代码格式化
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@@ -64,10 +64,9 @@ export const respath = {
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home_top_dc_bg_finish: "images/bg_dc_top2.png",
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home_top_dc_bg_finish: "images/bg_dc_top2.png",
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dc_top_bg_normal: "images/img_dc_bg2.png",
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dc_top_bg_normal: "images/img_dc_bg2.png",
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dc_top_bg_finish: "images/img_dc_finished.png",
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dc_top_bg_finish: "images/img_dc_finished.png",
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dc_lights: new Array(),
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get_dc_lights: function func(): string[] {
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get_dc_lights: function func(): string[] {
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const dc_lights: Array<string> = []
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const prefix = "sequences/lottie_trophy_light_2x/lottie_trophy_light_2x_00"
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const prefix = "sequences/lottie_trophy_light_2x/lottie_trophy_light_2x_00"
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if (respath.dc_lights.length < 1) {
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for (let i = 0; i < 120; i++) {
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for (let i = 0; i < 120; i++) {
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let endStr = i.toString()
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let endStr = i.toString()
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if (i < 10) {
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if (i < 10) {
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@@ -76,10 +75,9 @@ export const respath = {
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endStr = `0${i}`
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endStr = `0${i}`
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}
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}
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const path = `${prefix + endStr}.png`
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const path = `${prefix + endStr}.png`
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respath.dc_lights.push(path)
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dc_lights.push(path)
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}
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}
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}
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return dc_lights
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return respath.dc_lights
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},
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},
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trophy_bg_light_gold: "trophys/img_trophy_bg_light_gold.png",
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trophy_bg_light_gold: "trophys/img_trophy_bg_light_gold.png",
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@@ -1,4 +1,4 @@
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import { Stage } from "./Stage"
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import type { Stage } from "./Stage"
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const { regClass } = Laya
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const { regClass } = Laya
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@@ -13,7 +13,6 @@ export class Difficulty extends Laya.Script {
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private offset: Laya.Box
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private offset: Laya.Box
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// 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
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// 组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
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onAwake(): void {
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onAwake(): void {
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this.offset = this.owner.getChildByName("bottom").getChildByName("offset") as Laya.Box
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this.offset = this.owner.getChildByName("bottom").getChildByName("offset") as Laya.Box
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this.offset.y = this.offset.width
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this.offset.y = this.offset.width
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@@ -55,7 +55,6 @@ export class UISequenceAnimation extends Laya.Script {
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this.owner.skin = path
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this.owner.skin = path
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}
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}
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this.currentIndex++
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this.currentIndex++
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}
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}
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}
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}
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@@ -81,7 +81,7 @@ export class TrophyRoom extends Laya.Script {
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}
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}
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let index = -1
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let index = -1
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for (let j = 1; j < cellCount + 1; j++) {
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for (let j = 1; j < cellCount + 1; j++) {
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let obj_cell = obj_year.getChildAt(j)
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const obj_cell = obj_year.getChildAt(j)
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const hbox = obj_cell.getChildByName("HBox")
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const hbox = obj_cell.getChildByName("HBox")
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for (let k = 0; k < hbox.numChildren; k++) {
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for (let k = 0; k < hbox.numChildren; k++) {
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const unit = hbox.getChildAt(k).getComponent(TrophyUnit)
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const unit = hbox.getChildAt(k).getComponent(TrophyUnit)
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