import type { DOStage } from "../models/DOStage" import { config } from "../constants/config" import { G_getMonthInfo } from "../models/DCManager" import { EVENT_TYPES, EventManager } from "../models/EventManager" import { StorageManager } from "../models/StorageManager" import { UIManager } from "../models/UIManager" import { Utility_CalculateScore, Utility_ConvertSecondToString } from "../utils/utility" import { Block } from "./Block" import { Candy } from "./Candy" const { regClass, property } = Laya @regClass() export class Stage extends Laya.Script { declare owner: Laya.Box @property(Laya.Box) public btn_back: Laya.Box @property(Laya.Box) public btn_new: Laya.Box @property(Laya.Box) public btn_pause: Laya.Box @property(Laya.Box) public obj_mask: Laya.Box @property(Laya.Label) public label_score: Laya.Label private score_last: number private score_current: number private score_step: number private score_animation_wait_frame = 0 @property(Laya.Label) public label_mistake: Laya.Label @property(Laya.Label) public label_name: Laya.Label @property(Laya.Label) public label_time: Laya.Label @property(Laya.Box) public obj_blocks: Laya.Box @property(Laya.Box) public obj_pos: Laya.Box private blocks: Array = [] @property(Laya.Box) public obj_candys: Laya.Box private candys: Array = [] @property(Laya.Button) public btn_undo: Laya.Button @property(Laya.Button) public btn_erase: Laya.Button @property(Laya.Button) public btn_note: Laya.Button private btn_note_normal: Laya.Box private btn_note_checked: Laya.Box private label_note: Laya.Label @property(Laya.Button) public btn_hint: Laya.Button private btn_hint_normal: Laya.Box private btn_hint_ad: Laya.Box private btn_hint_label: Laya.Label private data: DOStage private selectedBlock: Block private paused: boolean private isShowPauseUI: boolean private static _instance: Stage onAwake(): void { Stage._instance = this this.btn_back.on(Laya.Event.CLICK, this, () => { if (this.data.get_stageType() === config.STAGE_TYPE.MAIN) { UIManager.getInstance().loadHomeUI() UIManager.getInstance().closeStageUI() } else { UIManager.getInstance().loadDCUI() UIManager.getInstance().closeStageUI() } }) if (this.btn_new) { this.btn_new.on(Laya.Event.CLICK, this, () => { const user = StorageManager.getInstance().getUser() user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex() + 1)// 主线关卡更新难度进度 StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, this.data.get_difficulty(), this.data.get_difficulty()) UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID) }) } this.btn_pause.on(Laya.Event.CLICK, this, () => { UIManager.getInstance().loadGamePauseUI(this.data) }) let XGroup = 0 let YGroup = 0 for (let i = 0; i < this.obj_blocks.numChildren; i++) { YGroup = i const ibox = this.obj_blocks.getChildAt(i) const pos_ibox = this.obj_pos.getChildAt(i) for (let j = 0; j < ibox.numChildren; j++) { XGroup = j const jbox = ibox.getChildAt(j) const VBox = jbox.getChildByName("VBox") const pos_jbox = pos_ibox.getChildAt(j) const pos_VBox = pos_jbox.getChildByName("VBox") for (let k = 0; k < VBox.numChildren; k++) { const kbox = VBox.getChildAt(k) const pos_kbox = pos_VBox.getChildAt(k) for (let l = 0; l < kbox.numChildren; l++) { const block = kbox.getChildAt(l).getComponent(Block) const XIndex = j * 3 + l const YIndex = i * 3 + k block.onInit(XIndex, YIndex, XGroup, YGroup, pos_kbox.getChildAt(l) as Laya.Box, this, this.onClickBlock) this.blocks[XIndex + YIndex * 9] = block } } } } for (let i = 0; i < this.obj_candys.numChildren; i++) { const hbox = this.obj_candys.getChildAt(i) for (let j = 0; j < hbox.numChildren; j++) { const candy = hbox.getChildAt(j).getComponent(Candy) this.candys.push(candy) candy.onInit(this) } } this.btn_undo.on(Laya.Event.CLICK, this, this.onClickUndo) this.btn_erase.on(Laya.Event.CLICK, this, this.onClickErase) this.btn_note.on(Laya.Event.CLICK, this, this.onClickNote) this.btn_note_normal = this.btn_note.getChildByName("normal") as Laya.Box this.btn_note_checked = this.btn_note.getChildByName("checked") as Laya.Box this.label_note = this.btn_note.getChildByName("label") as Laya.Label this.btn_hint.on(Laya.Event.CLICK, this, this.onClickHint) this.btn_hint_normal = this.btn_hint.getChildByName("Image").getChildByName("normal") as Laya.Box this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label // 失去舞台焦点(切出游戏)的处理 Laya.stage.on(Laya.Event.BLUR, this, () => { if (!Stage._instance.isShowPauseUI) { Stage._instance.onUpdatePaused(true) } }) // 获得舞台焦点(切回游戏)的处理 Laya.stage.on(Laya.Event.FOCUS, this, () => { if (!Stage._instance.isShowPauseUI) { Stage._instance.onUpdatePaused(false) } }) // Laya.stage.on(Laya.Event.FOCUS_CHANGE, this, (evt: Laya.Event) => { // console.log(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>FOCUS_CHANGE", evt, Laya.stage.isFocused) // Stage.EventUpdatePause(!Laya.stage.isFocused) // }) EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake) EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause) } onDestroy(): void { EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake) EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause) } public static EventUpdateMistake(): void { if (Stage._instance) { Stage._instance.onUpdateMistake() } } public static EventUpdatePause(arg: any): void { if (Stage._instance) { Stage._instance.isShowPauseUI = arg Stage._instance.onUpdatePaused(arg) } } public onUpdatePaused(paused: boolean): void { this.paused = paused Stage._instance.obj_mask.visible = paused for (let i = 0; i < Stage._instance.blocks.length; i++) { Stage._instance.blocks[i].setPaused(paused) } } public onLoadStage(doStage: DOStage): void { this.data = doStage this.paused = false this.isShowPauseUI = false this.obj_mask.visible = false if (config.H_SCREEN) { this.btn_back.visible = this.data.get_stageType() === config.STAGE_TYPE.DC this.btn_new.visible = this.data.get_stageType() === config.STAGE_TYPE.MAIN } this.score_last = 0 this.score_current = 0 this.onUpdateScore() this.score_last = this.score_current this.label_score.text = `Score: ${this.score_last}` this.label_name.text = this.data.get_stageName() if (this.data.get_stageType() === config.STAGE_TYPE.MAIN && config.H_SCREEN) this.label_name.text = "" this.onUpdateMistake() this.label_time.text = Utility_ConvertSecondToString(this.data.get_duration()) Laya.timer.clearAll(this) Laya.timer.loop(1000, this, () => { if (this.paused) { return } let last = this.data.get_duration() last++ this.data.set_duration(last) this.label_time.text = Utility_ConvertSecondToString(last) }) const blocks = doStage.get_blocks() for (let i = 0; i < blocks.length; i++) { const doBlock = blocks[i] const block = this.blocks[i] block.setBlockColor(config.BLOCK_COLOR.WHITE) block.setBlock(doBlock) block.setTipsBgColor(false) block.setSelected(false) block.setPaused(false) } this.onUpdateCandys() this.onClickNote(null) this.onUpdateHintStatus() this.selectedBlock = this.blocks[this.data.get_select_index()] this.onApplyBlock(this.selectedBlock) } onUpdateScore(): void { let score = 0 const blocks = this.data.get_blocks() for (let i = 0; i < blocks.length; i++) { score += blocks[i].get_score() } if (this.score_current !== score) { // 分数发生变化 this.score_current = score this.score_step = Math.ceil((this.score_current - this.score_last) / 24) if (this.score_current > this.score_last) this.score_animation_wait_frame = 36 else this.score_animation_wait_frame = 0 this.data.set_score(score) } } onLateUpdate(): void { this.score_animation_wait_frame-- if (this.score_animation_wait_frame < 0) this.score_animation_wait_frame = 0 if (this.score_animation_wait_frame <= 0) { if (this.score_current !== this.score_last) { if (this.score_current > this.score_last) { this.score_last += this.score_step if (this.score_last > this.score_current) this.score_last = this.score_current this.label_score.text = `Score: ${this.score_last}` } else { this.label_score.text = `Score: ${this.score_current}` this.score_last = this.score_current } } } } onUpdateMistake(): void { this.label_mistake.text = `Mistakes: ${this.data.get_mistake()} / ${config.MISTAKE_MAX}` } onSetBlock(block: Block, animated: boolean = false): void { // 全部格子还原 for (let i = 0; i < this.blocks.length; i++) { this.blocks[i].setBlockColor(config.BLOCK_COLOR.WHITE) this.blocks[i].setTipsBgColor(false) } // 相关格子置灰 const relateds = this.findRelatedBlocks(block) for (let i = 0; i < relateds.length; i++) relateds[i].setBlockColor(config.BLOCK_COLOR.GREY) // 选中空白格子 if (block.getData().get_show() <= 0) { block.setBlockColor(config.BLOCK_COLOR.BLUE) } else { const sameNumbers = this.findSameNumberBlocks(block)// 相同数字的格子 for (let i = 0; i < sameNumbers.length; i++) { sameNumbers[i].setBlockColor(config.BLOCK_COLOR.BLUE, 0.4) } const sameNotes = this.findSameNoteBlocks(block)// 相同数字的铅笔格子 for (let i = 0; i < sameNotes.length; i++) { sameNotes[i].setTipsBgColor(true, block.getData().get_show(), config.BLOCK_COLOR.BLUE, 0.4) } // 正确 if (block.getData().get_checked()) { block.setBlockColor(config.BLOCK_COLOR.BLUE) } else { // 错误 if (animated) { // 填数状态播放闪动效果 for (let i = 0; i < relateds.length; i++) { // 相关且数字相同 if (relateds[i].getData().get_show() === block.getData().get_show()) { // 播放变红动效 if (relateds[i].getData().get_index() !== block.getData().get_index()) { // relateds[i].setBlockColor(config.BLOCK_COLOR.WHITE) relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4, true, config.BLOCK_COLOR.GREY, 1) } } } } else { for (let i = 0; i < relateds.length; i++) { // 相关且数字相同 if (relateds[i].getData().get_show() === block.getData().get_show()) { // 直接变红 if (relateds[i].getData().get_index() !== block.getData().get_index()) { relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4) } } } } block.setBlockColor(config.BLOCK_COLOR.RED) } } } onApplyBlock(block: Block): void { this.selectedBlock.setSelected(false) this.selectedBlock = block this.selectedBlock.setSelected(true) this.onSetBlock(this.selectedBlock) this.data.set_select_index(this.selectedBlock.getData().get_index()) for (let i = 0; i < this.candys.length; i++) { this.candys[i].setAvailableStatus(this.selectedBlock.getData().get_checked() === false) } } onClickBlock(evt: Laya.Event): void { const block = evt.target.getComponent(Block) this.onApplyBlock(block) } onClickUndo(): void { const undo = this.data.pop_undo() if (undo) { // console.log("onClickUndo>>>>", JSON.stringify(undo)) this.selectedBlock = this.blocks[undo.index] this.onApplyBlock(this.selectedBlock) if (undo.notes && undo.notes.length > 0) { this.selectedBlock.setNotes(undo.notes) } else { this.selectedBlock.setShowNumber(undo.show, 0) } this.onUpdateScore() const undos = this.data.get_undos() if (undos.length > 0) { const last = undos[undos.length - 1] this.selectedBlock = this.blocks[last.index] this.onApplyBlock(this.selectedBlock) } this.onSetBlock(this.selectedBlock) this.onUpdateCandys() } } onClickErase(): void { if (this.selectedBlock.getData().get_checked() === false) { // 未完成且有数字或者笔记才可以使用橡皮 const show = this.selectedBlock.getData().get_show() const notes = this.selectedBlock.getData().get_notes() if (show > 0 || notes.length > 0) { this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes) this.selectedBlock.setShowNumber(0, 0) this.onUpdateScore() this.onSetBlock(this.selectedBlock) } } } onClickNote(evt: Laya.Event): void { if (evt !== null) { this.data.set_note_open(!this.data.get_note_open()) } this.btn_note_normal.visible = this.data.get_note_open() === false this.btn_note_checked.visible = this.data.get_note_open() this.label_note.color = this.data.get_note_open() ? "#1d5cdc" : "#545962" for (let i = 0; i < this.candys.length; i++) { this.candys[i].setNoteStatus(this.data.get_note_open()) } } onClickHint(): void { const hint = this.data.get_hint() if (hint > 0) { if (this.selectedBlock.getData().get_checked() === false) { // 当前选中的格子没有完成 const correct = this.selectedBlock.getData().get_correct() this.onApplyCandy(correct, true) this.data.set_hint(hint - 1) this.onUpdateHintStatus() } else { const list: Array = [] for (let i = 0; i < this.blocks.length; i++) { const block = this.blocks[i] if (block.getData().get_checked() === false) list.push(block) } if (list.length > 0) { const random = Math.random() let index = Math.round(random * list.length) if (index >= list.length) index = list.length - 1 const block = list[index] this.onApplyBlock(block) const correct = block.getData().get_correct() this.onApplyCandy(correct, true) this.data.set_hint(hint - 1) this.onUpdateHintStatus() } } } else { // 这里播放广告 现在每个广告每次点击+9 this.data.set_hint(9) this.onUpdateHintStatus() } } onUpdateHintStatus(): void { const hint = this.data.get_hint() this.btn_hint_normal.visible = hint > 0 this.btn_hint_ad.visible = hint <= 0 this.btn_hint_label.text = hint.toString() } public onApplyCandy(showNumber: number, hint: boolean): void { const show = this.selectedBlock.getData().get_show() const notes = this.selectedBlock.getData().get_notes() if (this.selectedBlock.getData().get_checked() === false) { if (this.data.get_note_open() && hint === false) { const relateds = this.findRelatedBlocks(this.selectedBlock) let find = false for (let i = 0; i < relateds.length; i++) { if (relateds[i].getData().get_show() === showNumber) { find = true break } } if (find === false) { this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes) this.selectedBlock.addNoteNumber(showNumber) this.onSetBlock(this.selectedBlock) } else { for (let i = 0; i < relateds.length; i++) { const obj = relateds[i] if (obj.getData().get_show() === showNumber && obj.getData().get_index() !== this.selectedBlock.getData().get_index()) { obj.setFadeAnimation() } } } } else { this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes) if (this.selectedBlock.getData().get_show() === showNumber) { this.selectedBlock.setShowNumber(0, 0) this.onSetBlock(this.selectedBlock) } else { let blockScore = 0 if (hint === false) { const duration = this.data.get_duration() - this.data.get_last_hit_time() blockScore = Utility_CalculateScore(this.data.get_difficulty(), duration) } const b = this.selectedBlock.setShowNumber(showNumber, blockScore) this.onUpdateScore() this.onSetBlock(this.selectedBlock, true) if (b) { this.data.set_last_hit_time(this.data.get_duration()) const user = StorageManager.getInstance().getUser() let all = 0 let finished = 0 const blocks = this.data.get_blocks() for (let i = 0; i < blocks.length; i++) { if (blocks[i].get_preset() === false) { all++ if (blocks[i].get_checked()) { finished++ } } } const progress = finished / all user.update_stage_done(this.data.get_stageID(), progress)// 更新关卡完成进度 if (this.getIsComplete()) { console.log("完成关卡", finished, all, progress) this.paused = true if (this.data.get_stageType() === config.STAGE_TYPE.MAIN) { // 主线关卡更新难度进度 user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex() + 1) UIManager.getInstance().loadGameDoneUI(true, this.data) } else if (this.data.get_stageType() === config.STAGE_TYPE.DC) { // dc if (progress >= 1) { // 完成每日挑战关卡检查是否或者当月奖杯 const stageID = this.data.get_stageID() const list = stageID.split("-") const nowYear = Number(list[0]) const nowMonth = Number(list[1]) const day = Number(list[2]) const doneCount = user.get_doneCountByDate(nowYear, nowMonth) let dayCount = 0 const info = G_getMonthInfo(nowYear, nowMonth) if (info) dayCount = info.dayCount console.log("dc完成信息>>>>>>>>>>>>>>>", nowYear, nowMonth, doneCount, dayCount) if (doneCount >= dayCount) { // 当月每日挑战全部完成 user.add_trophy_record(nowYear, nowMonth, day) } else { this.rewardTrophyInDebug() } } UIManager.getInstance().loadGameDoneUI(false, this.data) } } } else { // 失败 this.data.set_mistake(this.data.get_mistake() + 1) this.onUpdateMistake() if (this.data.get_mistake() >= config.MISTAKE_MAX) { console.log("关卡失败") this.paused = true UIManager.getInstance().loadGameOverUI(this.data) } } } this.onUpdateCandys() } } } onKeyUp(evt: Laya.Event): void { const n = Number(evt.key) if (n && n > 0) { this.onApplyCandy(n, false) } } onUpdateCandys(): void { const list: Map = new Map() for (let i = 1; i <= 9; i++) list.set(i, 0) for (let i = 0; i < this.blocks.length; i++) { const block = this.blocks[i] if (block.getData().get_checked() === false) { const correct = block.getData().get_correct() list.set(correct, list.get(correct) + 1) } } for (let i = 0; i < this.candys.length; i++) { const candy = this.candys[i] const show = i + 1 const left = list.get(show) candy.setCandy(show, left) } } findRelatedBlocks(obj: Block): Array { const list: Array = [] for (let i = 0; i < this.blocks.length; i++) { const block = this.blocks[i] if (block.XIndex === obj.XIndex) list.push(block) else if (block.YIndex === obj.YIndex) list.push(block) else if (block.XGroup === obj.XGroup && block.YGroup === obj.YGroup) list.push(block) } return list } findSameNumberBlocks(obj: Block): Array { const list: Array = [] for (let i = 0; i < this.blocks.length; i++) { const block = this.blocks[i] if (block.getData().get_show() === obj.getData().get_show()) list.push(block) } return list } findSameNoteBlocks(obj: Block): Array { const list: Array = [] for (let i = 0; i < this.blocks.length; i++) { const block = this.blocks[i] const note_numbers = block.getData().get_notes() const find = note_numbers.indexOf(obj.getData().get_show()) if (find >= 0) list.push(block) } return list } getIsComplete(): boolean { let b = true for (let i = 1; i < this.blocks.length; i++) { const block = this.blocks[i] if (block.getData().get_checked() === false) { b = false break } } return b } rewardTrophyInDebug(): void { console.log("测试模式非本月10号通关之后即可获得奖杯", config.DEBUG) if (config.DEBUG) { const stageID = this.data.get_stageID() const list = stageID.split("-") const year = Number(list[0]) const month = Number(list[1]) const day = Number(list[2]) if (day === 10) { const now = new Date() const nowYear = now.getFullYear() const nowMonth = now.getMonth() + 1 if (year !== nowYear || month !== nowMonth) { const user = StorageManager.getInstance().getUser() user.add_trophy_record(year, month, day) } } } } }