增加图片预加载逻辑

This commit is contained in:
2025-06-05 14:57:04 +08:00
parent 10333a3bdc
commit 9d2a177325
15 changed files with 123 additions and 40 deletions

View File

@@ -2,6 +2,7 @@ import { config } from "../../constants/config"
import { respath } from "../../constants/respath"
import { MONTH_LIST } from "../../models/DCManager"
import { EVENT_TYPES, EventManager } from "../../models/EventManager"
import { ResourceManager } from "../../models/ResourceManager"
import { StorageManager } from "../../models/StorageManager"
import { UIManager } from "../../models/UIManager"
import { Utility_ConvertSecondToString } from "../../utils/utility"
@@ -188,14 +189,14 @@ export class DailyChallenge extends Laya.Script {
const nowMonth = now.getMonth() + 1
const nowDay = new Date().getDate()
this.trophy_icon.skin = info.icon_res
ResourceManager.getInstance().loadTexture(info.icon_res, this.trophy_icon)
// 设置背景
if (user.get_trophyRecord(info.year, info.month)) {
this.bg_dc.skin = respath.dc_top_bg_month_finish
ResourceManager.getInstance().loadTexture(respath.dc_top_bg_finish, this.bg_dc)
this.trophy_light.visible = true
this.trophy_icon.gray = false
} else {
this.bg_dc.skin = respath.dc_top_bg_normal
ResourceManager.getInstance().loadTexture(respath.dc_top_bg_normal, this.bg_dc)
this.trophy_light.visible = false
this.trophy_icon.gray = true
}

View File

@@ -1,6 +1,7 @@
import type { TrophyRecord } from "../../types/global"
import { config } from "../../constants/config"
import { MONTH_LIST } from "../../models/DCManager"
import { ResourceManager } from "../../models/ResourceManager"
const { regClass, property } = Laya
@@ -21,7 +22,7 @@ export class TrophyClaim extends Laya.Script {
for (let i = 0; i < MONTH_LIST.length; i++) {
const obj = MONTH_LIST[i]
if (obj.year === record.year && obj.month === record.month) {
this.icon.skin = obj.icon_res
ResourceManager.getInstance().loadTexture(obj.icon_res, this.icon)
break
}
}

View File

@@ -1,6 +1,7 @@
import type { TrophyRecord } from "../../types/global"
import { config } from "../../constants/config"
import { MONTH_LIST } from "../../models/DCManager"
import { ResourceManager } from "../../models/ResourceManager"
const { regClass, property } = Laya
@@ -21,7 +22,7 @@ export class TrophyShow extends Laya.Script {
for (let i = 0; i < MONTH_LIST.length; i++) {
const obj = MONTH_LIST[i]
if (obj.year === record.year && obj.month === record.month) {
this.icon.skin = obj.icon_res
ResourceManager.getInstance().loadTexture(obj.icon_res, this.icon)
break
}
}

View File

@@ -1,5 +1,6 @@
import { config } from "../../constants/config"
import { respath } from "../../constants/respath"
import { ResourceManager } from "../../models/ResourceManager"
import { StorageManager } from "../../models/StorageManager"
import { UIManager } from "../../models/UIManager"
@@ -24,15 +25,15 @@ export class TrophyUnit extends Laya.Script {
public onInit(info: any): void {
const user = StorageManager.getInstance().getUser()
const starCount = user.get_doneCountByDate(info.year, info.month)
this.icon.skin = info.icon_res
ResourceManager.getInstance().loadTexture(info.icon_res, this.icon)
this.label_count.text = `${starCount}/${info.dayCount}`
this.label_month.text = config.MONTH_ABBRS[info.month - 1]
if (user.get_trophyRecord(info.year, info.month)) {
this.bg_light.skin = respath.trophy_bg_light_gold
ResourceManager.getInstance().loadTexture(respath.trophy_bg_light_gold, this.bg_light)
this.icon.gray = false
this.label_month.color = "#2d3138"
} else {
this.bg_light.skin = respath.trophy_bg_light_grey
ResourceManager.getInstance().loadTexture(respath.trophy_bg_light_grey, this.bg_light)
this.icon.gray = true
this.label_month.color = "#a7abb3"
}