调整核心玩法细节表现

This commit is contained in:
2025-05-15 21:36:03 +08:00
parent 860c069b99
commit b06c8d4414
17 changed files with 25009 additions and 6156 deletions

View File

@@ -3,6 +3,7 @@ import { UIManager } from "../models/UIManager";
import { Block } from "./Block";
import { Candy } from "./Candy";
import { DOStage } from "../models/DOStage";
import { config } from "../constants/config";
const { regClass, property } = Laya;
@@ -16,7 +17,6 @@ export class Stage extends Laya.Script {
public label_score: Laya.Label;
@property(Laya.Label)
public label_mistake: Laya.Label;
private mistake_all = 3
@property(Laya.Label)
public label_diff: Laya.Label;
@property(Laya.Label)
@@ -48,21 +48,6 @@ export class Stage extends Laya.Script {
private selectedBlock: Block;
private data: DOStage;
@property(Laya.Box)
public obj_block_colors: Laya.Box;
@property(Laya.Image)
public img_block_normal: Laya.Image;
@property(Laya.Image)
public img_block_grey: Laya.Image;
@property(Laya.Image)
public img_block_correct: Laya.Image;
@property(Laya.Image)
public img_block_weak_correct: Laya.Image;
@property(Laya.Image)
public img_block_wrong: Laya.Image;
@property(Laya.Image)
public img_block_weak_wrong: Laya.Image;
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
this.btn_back.on(Laya.Event.CLICK, this, ()=>{
@@ -104,8 +89,6 @@ export class Stage extends Laya.Script {
this.btn_hint.on(Laya.Event.CLICK, this, this.onClickHint)
this.selectedBlock = null;
this.obj_block_colors.visible = false
}
public onLoadStage(doStage: DOStage): void {
@@ -131,8 +114,9 @@ export class Stage extends Laya.Script {
for (var i=0; i<blocks.length; i++) {
var doBlock = blocks[i]
var block = this.blocks[i]
block.setButtonSkin(this.img_block_normal.skin)
block.setBlockColor(config.BLOCK_COLOR.WHITE)
block.setBlock(doBlock)
block.setTipsBgColor(false)
}
var candys = doStage.get_candys()
for (var i=0; i<candys.length; i++) {
@@ -150,42 +134,62 @@ export class Stage extends Laya.Script {
for (var i=0; i<blocks.length; i++) {
score += blocks[i].get_score()
}
this.label_score.text = `分数: ${score}`
this.label_score.text = `Score: ${score}`
}
onUpdateMistake(): void {
this.label_mistake.text = `${this.data.get_mistake()}/${this.mistake_all}`
this.label_mistake.text = `mistake:${this.data.get_mistake()}/${config.MISTAKE_MAX}`
}
onSetBlock(block: Block): void {
onSetBlock(block: Block, animated: boolean = false): void {
//全部格子还原
for (var i=0; i<this.blocks.length; i++) {
this.blocks[i].setButtonSkin(this.img_block_normal.skin)
this.blocks[i].setBlockColor(config.BLOCK_COLOR.WHITE)
this.blocks[i].setTipsBgColor(false)
}
//相关格子置灰
var relateds = this.findRelatedBlocks(block)
for (var i=0; i<relateds.length; i++)
relateds[i].setButtonSkin(this.img_block_grey.skin)
relateds[i].setBlockColor(config.BLOCK_COLOR.GREY)
//空白格子
//选中空白格子
if (block.getData().get_show() <= 0) {
block.setButtonSkin(this.img_block_correct.skin)
block.setBlockColor(config.BLOCK_COLOR.BLUE)
}
else {
//相同数字的格子
var sames = this.findSameNumberBlocks(block)
for (var i=0; i<sames.length; i++)
sames[i].setButtonSkin(this.img_block_weak_correct.skin)
if (block.getData().get_checked()) {//正确的格子
block.setButtonSkin(this.img_block_correct.skin)
var sames = this.findSameNumberBlocks(block)//相同数字的格子
for (var i=0; i<sames.length; i++) {
sames[i].setBlockColor(config.BLOCK_COLOR.BLUE, 0.4)
}
else {//错误的格子
for (var i=0; i<relateds.length; i++) {
if (relateds[i].getData().get_show() == block.getData().get_show())
relateds[i].setButtonSkin(this.img_block_weak_wrong.skin)
var sames = this.findSameNoteBlocks(block)//相同数字的铅笔格子
for (var i=0; i<sames.length; i++) {
sames[i].setTipsBgColor(true, block.getData().get_show(), config.BLOCK_COLOR.BLUE, 0.4)
}
//正确
if (block.getData().get_checked()) {
block.setBlockColor(config.BLOCK_COLOR.BLUE)
}
else {//错误
if (animated) {//填数状态播放闪动效果
for (var i=0; i<relateds.length; i++) {//相关且数字相同
if (relateds[i].getData().get_show() == block.getData().get_show()) {//播放变红动效
if (relateds[i].getData().get_index() != block.getData().get_index()) {
relateds[i].setBlockColor(config.BLOCK_COLOR.WHITE)
relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4, true, config.BLOCK_COLOR.GREY, 1)
}
}
}
}
block.setButtonSkin(this.img_block_wrong.skin)
else {
for (var i=0; i<relateds.length; i++) {//相关且数字相同
if (relateds[i].getData().get_show() == block.getData().get_show()) {//直接变红
if (relateds[i].getData().get_index() != block.getData().get_index()) {
relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4)
}
}
}
}
block.setBlockColor(config.BLOCK_COLOR.RED)
}
}
}
@@ -217,6 +221,9 @@ export class Stage extends Laya.Script {
}
this.btn_note_normal.visible = this.data.get_note_open() == false
this.btn_note_checked.visible = this.data.get_note_open()
for (var i=0; i<this.candys.length; i++) {
this.candys[i].setNoteStatus(this.data.get_note_open())
}
}
onClickHint(evt: Laya.Event): void {
@@ -271,23 +278,29 @@ export class Stage extends Laya.Script {
}
}
else {
var b = this.selectedBlock.setShowNumber(showNumber);
this.onUpdateScore()
this.onSetBlock(this.selectedBlock)
if (b) {
var left = candy.getData().get_left();
candy.setLeft(left-1);
if (this.getIsComplete()) {
console.log("完成关卡")
UIManager.getInstance().loadGameDone()
}
if (this.selectedBlock.getData().get_show() == showNumber) {
this.selectedBlock.setShowNumber(0);
this.onSetBlock(this.selectedBlock)
}
else {//失败
this.data.set_mistake(this.data.get_mistake()+1)
this.onUpdateMistake()
if (this.data.get_mistake() >= this.mistake_all) {
//关卡失败
UIManager.getInstance().loadGameOver()
else {
var b = this.selectedBlock.setShowNumber(showNumber);
this.onUpdateScore()
this.onSetBlock(this.selectedBlock, true)
if (b) {
var left = candy.getData().get_left();
candy.setLeft(left-1);
if (this.getIsComplete()) {
console.log("完成关卡")
UIManager.getInstance().loadGameDone()
}
}
else {//失败
this.data.set_mistake(this.data.get_mistake()+1)
this.onUpdateMistake()
if (this.data.get_mistake() >= config.MISTAKE_MAX) {
console.log("关卡失败")
// UIManager.getInstance().loadGameOver()
}
}
}
}
@@ -331,6 +344,17 @@ export class Stage extends Laya.Script {
return list
}
findSameNoteBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
var note_numbers = block.getData().get_notes()
if (note_numbers.indexOf(obj.getData().get_show()) >= 0)
list.push(block)
}
return list
}
getIsComplete(): boolean {
var b = true;
for (var i=1; i<this.blocks.length; i++) {