39 lines
1.4 KiB
TypeScript
39 lines
1.4 KiB
TypeScript
import { config } from "./constants/config"
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import { respath } from "./constants/respath"
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import { LevelManager } from "./models/LevelManager"
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import { StorageManager } from "./models/StorageManager"
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const { regClass, property } = Laya
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@regClass()
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export class Main extends Laya.Script {
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@property(Boolean)
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public debug: boolean = false
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onAwake() {
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console.log("Game onAwake")
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config.DEBUG = this.debug
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LevelManager.getInstance().init()
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StorageManager.getInstance().init()
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const resources: Array<{ url: string, type?: any, lazy?: boolean }> = [
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{ url: respath.home_top_dc_bg_normal, type: Laya.Loader.IMAGE },
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{ url: respath.home_top_dc_bg_finish, type: Laya.Loader.IMAGE },
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{ url: respath.dc_top_bg_normal, type: Laya.Loader.IMAGE },
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{ url: respath.dc_top_bg_month_finish, type: Laya.Loader.IMAGE },
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{ url: respath.trophy_bg_light_gold, type: Laya.Loader.IMAGE },
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{ url: respath.trophy_bg_light_grey, type: Laya.Loader.IMAGE }
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]
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Laya.loader.load(resources, Laya.Handler.create(this, (success: object) => { // 第二个参数:成功回调
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console.log("预加载资源结束>>>>", success)
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}), Laya.Handler.create(this, (resProg: number) => { // 第三个参数:进度回调
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console.log("预加载资源进度>>>>", resProg)
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}))
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}
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onLateUpdate(): void {
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StorageManager.getInstance().saveUser()
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StorageManager.getInstance().saveStage()
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}
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}
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