Files
sudoku/src/views/Stage.ts
2025-05-13 20:31:44 +08:00

336 lines
11 KiB
TypeScript

import { UIManager } from "../models/UIManager";
import { Block } from "../types/Block";
import { Candy } from "../types/Candy";
import { DOStage } from "../types/DOStage";
const { regClass, property } = Laya;
@regClass()
export class Stage extends Laya.Script {
declare owner : Laya.Box;
@property(Laya.Button)
public btn_back: Laya.Button
@property(Laya.Label)
public label_score: Laya.Label;
@property(Laya.Label)
public label_mistake: Laya.Label;
private mistake_all = 3
@property(Laya.Label)
public label_diff: Laya.Label;
@property(Laya.Label)
public label_time: Laya.Label;
@property(Laya.Box)
public obj_blocks: Laya.Box;
@property(Laya.Box)
public obj_block_labels: Laya.Box;
private blocks: Array<Block> = new Array();
@property(Laya.Box)
public obj_candys: Laya.Box;
@property(Laya.Box)
public obj_candy_labels: Laya.Box;
private candys: Array<Candy> = new Array();
@property(Laya.Box)
public btn_undo: Laya.Box;
@property(Laya.Box)
public btn_erase: Laya.Box;
@property(Laya.Box)
public btn_note: Laya.Box;
private btn_note_normal: Laya.Box
private btn_note_checked: Laya.Box
@property(Laya.Box)
public btn_hint: Laya.Box;
private selectedBlock: Block;
private data: DOStage;
@property(Laya.Box)
public obj_block_colors: Laya.Box;
@property(Laya.Image)
public img_block_normal: Laya.Image;
@property(Laya.Image)
public img_block_grey: Laya.Image;
@property(Laya.Image)
public img_block_correct: Laya.Image;
@property(Laya.Image)
public img_block_weak_correct: Laya.Image;
@property(Laya.Image)
public img_block_wrong: Laya.Image;
@property(Laya.Image)
public img_block_weak_wrong: Laya.Image;
//组件被激活后执行,此时所有节点和组件均已创建完毕,此方法只执行一次
onAwake(): void {
this.btn_back.on(Laya.Event.CLICK, this, ()=>{
UIManager.getInstance().loadHome();
this.owner.destroy()
})
for (var i=0; i<this.obj_blocks.numChildren; i++) {
var hbox = this.obj_blocks.getChildAt(i);
var l_hbox = this.obj_block_labels.getChildAt(i);
for (var j=0; j<hbox.numChildren; j++) {
var block = hbox.getChildAt(j).getComponent(Block);
this.blocks.push(block);
var XGroup = 0;
if (i==3 || i==4 || i==5)
XGroup = 1
if (i==6 || i==7 || i==8)
XGroup = 2
var YGroup = 0;
if (j==3 || j==4 || j==5)
YGroup = 1
if (j==6 || j==7 || j==8)
YGroup = 2
var l_vbox = l_hbox.getChildAt(j) as Laya.Box
block.onInit(i, j, XGroup, YGroup, l_vbox, this, this.onClickBlock)
}
}
for (var i=0; i<this.obj_candys.numChildren; i++) {
var candy = this.obj_candys.getChildAt(i).getComponent(Candy);
this.candys.push(candy);
var box = this.obj_candy_labels.getChildAt(i) as Laya.Box
candy.onInit(box, this, this.onClickCandy)
}
this.btn_undo.on(Laya.Event.CLICK, this, this.onClickUndo)
this.btn_erase.on(Laya.Event.CLICK, this, this.onClickErase)
this.btn_note.on(Laya.Event.CLICK, this, this.onClickNote)
this.btn_note_normal = this.btn_note.getChildByName("normal") as Laya.Box
this.btn_note_checked = this.btn_note.getChildByName("checked") as Laya.Box
this.btn_hint.on(Laya.Event.CLICK, this, this.onClickHint)
this.selectedBlock = null;
this.obj_block_colors.visible = false
}
public onLoadStage(doStage: DOStage): void {
this.data = doStage
this.onUpdateScore()
this.onUpdateMistake()
var begin = Date.now()
Laya.timer.loop(1000, this, ()=>{
var now = Date.now()
this.data.set_duration(this.data.get_duration() + Math.floor((now-begin)/1000))
begin = now
var last = this.data.get_duration()
var hour = Math.floor(last/3600)
last = last - hour * 3600
var minite = Math.floor(last/60)
last = last - minite * 60
var second = Math.floor(last)
this.label_time.text = `${hour>=10?hour:("0"+hour)}:${minite>=10?minite:("0"+minite)}:${second>10?second:("0"+second)}`
})
var blocks = doStage.get_blocks()
for (var i=0; i<blocks.length; i++) {
var doBlock = blocks[i]
var block = this.blocks[i]
block.setBlock(doBlock)
}
var candys = doStage.get_candys()
for (var i=0; i<candys.length; i++) {
var doCandy = candys[i]
var candy = this.candys[i]
candy.setCandy(doCandy)
}
this.onClickNote(null)
}
onUpdateScore(): void {
var score = 0
var blocks = this.data.get_blocks()
for (var i=0; i<blocks.length; i++) {
score += blocks[i].get_score()
}
this.label_score.text = `分数: ${score}`
}
onUpdateMistake(): void {
this.label_mistake.text = `${this.data.get_mistake()}/${this.mistake_all}`
}
onSetBlock(block: Block): void {
//全部格子还原
for (var i=0; i<this.blocks.length; i++) {
this.blocks[i].setButtonSkin(this.img_block_normal.skin)
}
//相关格子置灰
var relateds = this.findRelatedBlocks(block)
for (var i=0; i<relateds.length; i++)
relateds[i].setButtonSkin(this.img_block_grey.skin)
//空白格子
if (block.getData().get_show() <= 0) {
block.setButtonSkin(this.img_block_correct.skin)
}
else {
//相同数字的格子
var sames = this.findSameNumberBlocks(block)
for (var i=0; i<sames.length; i++)
sames[i].setButtonSkin(this.img_block_weak_correct.skin)
if (block.getData().get_checked()) {//正确的格子
block.setButtonSkin(this.img_block_correct.skin)
}
else {//错误的格子
for (var i=0; i<relateds.length; i++) {
if (relateds[i].getData().get_show() == block.getData().get_show())
relateds[i].setButtonSkin(this.img_block_weak_wrong.skin)
}
block.setButtonSkin(this.img_block_wrong.skin)
}
}
}
onClickBlock(evt: Laya.Event): void {
if (this.selectedBlock)
this.selectedBlock.setSelected(false)
var block = evt.target.getComponent(Block);
block.setSelected(true)
this.onSetBlock(block)
this.selectedBlock = block
}
onClickUndo(evt: Laya.Event): void {
}
onClickErase(evt: Laya.Event): void {
if (this.selectedBlock && this.selectedBlock.getData().get_checked() == false) {
this.selectedBlock.setShowNumber(0)
this.onUpdateScore()
this.onSetBlock(this.selectedBlock)
}
}
onClickNote(evt: Laya.Event): void {
if (evt != null) {
this.data.set_note_open(!this.data.get_note_open())
}
this.btn_note_normal.visible = this.data.get_note_open() == false
this.btn_note_checked.visible = this.data.get_note_open()
}
onClickHint(evt: Laya.Event): void {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.getData().get_checked() == false)
list.push(block)
}
if (list.length > 0) {
var random = Math.random()
var index = Math.round(random*list.length)
if (index >= list.length)
index = list.length -1
var block = list[index]
block.setShowNumber(block.getData().get_correct())
this.onUpdateScore()
this.onSetBlock(block)
this.selectedBlock = block
}
}
public onApplyCandy(candy: Candy): void {
if (this.selectedBlock && this.selectedBlock.getData().get_checked() == false) {
var showNumber = candy.getData().get_show()
if (this.data.get_note_open()) {
var relateds = this.findRelatedBlocks(this.selectedBlock)
var find = false
for (var i=0; i<relateds.length; i++) {
if (relateds[i].getData().get_show() == showNumber) {
find = true
break
}
}
if (find == false) {
this.selectedBlock.addNoteNumber(showNumber)
}
else {
for (var i=0; i<relateds.length; i++) {
var obj = relateds[i]
if (obj.getData().get_show() == showNumber) {
obj.setFadeAnimation()
}
}
}
}
else {
var b = this.selectedBlock.setShowNumber(showNumber);
this.onUpdateScore()
this.onSetBlock(this.selectedBlock)
if (b) {
var left = candy.getLeft();
candy.setLeft(left-1);
if (this.getIsComplete()) {
console.log("完成关卡")
}
}
else {//失败
this.data.set_mistake(this.data.get_mistake()+1)
this.onUpdateMistake()
if (this.data.get_mistake() >= this.mistake_all) {
//关卡失败
}
}
}
}
}
public onClickCandy(evt: Laya.Event): void {
var candy = evt.target.getComponent(Candy);
this.onApplyCandy(candy)
}
onKeyUp(evt: Laya.Event): void {
var n = Number(evt.key)
if (n && n > 0) {
var candy = this.candys[n-1]
this.onApplyCandy(candy)
}
}
findRelatedBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.XIndex == obj.XIndex)
list.push(block)
else if (block.YIndex == obj.YIndex)
list.push(block)
else if (block.XGroup == obj.XGroup && block.YGroup == obj.YGroup)
list.push(block)
}
return list
}
findSameNumberBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.getData().get_show() == obj.getData().get_show())
list.push(block)
}
return list
}
getIsComplete(): boolean {
var b = true;
for (var i=1; i<this.blocks.length; i++) {
var block = this.blocks[i];
if (block.getData().get_checked() == false) {
b = false;
break
}
}
return b
}
}