格式化代码

This commit is contained in:
2025-05-28 18:47:51 +08:00
parent 6d44fc21b4
commit a7df8ec739
38 changed files with 2768 additions and 2840 deletions

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@@ -1,81 +1,76 @@
import { respath } from "../constants/respath";
import { config } from "../constants/config";
import { UIManager } from "../models/UIManager";
import { StorageManager } from "../models/StorageManager";
import { EventManager, EVENT_TYPES } from "../models/EventManager";
import { Difficulty } from "./Difficulty";
import { DOStage } from "../models/DOStage";
import type { DOStage } from "../models/DOStage"
import { config } from "../constants/config"
import { respath } from "../constants/respath"
import { EVENT_TYPES, EventManager } from "../models/EventManager"
import { StorageManager } from "../models/StorageManager"
import { UIManager } from "../models/UIManager"
import { Difficulty } from "./Difficulty"
const { regClass, property } = Laya;
const { regClass, property } = Laya
@regClass()
export class GameOver extends Laya.Script {
declare owner : Laya.Box;
declare owner: Laya.Box
@property(Laya.Sprite)
public btn_second: Laya.Sprite
@property(Laya.Sprite)
public btn_second: Laya.Sprite
@property(Laya.Sprite)
public btn_restart: Laya.Sprite
@property(Laya.Sprite)
public btn_restart: Laya.Sprite
@property(Laya.Sprite)
public btn_newOrClose: Laya.Sprite
@property(Laya.Sprite)
public btn_newOrClose: Laya.Sprite
@property(Laya.Label)
public label_newOrClose: Laya.Label
@property(Laya.Label)
public label_newOrClose: Laya.Label
public onSetStageInfo(doStage: DOStage): void {
public onSetStageInfo(doStage: DOStage): void {
this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
doStage.set_mistake(doStage.get_mistake() - 1)
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
this.owner.destroy()
})
this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
doStage.set_mistake(doStage.get_mistake()-1)
EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
this.owner.destroy()
this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
const stageID = doStage.get_stageID()
const type = doStage.get_stageType()
const difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
UIManager.getInstance().loadStageUI(stageID)
this.owner.destroy()
})
const type = doStage.get_stageType()
if (type == config.STAGE_TYPE.MAIN) {
this.label_newOrClose.text = "New Game"
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
if (config.H_SCREEN) {
const user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex() + 1)// 主线关卡更新难度进度
const difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
this.owner.destroy()
} else {
Laya.loader.load(respath.difficulty_ui_res).then((go) => {
const prefab = go.create()
const d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string) => {
console.log("选择难度", value)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
this.owner.destroy()
})
})
}
})
this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
var stageID = doStage.get_stageID()
var type = doStage.get_stageType()
var difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
UIManager.getInstance().loadStageUI(stageID);
} else {
this.label_newOrClose.text = "Close"
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
UIManager.getInstance().loadDCUI()
UIManager.getInstance().closeStageUI()
this.owner.destroy()
})
var type = doStage.get_stageType()
if (type == config.STAGE_TYPE.MAIN) {
this.label_newOrClose.text = "New Game"
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
if (config.H_SCREEN) {
var user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度
var difficulty = doStage.get_difficulty()
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
}
else {
Laya.loader.load(respath.difficulty_ui_res).then((go)=>{
var prefab = go.create()
var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string)=> {
console.log("选择难度", value)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID);
this.owner.destroy()
})
})
}
})
}
else {
this.label_newOrClose.text = "Close"
this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
UIManager.getInstance().loadDCUI()
UIManager.getInstance().closeStageUI();
this.owner.destroy()
})
}
}
}
}
}