调整核心玩法细节表现
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@@ -3,6 +3,7 @@ import { UIManager } from "../models/UIManager";
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import { Block } from "./Block";
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import { Candy } from "./Candy";
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import { DOStage } from "../models/DOStage";
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import { config } from "../constants/config";
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const { regClass, property } = Laya;
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@@ -16,7 +17,6 @@ export class Stage extends Laya.Script {
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public label_score: Laya.Label;
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@property(Laya.Label)
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public label_mistake: Laya.Label;
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private mistake_all = 3
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@property(Laya.Label)
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public label_diff: Laya.Label;
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@property(Laya.Label)
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@@ -48,21 +48,6 @@ export class Stage extends Laya.Script {
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private selectedBlock: Block;
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private data: DOStage;
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@property(Laya.Box)
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public obj_block_colors: Laya.Box;
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@property(Laya.Image)
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public img_block_normal: Laya.Image;
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@property(Laya.Image)
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public img_block_grey: Laya.Image;
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@property(Laya.Image)
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public img_block_correct: Laya.Image;
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@property(Laya.Image)
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public img_block_weak_correct: Laya.Image;
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@property(Laya.Image)
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public img_block_wrong: Laya.Image;
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@property(Laya.Image)
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public img_block_weak_wrong: Laya.Image;
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//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
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onAwake(): void {
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this.btn_back.on(Laya.Event.CLICK, this, ()=>{
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@@ -104,8 +89,6 @@ export class Stage extends Laya.Script {
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this.btn_hint.on(Laya.Event.CLICK, this, this.onClickHint)
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this.selectedBlock = null;
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this.obj_block_colors.visible = false
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}
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public onLoadStage(doStage: DOStage): void {
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@@ -131,8 +114,9 @@ export class Stage extends Laya.Script {
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for (var i=0; i<blocks.length; i++) {
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var doBlock = blocks[i]
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var block = this.blocks[i]
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block.setButtonSkin(this.img_block_normal.skin)
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block.setBlockColor(config.BLOCK_COLOR.WHITE)
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block.setBlock(doBlock)
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block.setTipsBgColor(false)
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}
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var candys = doStage.get_candys()
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for (var i=0; i<candys.length; i++) {
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@@ -150,42 +134,62 @@ export class Stage extends Laya.Script {
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for (var i=0; i<blocks.length; i++) {
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score += blocks[i].get_score()
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}
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this.label_score.text = `分数: ${score}`
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this.label_score.text = `Score: ${score}`
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}
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onUpdateMistake(): void {
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this.label_mistake.text = `${this.data.get_mistake()}/${this.mistake_all}`
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this.label_mistake.text = `mistake:${this.data.get_mistake()}/${config.MISTAKE_MAX}`
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}
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onSetBlock(block: Block): void {
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onSetBlock(block: Block, animated: boolean = false): void {
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//全部格子还原
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for (var i=0; i<this.blocks.length; i++) {
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this.blocks[i].setButtonSkin(this.img_block_normal.skin)
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this.blocks[i].setBlockColor(config.BLOCK_COLOR.WHITE)
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this.blocks[i].setTipsBgColor(false)
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}
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//相关格子置灰
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var relateds = this.findRelatedBlocks(block)
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for (var i=0; i<relateds.length; i++)
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relateds[i].setButtonSkin(this.img_block_grey.skin)
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relateds[i].setBlockColor(config.BLOCK_COLOR.GREY)
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//空白格子
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//选中空白格子
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if (block.getData().get_show() <= 0) {
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block.setButtonSkin(this.img_block_correct.skin)
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block.setBlockColor(config.BLOCK_COLOR.BLUE)
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}
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else {
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//相同数字的格子
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var sames = this.findSameNumberBlocks(block)
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for (var i=0; i<sames.length; i++)
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sames[i].setButtonSkin(this.img_block_weak_correct.skin)
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if (block.getData().get_checked()) {//正确的格子
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block.setButtonSkin(this.img_block_correct.skin)
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var sames = this.findSameNumberBlocks(block)//相同数字的格子
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for (var i=0; i<sames.length; i++) {
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sames[i].setBlockColor(config.BLOCK_COLOR.BLUE, 0.4)
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}
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else {//错误的格子
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for (var i=0; i<relateds.length; i++) {
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if (relateds[i].getData().get_show() == block.getData().get_show())
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relateds[i].setButtonSkin(this.img_block_weak_wrong.skin)
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var sames = this.findSameNoteBlocks(block)//相同数字的铅笔格子
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for (var i=0; i<sames.length; i++) {
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sames[i].setTipsBgColor(true, block.getData().get_show(), config.BLOCK_COLOR.BLUE, 0.4)
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}
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//正确
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if (block.getData().get_checked()) {
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block.setBlockColor(config.BLOCK_COLOR.BLUE)
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}
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else {//错误
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if (animated) {//填数状态播放闪动效果
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for (var i=0; i<relateds.length; i++) {//相关且数字相同
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if (relateds[i].getData().get_show() == block.getData().get_show()) {//播放变红动效
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if (relateds[i].getData().get_index() != block.getData().get_index()) {
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relateds[i].setBlockColor(config.BLOCK_COLOR.WHITE)
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relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4, true, config.BLOCK_COLOR.GREY, 1)
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}
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}
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}
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}
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block.setButtonSkin(this.img_block_wrong.skin)
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else {
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for (var i=0; i<relateds.length; i++) {//相关且数字相同
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if (relateds[i].getData().get_show() == block.getData().get_show()) {//直接变红
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if (relateds[i].getData().get_index() != block.getData().get_index()) {
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relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4)
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}
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}
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}
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}
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block.setBlockColor(config.BLOCK_COLOR.RED)
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}
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}
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}
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@@ -217,6 +221,9 @@ export class Stage extends Laya.Script {
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}
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this.btn_note_normal.visible = this.data.get_note_open() == false
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this.btn_note_checked.visible = this.data.get_note_open()
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for (var i=0; i<this.candys.length; i++) {
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this.candys[i].setNoteStatus(this.data.get_note_open())
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}
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}
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onClickHint(evt: Laya.Event): void {
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@@ -271,23 +278,29 @@ export class Stage extends Laya.Script {
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}
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}
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else {
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var b = this.selectedBlock.setShowNumber(showNumber);
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this.onUpdateScore()
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this.onSetBlock(this.selectedBlock)
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if (b) {
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var left = candy.getData().get_left();
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candy.setLeft(left-1);
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if (this.getIsComplete()) {
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console.log("完成关卡")
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UIManager.getInstance().loadGameDone()
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}
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if (this.selectedBlock.getData().get_show() == showNumber) {
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this.selectedBlock.setShowNumber(0);
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this.onSetBlock(this.selectedBlock)
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}
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else {//失败
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this.data.set_mistake(this.data.get_mistake()+1)
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this.onUpdateMistake()
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if (this.data.get_mistake() >= this.mistake_all) {
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//关卡失败
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UIManager.getInstance().loadGameOver()
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else {
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var b = this.selectedBlock.setShowNumber(showNumber);
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this.onUpdateScore()
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this.onSetBlock(this.selectedBlock, true)
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if (b) {
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var left = candy.getData().get_left();
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candy.setLeft(left-1);
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if (this.getIsComplete()) {
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console.log("完成关卡")
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UIManager.getInstance().loadGameDone()
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}
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}
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else {//失败
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this.data.set_mistake(this.data.get_mistake()+1)
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this.onUpdateMistake()
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if (this.data.get_mistake() >= config.MISTAKE_MAX) {
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console.log("关卡失败")
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// UIManager.getInstance().loadGameOver()
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}
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}
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}
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}
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@@ -331,6 +344,17 @@ export class Stage extends Laya.Script {
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return list
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}
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findSameNoteBlocks(obj: Block): Array<Block> {
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var list: Array<Block> = new Array()
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for (var i=0; i<this.blocks.length; i++) {
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var block = this.blocks[i]
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var note_numbers = block.getData().get_notes()
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if (note_numbers.indexOf(obj.getData().get_show()) >= 0)
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list.push(block)
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}
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return list
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}
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getIsComplete(): boolean {
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var b = true;
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for (var i=1; i<this.blocks.length; i++) {
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