2025-05-28 18:47:51 +08:00
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import type { DOStage } from "../models/DOStage"
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import { config } from "../constants/config"
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import { respath } from "../constants/respath"
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import { EVENT_TYPES, EventManager } from "../models/EventManager"
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import { StorageManager } from "../models/StorageManager"
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import { UIManager } from "../models/UIManager"
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import { Difficulty } from "./Difficulty"
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2025-05-14 12:17:47 +08:00
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2025-05-28 18:47:51 +08:00
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const { regClass, property } = Laya
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2025-05-14 12:17:47 +08:00
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@regClass()
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export class GameOver extends Laya.Script {
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2025-05-28 18:47:51 +08:00
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declare owner: Laya.Box
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2025-05-14 12:17:47 +08:00
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2025-05-29 10:25:13 +08:00
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@property(Laya.Box)
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public btn_second: Laya.Box
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2025-05-29 10:25:13 +08:00
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@property(Laya.Box)
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public btn_restart: Laya.Box
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2025-05-29 10:25:13 +08:00
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@property(Laya.Box)
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public btn_newOrClose: Laya.Box
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2025-05-19 20:58:15 +08:00
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2025-05-28 18:47:51 +08:00
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@property(Laya.Label)
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public label_newOrClose: Laya.Label
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2025-05-28 18:47:51 +08:00
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public onSetStageInfo(doStage: DOStage): void {
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this.btn_second.on(Laya.Event.CLICK, this, () => {
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2025-05-28 18:47:51 +08:00
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doStage.set_mistake(doStage.get_mistake() - 1)
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EventManager.getInstance().DispatchEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE)
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this.owner.destroy()
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})
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2025-05-28 20:29:24 +08:00
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this.btn_restart.on(Laya.Event.CLICK, this, () => {
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const stageID = doStage.get_stageID()
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const type = doStage.get_stageType()
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const difficulty = doStage.get_difficulty()
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StorageManager.getInstance().newStage(stageID, type, difficulty, difficulty)
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UIManager.getInstance().loadStageUI(stageID)
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this.owner.destroy()
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})
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2025-05-19 20:58:15 +08:00
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2025-05-28 18:47:51 +08:00
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const type = doStage.get_stageType()
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2025-05-28 19:15:32 +08:00
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if (type === config.STAGE_TYPE.MAIN) {
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2025-05-28 18:47:51 +08:00
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this.label_newOrClose.text = "New Game"
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this.btn_newOrClose.on(Laya.Event.CLICK, this, () => {
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if (config.H_SCREEN) {
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const user = StorageManager.getInstance().getUser()
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user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex() + 1)// 主线关卡更新难度进度
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const difficulty = doStage.get_difficulty()
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, difficulty, difficulty)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
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this.owner.destroy()
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} else {
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Laya.loader.load(respath.difficulty_ui_res).then((go) => {
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const prefab = go.create()
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const d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
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d.onInit((value: string) => {
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console.log("选择难度", value)
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
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this.owner.destroy()
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})
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})
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}
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})
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} else {
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this.label_newOrClose.text = "Close"
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this.btn_newOrClose.on(Laya.Event.CLICK, this, () => {
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UIManager.getInstance().loadDCUI()
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UIManager.getInstance().closeStageUI()
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2025-05-26 21:17:05 +08:00
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this.owner.destroy()
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})
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2025-05-26 19:57:17 +08:00
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}
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}
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}
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