import { UIManager } from "../models/UIManager"; import { StorageManager } from "../models/StorageManager"; import { Utility_ConvertSecondToString } from "../utils/utility"; import { respath } from "../constants/respath"; import { Difficulty } from "./Difficulty"; import { config } from "../constants/config"; import { DOStage } from "../models/DOStage"; const { regClass, property } = Laya; @regClass() export class GameDone extends Laya.Script { declare owner : Laya.Box; @property(Laya.Label) public label_diffucuty: Laya.Label @property(Laya.Label) public label_time: Laya.Label @property(Laya.Label) public label_score: Laya.Label @property(Laya.Box) public btn_new: Laya.Box @property(Laya.Box) public btn_home: Laya.Box @property(Laya.Box) public btn_continue: Laya.Box onStart(): void { } public onSetStageInfo(doStage: DOStage): void { this.label_diffucuty.text = doStage.get_difficulty() this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration()) this.label_score.text = doStage.get_score().toString() this.btn_new.on(Laya.Event.CLICK, this, (evt: Laya.Event) => { if (config.H_SCREEN) { var user = StorageManager.getInstance().getUser() user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度 StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty()) UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID); this.owner.destroy() } else { Laya.loader.load(respath.difficulty_ui_res).then((go)=>{ var prefab = go.create() var d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty) d.onInit((value: string)=> { console.log("选择难度", value) StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value) UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID); this.owner.destroy() }) }) } }) this.btn_continue.on(Laya.Event.CLICK, this, (evt: Laya.Event) => {//这个按钮只有从DC来的会显示 UIManager.getInstance().loadDCUI() UIManager.getInstance().closeStageUI(); this.owner.destroy() }) this.btn_home.on(Laya.Event.CLICK, this, (evt: Laya.Event) => { if (config.H_SCREEN) { UIManager.getInstance().closeDCUI() var user = StorageManager.getInstance().getUser() user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex()+1)//主线关卡更新难度进度 StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty()) UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID); } else { UIManager.getInstance().loadHomeUI() UIManager.getInstance().closeStageUI(); } this.owner.destroy() }) } }