import type { DOStage } from "../models/DOStage" import { config } from "../constants/config" import { respath } from "../constants/respath" import { EVENT_TYPES, EventManager } from "../models/EventManager" import { StorageManager } from "../models/StorageManager" import { UIManager } from "../models/UIManager" import { Difficulty } from "./Difficulty" const { regClass, property } = Laya @regClass() export class GameOver extends Laya.Script { declare owner: Laya.Box @property(Laya.Sprite) public btn_second: Laya.Sprite @property(Laya.Sprite) public btn_restart: Laya.Sprite @property(Laya.Sprite) public btn_newOrClose: Laya.Sprite @property(Laya.Label) public label_newOrClose: Laya.Label public onSetStageInfo(doStage: DOStage): void { this.btn_second.on(Laya.Event.CLICK, this, (evt: Laya.Event) => { doStage.set_mistake(doStage.get_mistake() - 1) EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE) this.owner.destroy() }) this.btn_restart.on(Laya.Event.CLICK, this, (evt: Laya.Event) => { const stageID = doStage.get_stageID() const type = doStage.get_stageType() const difficulty = doStage.get_difficulty() StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty) UIManager.getInstance().loadStageUI(stageID) this.owner.destroy() }) const type = doStage.get_stageType() if (type == config.STAGE_TYPE.MAIN) { this.label_newOrClose.text = "New Game" this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => { if (config.H_SCREEN) { const user = StorageManager.getInstance().getUser() user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex() + 1)// 主线关卡更新难度进度 const difficulty = doStage.get_difficulty() StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty) UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID) this.owner.destroy() } else { Laya.loader.load(respath.difficulty_ui_res).then((go) => { const prefab = go.create() const d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty) d.onInit((value: string) => { console.log("选择难度", value) StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value) UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID) this.owner.destroy() }) }) } }) } else { this.label_newOrClose.text = "Close" this.btn_newOrClose.on(Laya.Event.CLICK, this, (evt: Laya.Event) => { UIManager.getInstance().loadDCUI() UIManager.getInstance().closeStageUI() this.owner.destroy() }) } } }