游戏结束
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@@ -73,6 +73,16 @@ export class StorageManager {
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return new DOStage(dataStage, levelStr)
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}
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public cleanStage(): void {
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if (this.stageID && this.stageID.length > 0) {
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if (this.stageMap.has(this.stageID)) {
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this.stageMap.delete(this.stageID)
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}
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Laya.LocalStorage.removeItem(this.stageID)
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this.stageID = ""
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}
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}
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public saveStage(): void {
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if (this.changed) {
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this.changed = false
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@@ -22,6 +22,8 @@ export class UIManager extends Laya.Script {
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return UIManager._instance
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}
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private stage: Stage
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public loadHome(): void {
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Laya.loader.load(respath.home_ui_res).then((go)=>{
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var prefab = go.create()
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@@ -29,11 +31,39 @@ export class UIManager extends Laya.Script {
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})
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}
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public loadStage(): void {
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Laya.loader.load(respath.stage_ui_res).then((go)=>{
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public loadStage(stageID: string, clean: boolean=false): void {
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if (clean) {
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StorageManager.getInstance().cleanStage()
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}
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if (this.stage) {
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this.stage.onLoadStage(StorageManager.getInstance().loadStage(stageID))
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}
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else {
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Laya.loader.load(respath.stage_ui_res).then((go)=>{
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var prefab = go.create()
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this.stage = this.owner.addChild(prefab).getComponent(Stage)
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this.stage.onLoadStage(StorageManager.getInstance().loadStage(stageID))
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})
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}
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}
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public closeStage(): void {
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if (this.stage) {
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this.stage.owner.destroy()
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this.stage = null
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}
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}
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public loadGameOver(): void {
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Laya.loader.load(respath.gameover_ui_res).then((go)=>{
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var prefab = go.create()
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var stage = this.owner.addChild(prefab).getComponent(Stage)
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stage.onLoadStage(StorageManager.getInstance().loadStage("first"))
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this.owner.addChild(prefab)
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})
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}
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public loadGameDone(): void {
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Laya.loader.load(respath.gamedone_ui_res).then((go)=>{
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var prefab = go.create()
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this.owner.addChild(prefab)
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})
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}
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