实现基本玩法

This commit is contained in:
2025-05-09 19:10:40 +08:00
parent d40643c20a
commit e5c4867de1
22 changed files with 4479 additions and 1 deletions

27
src/Entry.ts Normal file
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import { config } from "./constants/config"
Laya.addBeforeInitCallback((stageConfig) => {
const { breakpoint } = config
if (window.innerWidth / window.innerHeight <= breakpoint) {
stageConfig.designWidth = 1080
stageConfig.designHeight = 1920
stageConfig.scaleMode = "fixedwidth"
}
else {
stageConfig.designWidth = 1920
stageConfig.designHeight = 1080
stageConfig.scaleMode = "fixedauto"
}
})
export async function main() {
console.log("entry")
const { breakpoint } = config
// 加载场景并打开场景
if (window.innerWidth / window.innerHeight <= breakpoint) {
Laya.Scene.open("Scene.ls")
}
else {
Laya.Scene.open("Scene.ls")
}
}

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src/Entry.ts.meta Normal file
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{
"uuid": "b44e3e7a-8acb-4a68-ac7d-83e011f63c04"
}

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src/constants/config.ts Normal file
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export const config = {
debug: false,
openGuide: true,
breakpoint: 1, // 竖版和横版的分界宽度
}

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{
"uuid": "9070d54a-128c-45e5-b041-9a3abad8e883"
}

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const { regClass, property } = Laya
@regClass()
export class GameController extends Laya.Script {
}

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{
"uuid": "58dcdb79-495f-4e55-9403-eada57f40c67"
}

24
src/models/UIManager.ts Normal file
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import { Stage } from "../views/Stage"
const { regClass, property } = Laya
@regClass()
export class UIManager extends Laya.Script {
@property(Stage)
public stage: Stage
private static _instance: UIManager
onAwake(): void {
UIManager._instance = this
}
public static getInstance(): UIManager {
return UIManager._instance
}
public loadStage(): void {
this.stage.onLoadStage("aBCeIGFhdEDFcAHBGIhigBdfecAgHDiFBCaeBEAGHCIdffcIdEAHbgcABfGEdiHIFHaCDGEBDGEHbiaFC");
}
}

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{
"uuid": "cd70cd5e-b4cd-4277-ac0a-2224cfbe89ac"
}

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src/types/Block.ts Normal file
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const { regClass, property } = Laya;
@regClass()
export class Block extends Laya.Script {
declare owner : Laya.Button;
@property(Number)
public XIndex: number = 0;
@property(Number)
public YIndex: number = 0;
@property(Number)
public XGroup: number = 0;
@property(Number)
public YGroup: number = 0;
private preset: boolean = false//预设格子
private checked: boolean = false//正确格子
private showNumber: number = 0;
private correctNumber: number = 0;
public onInit(XIndex: number, YIndex: number, XGroup: number, YGroup: number, handler: any, func: any): void {
this.XIndex = XIndex;
this.YIndex = YIndex;
this.XGroup = XGroup;
this.YGroup = YGroup;
this.owner.on(Laya.Event.CLICK, handler, func);
}
public setButtonSkin(skin: string): void {
this.owner.skin = skin
}
public setBlock(preset: boolean, showNumber: number, correctNumber: number): void {
this.preset = preset;
this.checked = preset;
this.showNumber = showNumber;
this.correctNumber = correctNumber;
this.updateBlock();
}
public getIsPreset(): boolean {
return this.preset;
}
public getIsChecked(): boolean {
return this.checked;
}
public getShowNumber(): number {
return this.showNumber;
}
public setShowNumber(showNumber: number): boolean {
console.log("setShowNumber >>>>>", showNumber, this.correctNumber, this.XIndex, this.YIndex)
if (this.checked == false) {
if (showNumber == this.correctNumber)
this.checked = true;
this.showNumber = showNumber;
this.updateBlock();
}
return this.checked
}
updateBlock(): void {
if (this.showNumber > 0) {
this.owner.label = this.showNumber.toString();
if (this.checked)
this.owner.labelColors = "#000000,#000000,#000000"
else
this.owner.labelColors = "#ff0000,#ff0000,#ff0000"
}
else {
this.owner.label = "";
}
}
}

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src/types/Block.ts.meta Normal file
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{
"uuid": "abc6b60b-980b-4853-baa5-ac8506e00c4a"
}

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src/types/Candy.ts Normal file
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const { regClass, property } = Laya;
@regClass()
export class Candy extends Laya.Script {
declare owner : Laya.Button;
@property(Laya.Label)
public label_left: Laya.Label;
private showNumber: number = 0;
private left: number = 0;
public onInit(showNumber: number, handler: any, func: any): void {
this.showNumber = showNumber
this.owner.on(Laya.Event.CLICK, handler, func)
this.updateCandy()
}
public getShowNumber(): number {
return this.showNumber;
}
public setLeft(left: number): void {
this.left = left;
this.updateCandy()
}
public getLeft(): number {
return this.left;
}
updateCandy(): void {
this.owner.active = this.left > 0
this.owner.label = this.showNumber.toString();
this.label_left.text = this.left.toString();
}
}

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src/types/Candy.ts.meta Normal file
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{
"uuid": "067a5d3a-4d7c-48d7-bb01-db2682fd6c01"
}

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{
"uuid": "81a88cce-fdad-44c5-a651-2ea3abe6582d"
}

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src/views/Home.ts Normal file
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import { UIManager } from "../models/UIManager";
const { regClass, property } = Laya
@regClass()
export class Home extends Laya.Script {
declare owner : Laya.Box;
@property(Laya.Button)
public btn_start: Laya.Button;
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
this.btn_start.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {
console.log("btn_start=", evt);
this.owner.visible = false;
UIManager.getInstance().loadStage();
})
}
//组件被启用后执行,例如节点被添加到舞台后
//onEnable(): void {}
//组件被禁用时执行,例如从节点从舞台移除后
//onDisable(): void {}
//第一次执行update之前执行只会执行一次
// onStart(): void {}
//手动调用节点销毁时执行
//onDestroy(): void {}
//每帧更新时执行尽量不要在这里写大循环逻辑或者使用getComponent方法
//onUpdate(): void {}
//每帧更新时执行在update之后执行尽量不要在这里写大循环逻辑或者使用getComponent方法
//onLateUpdate(): void {}
//鼠标点击后执行。与交互相关的还有onMouseDown等十多个函数具体请参阅文档。
//onMouseClick(): void {}
}

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src/views/Home.ts.meta Normal file
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{
"uuid": "f2970e4d-7a09-4a9b-aef3-45d330c86f4f"
}

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src/views/Loading.ts Normal file
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const { regClass, property } = Laya
@regClass()
export class Loading extends Laya.Script {
}

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{
"uuid": "100c54c4-c515-4e10-8cfc-181e7067024a"
}

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src/views/Stage.ts Normal file
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import { Block } from "../types/Block";
import { Candy } from "../types/Candy";
const { regClass, property } = Laya;
@regClass()
export class Stage extends Laya.Script {
declare owner : Laya.Box;
private letterToNumber: any;
private numberToLetter: any;
@property(Laya.Box)
public obj_blocks: Laya.Box;
private blocks: Array<Block> = new Array();
@property(Laya.Box)
public obj_candys: Laya.Box;
private candys: Array<Candy> = new Array();
@property(Laya.Image)
public img_block_normal: Laya.Image;
@property(Laya.Image)
public img_block_grey: Laya.Image;
@property(Laya.Image)
public img_block_correct: Laya.Image;
@property(Laya.Image)
public img_block_weak_correct: Laya.Image;
@property(Laya.Image)
public img_block_wrong: Laya.Image;
@property(Laya.Image)
public img_block_weak_wrong: Laya.Image;
private selectedBlock: Block;
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
this.letterToNumber = new Map();
this.letterToNumber.set("A", 1);
this.letterToNumber.set("B", 2);
this.letterToNumber.set("C", 3);
this.letterToNumber.set("D", 4);
this.letterToNumber.set("E", 5);
this.letterToNumber.set("F", 6);
this.letterToNumber.set("G", 7);
this.letterToNumber.set("H", 8);
this.letterToNumber.set("I", 9);
this.numberToLetter = new Map();
this.numberToLetter.set(1, "a");
this.numberToLetter.set(2, "b");
this.numberToLetter.set(3, "c");
this.numberToLetter.set(4, "d");
this.numberToLetter.set(5, "e");
this.numberToLetter.set(6, "f");
this.numberToLetter.set(7, "g");
this.numberToLetter.set(8, "h");
this.numberToLetter.set(9, "i");
for (var i=0; i<this.obj_blocks.numChildren; i++) {
var hbox = this.obj_blocks.getChildAt(i);
for (var j=0; j<hbox.numChildren; j++) {
var block = hbox.getChildAt(j).getComponent(Block);
this.blocks.push(block);
var XGroup = 0;
if (i==3 || i==4 || i==5)
XGroup = 1
if (i==6 || i==7 || i==8)
XGroup = 2
var YGroup = 0;
if (j==3 || j==4 || j==5)
YGroup = 1
if (j==6 || j==7 || j==8)
YGroup = 2
block.onInit(i, j, XGroup, YGroup, this, this.onClickBlock)
}
}
for (var i=0; i<this.obj_candys.numChildren; i++) {
var candy = this.obj_candys.getChildAt(i).getComponent(Candy);
this.candys.push(candy);
candy.onInit(i+1, this, this.onClickCandy)
}
}
public onLoadStage(levelStr: string): void {
this.selectedBlock = null;
if (levelStr.length == 81 && this.blocks.length == 81) {
var list = new Map();
for (var i=0; i<levelStr.length; i++) {
var letter = levelStr[i];
var block = this.blocks[i];
if (this.letterToNumber.has(letter)) {
var showNumber = this.letterToNumber.get(letter);
block.setBlock(true, showNumber, showNumber);
}
else {
var showNumber = this.letterToNumber.get(letter.toUpperCase());
block.setBlock(false, 0, showNumber);
if (list.has(letter)) {
list.set(letter, list.get(letter)+1);
}
else {
list.set(letter, 1);
}
}
}
for (var i=0; i<this.candys.length; i++) {
var left = 0;
var c = this.numberToLetter.get(i+1);
if (list.has(c))
left = list.get(c);
var candy = this.candys[i];
candy.setLeft(left);
}
}
else {
console.log("onLoadStage error", levelStr.length, this.blocks.length)
}
}
_onClickBlock(block: Block): void {
//全部格子还原
for (var i=0; i<this.blocks.length; i++) {
this.blocks[i].setButtonSkin(this.img_block_normal.skin)
}
//相关格子置灰
var relateds = this.findRelatedBlocks(block)
for (var i=0; i<relateds.length; i++)
relateds[i].setButtonSkin(this.img_block_grey.skin)
//空白格子
if (block.getShowNumber() <= 0) {
block.setButtonSkin(this.img_block_correct.skin)
}
else {
//相同数字的格子
var sames = this.findSameNumberBlocks(block)
for (var i=0; i<sames.length; i++)
sames[i].setButtonSkin(this.img_block_weak_correct.skin)
if (block.getIsChecked()) {//正确的格子
block.setButtonSkin(this.img_block_correct.skin)
}
else {//错误的格子
for (var i=0; i<relateds.length; i++) {
if (relateds[i].getShowNumber() == block.getShowNumber())
relateds[i].setButtonSkin(this.img_block_weak_wrong.skin)
}
block.setButtonSkin(this.img_block_wrong.skin)
}
}
}
public onClickBlock(evt: Laya.Event): void {
var block = evt.target.getComponent(Block);
this.selectedBlock = block
this._onClickBlock(block)
}
public onClickCandy(evt: Laya.Event): void {
if (this.selectedBlock && this.selectedBlock.getIsChecked() == false) {
var candy = evt.target.getComponent(Candy);
var b = this.selectedBlock.setShowNumber(candy.getShowNumber());
this._onClickBlock(this.selectedBlock)
if (b) {
var left = candy.getLeft();
candy.setLeft(left-1);
if (this.getIsComplete()) {
console.log("完成关卡")
}
}
else {
}
}
}
findRelatedBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.XIndex == obj.XIndex)
list.push(block)
else if (block.YIndex == obj.YIndex)
list.push(block)
else if (block.XGroup == obj.XGroup && block.YGroup == obj.YGroup)
list.push(block)
}
return list
}
findSameNumberBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.getShowNumber() == obj.getShowNumber())
list.push(block)
}
return list
}
getIsComplete(): boolean {
var b = true;
for (var i=1; i<this.blocks.length; i++) {
var block = this.blocks[i];
if (block.getIsChecked() == false) {
b = false;
break
}
}
return b
}
}

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src/views/Stage.ts.meta Normal file
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{
"uuid": "692a672b-2457-456c-8093-321ea7a10e1b"
}