调整棋盘UI
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@@ -11,11 +11,11 @@ export class Candy extends Laya.Script {
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private show: number
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private left: number
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public onInit(label_obj: Laya.Box, handler: any, func: any): void {
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public onInit(handler: any, func: any): void {
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this.owner.on(Laya.Event.CLICK, handler, func)
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this.show_sprite = this.owner.getChildByName("Sprite") as Laya.Sprite
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this.label_show = label_obj.getChildByName("label") as Laya.Label
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this.label_left = label_obj.getChildByName("label_left") as Laya.Label
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this.label_show = this.show_sprite.getChildByName("label") as Laya.Label
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this.label_left = this.show_sprite.getChildByName("label_left") as Laya.Label
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}
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public setNoteStatus(note_open: boolean) {
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@@ -47,9 +47,6 @@ export class Stage extends Laya.Script {
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@property(Laya.Box)
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public obj_candys: Laya.Box
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@property(Laya.Box)
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public obj_candy_labels: Laya.Box
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private candys: Array<Candy> = []
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@property(Laya.Button)
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@@ -125,12 +122,10 @@ export class Stage extends Laya.Script {
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}
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for (let i = 0; i < this.obj_candys.numChildren; i++) {
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const hbox = this.obj_candys.getChildAt(i)
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const l_hbox = this.obj_candy_labels.getChildAt(i)
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for (let j = 0; j < hbox.numChildren; j++) {
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const candy = hbox.getChildAt(j).getComponent(Candy)
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this.candys.push(candy)
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const box = l_hbox.getChildAt(j) as Laya.Box
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candy.onInit(box, this, this.onClickCandy)
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candy.onInit(this, this.onClickCandy)
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}
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}
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