_pie.visible = true
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this.obj_mask.visible = true
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this.sprite_pie.graphics.clear()
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this.sprite_pie.graphics.drawPie(blockSize, blockSize, blockSize, 0, 360 * this.progress, "#2d3138")
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this.sprite_pie.graphics.drawPie(this.pieSize, this.pieSize, this.pieSize, 0, 360 * this.progress, "#2d3138")
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this.sprite_mask.graphics.clear()
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this.sprite_mask.graphics.drawCircle(0.5, 0.5, 0.5, "#ffffff")
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} else {
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