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sudoku/src/views/Stage.ts

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import { UIManager } from "../models/UIManager";
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import { Block } from "./Block";
import { Candy } from "./Candy";
import { DOStage } from "../models/DOStage";
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import { config } from "../constants/config";
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import { StorageManager } from "../models/StorageManager";
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import { Utility_CalculateScore, Utility_ConvertSecondToString } from "../utils/utility";
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import { EVENT_TYPES, EventManager } from "../models/EventManager";
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import { G_getMonthInfo } from "../models/DCManager";
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const { regClass, property } = Laya;
@regClass()
export class Stage extends Laya.Script {
declare owner : Laya.Box;
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@property(Laya.Box)
public btn_back: Laya.Box
@property(Laya.Box)
public btn_new: Laya.Box
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@property(Laya.Button)
public btn_pause: Laya.Button
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@property(Laya.Label)
public label_score: Laya.Label;
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private score_last: number
private score_current: number
private score_step: number
private score_animation_wait_frame = 0
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@property(Laya.Label)
public label_mistake: Laya.Label;
@property(Laya.Label)
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public label_name: Laya.Label;
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@property(Laya.Label)
public label_time: Laya.Label;
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@property(Laya.Box)
public obj_blocks: Laya.Box;
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@property(Laya.Box)
public obj_block_labels: Laya.Box;
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private blocks: Array<Block> = new Array();
@property(Laya.Box)
public obj_candys: Laya.Box;
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@property(Laya.Box)
public obj_candy_labels: Laya.Box;
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private candys: Array<Candy> = new Array();
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@property(Laya.Button)
public btn_undo: Laya.Button;
@property(Laya.Button)
public btn_erase: Laya.Button;
@property(Laya.Button)
public btn_note: Laya.Button;
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private btn_note_normal: Laya.Box
private btn_note_checked: Laya.Box
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private label_note: Laya.Label
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@property(Laya.Button)
public btn_hint: Laya.Button;
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private btn_hint_normal: Laya.Box
private btn_hint_ad: Laya.Box
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private btn_hint_label: Laya.Label
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private data: DOStage;
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private selectedBlock: Block;
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private paused: boolean
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private static _instance: Stage
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onAwake(): void {
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Stage._instance = this
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this.btn_back.on(Laya.Event.CLICK, this, ()=>{
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if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {
UIManager.getInstance().loadHomeUI();
UIManager.getInstance().closeStageUI();
}
else {
UIManager.getInstance().loadDCUI();
UIManager.getInstance().closeStageUI();
}
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})
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if (this.btn_new) {
this.btn_new.on(Laya.Event.CLICK, this, ()=>{
var user = StorageManager.getInstance().getUser()
user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex()+1)//主线关卡更新难度进度
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, this.data.get_difficulty(), this.data.get_difficulty())
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
})
}
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this.btn_pause.on(Laya.Event.CLICK, this, ()=>{
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UIManager.getInstance().loadGamePauseUI(this.data);
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})
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for (var i=0; i<this.obj_blocks.numChildren; i++) {
var hbox = this.obj_blocks.getChildAt(i);
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var l_hbox = this.obj_block_labels.getChildAt(i);
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for (var j=0; j<hbox.numChildren; j++) {
var block = hbox.getChildAt(j).getComponent(Block);
this.blocks.push(block);
var XGroup = 0;
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if (j==3 || j==4 || j==5)
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XGroup = 1
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if (j==6 || j==7 || j==8)
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XGroup = 2
var YGroup = 0;
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if (i==3 || i==4 || i==5)
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YGroup = 1
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if (i==6 || i==7 || i==8)
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YGroup = 2
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var l_vbox = l_hbox.getChildAt(j) as Laya.Box
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block.onInit(j, i, XGroup, YGroup, l_vbox, this, this.onClickBlock)
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}
}
for (var i=0; i<this.obj_candys.numChildren; i++) {
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hbox = this.obj_candys.getChildAt(i)
l_hbox = this.obj_candy_labels.getChildAt(i)
for (var j=0; j<hbox.numChildren; j++) {
var candy = hbox.getChildAt(j).getComponent(Candy);
this.candys.push(candy);
var box = l_hbox.getChildAt(j) as Laya.Box
candy.onInit(box, this, this.onClickCandy)
}
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}
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this.btn_undo.on(Laya.Event.CLICK, this, this.onClickUndo)
this.btn_erase.on(Laya.Event.CLICK, this, this.onClickErase)
this.btn_note.on(Laya.Event.CLICK, this, this.onClickNote)
this.btn_note_normal = this.btn_note.getChildByName("normal") as Laya.Box
this.btn_note_checked = this.btn_note.getChildByName("checked") as Laya.Box
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this.label_note = this.btn_note.getChildByName("label") as Laya.Label
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this.btn_hint.on(Laya.Event.CLICK, this, this.onClickHint)
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this.btn_hint_normal = this.btn_hint.getChildByName("Image").getChildByName("normal") as Laya.Box
this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box
this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label
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EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
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}
onDestroy(): void {
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EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
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}
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public static EventUpdateMistake(arg: any): void {
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if (Stage._instance) {
Stage._instance.onUpdateMistake()
}
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}
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public static EventUpdatePause(arg: any): void {
if (Stage._instance) {
Stage._instance.paused = arg
}
}
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public onLoadStage(doStage: DOStage): void {
this.data = doStage
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this.paused = false
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if (config.H_SCREEN) {
this.btn_back.visible = this.data.get_stageType() == config.STAGE_TYPE.DC
this.btn_new.visible = this.data.get_stageType() == config.STAGE_TYPE.MAIN
}
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this.score_last = 0
this.score_current = 0
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this.onUpdateScore()
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this.score_last = this.score_current
this.label_score.text = `Score: ${this.score_last}`
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this.label_name.text = this.data.get_stageName()
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if (this.data.get_stageType() == config.STAGE_TYPE.MAIN && config.H_SCREEN)
this.label_name.text = ""
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this.onUpdateMistake()
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this.label_time.text = Utility_ConvertSecondToString(this.data.get_duration())
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Laya.timer.clearAll(this)
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Laya.timer.loop(1000, this, ()=>{
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if (this.paused) {
return
}
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var last = this.data.get_duration()
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last ++
this.data.set_duration(last)
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this.label_time.text = Utility_ConvertSecondToString(last)
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})
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var blocks = doStage.get_blocks()
for (var i=0; i<blocks.length; i++) {
var doBlock = blocks[i]
var block = this.blocks[i]
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block.setBlockColor(config.BLOCK_COLOR.WHITE)
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block.setBlock(doBlock)
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block.setTipsBgColor(false)
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block.setSelected(false)
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}
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this.onUpdateCandys()
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this.onClickNote(null)
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this.onUpdateHintStatus()
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this.selectedBlock = this.blocks[this.data.get_select_index()]
this.onApplyBlock(this.selectedBlock)
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}
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onUpdateScore(): void {
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var score = 0
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var blocks = this.data.get_blocks()
for (var i=0; i<blocks.length; i++) {
score += blocks[i].get_score()
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}
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if (this.score_current != score) {//分数发生变化
this.score_current = score
this.score_step = Math.ceil((this.score_current - this.score_last)/24)
if (this.score_current > this.score_last)
this.score_animation_wait_frame = 54
else
this.score_animation_wait_frame = 0
this.data.set_score(score)
}
}
onLateUpdate(): void {
this.score_animation_wait_frame --
if (this.score_animation_wait_frame < 0)
this.score_animation_wait_frame = 0
if (this.score_animation_wait_frame <= 0) {
if (this.score_current != this.score_last) {
if (this.score_current > this.score_last) {
this.score_last += this.score_step
if (this.score_last > this.score_current)
this.score_last = this.score_current
this.label_score.text = `Score: ${this.score_last}`
}
else {
this.label_score.text = `Score: ${this.score_current}`
this.score_last = this.score_current
}
}
}
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}
onUpdateMistake(): void {
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this.label_mistake.text = `Mistake: ${this.data.get_mistake()}/${config.MISTAKE_MAX}`
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}
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onSetBlock(block: Block, animated: boolean = false): void {
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//全部格子还原
for (var i=0; i<this.blocks.length; i++) {
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this.blocks[i].setBlockColor(config.BLOCK_COLOR.WHITE)
this.blocks[i].setTipsBgColor(false)
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}
//相关格子置灰
var relateds = this.findRelatedBlocks(block)
for (var i=0; i<relateds.length; i++)
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relateds[i].setBlockColor(config.BLOCK_COLOR.GREY)
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//选中空白格子
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if (block.getData().get_show() <= 0) {
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block.setBlockColor(config.BLOCK_COLOR.BLUE)
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}
else {
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var sames = this.findSameNumberBlocks(block)//相同数字的格子
for (var i=0; i<sames.length; i++) {
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sames[i].setBlockColor(config.BLOCK_COLOR.BLUE, 0.4)
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}
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var sames = this.findSameNoteBlocks(block)//相同数字的铅笔格子
for (var i=0; i<sames.length; i++) {
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sames[i].setTipsBgColor(true, block.getData().get_show(), config.BLOCK_COLOR.BLUE, 0.4)
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}
//正确
if (block.getData().get_checked()) {
block.setBlockColor(config.BLOCK_COLOR.BLUE)
}
else {//错误
if (animated) {//填数状态播放闪动效果
for (var i=0; i<relateds.length; i++) {//相关且数字相同
if (relateds[i].getData().get_show() == block.getData().get_show()) {//播放变红动效
if (relateds[i].getData().get_index() != block.getData().get_index()) {
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// relateds[i].setBlockColor(config.BLOCK_COLOR.WHITE)
relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4, true, config.BLOCK_COLOR.GREY, 1)
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}
}
}
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}
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else {
for (var i=0; i<relateds.length; i++) {//相关且数字相同
if (relateds[i].getData().get_show() == block.getData().get_show()) {//直接变红
if (relateds[i].getData().get_index() != block.getData().get_index()) {
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relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4)
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}
}
}
}
block.setBlockColor(config.BLOCK_COLOR.RED)
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}
}
}
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onApplyBlock(block: Block): void {
this.selectedBlock.setSelected(false)
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this.selectedBlock = block
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this.selectedBlock.setSelected(true)
this.onSetBlock(this.selectedBlock)
this.data.set_select_index(this.selectedBlock.getData().get_index())
}
onClickBlock(evt: Laya.Event): void {
var block = evt.target.getComponent(Block)
this.onApplyBlock(block)
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}
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onClickUndo(evt: Laya.Event): void {
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var undo = this.data.pop_undo()
if (undo) {
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console.log("onClickUndo>>>>", JSON.stringify(undo))
this.selectedBlock = this.blocks[undo.index]
this.onApplyBlock(this.selectedBlock)
if (undo.notes && undo.notes.length > 0) {
this.selectedBlock.setNotes(undo.notes)
}
else {
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this.selectedBlock.setShowNumber(undo.show, 0)
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}
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// this.onSetBlock(this.selectedBlock)
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this.onUpdateScore()
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var undos = this.data.get_undos()
if (undos.length > 0) {
var last = undos[undos.length-1]
this.selectedBlock = this.blocks[last.index]
this.onApplyBlock(this.selectedBlock)
}
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}
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}
onClickErase(evt: Laya.Event): void {
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if (this.selectedBlock.getData().get_checked() == false) {//未完成且有数字或者笔记才可以使用橡皮
var show = this.selectedBlock.getData().get_show()
var notes = this.selectedBlock.getData().get_notes()
if (show > 0 || notes.length > 0) {
this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes)
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this.selectedBlock.setShowNumber(0, 0)
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this.onUpdateScore()
this.onSetBlock(this.selectedBlock)
}
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}
}
onClickNote(evt: Laya.Event): void {
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if (evt != null) {
this.data.set_note_open(!this.data.get_note_open())
}
this.btn_note_normal.visible = this.data.get_note_open() == false
this.btn_note_checked.visible = this.data.get_note_open()
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this.label_note.color = this.data.get_note_open() ? "#1d5cdc" : "#545962"
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for (var i=0; i<this.candys.length; i++) {
this.candys[i].setNoteStatus(this.data.get_note_open())
}
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}
onClickHint(evt: Laya.Event): void {
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var hint = this.data.get_hint()
if (hint > 0) {
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if (this.selectedBlock.getData().get_checked() == false) {//当前选中的格子没有完成
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var correct = this.selectedBlock.getData().get_correct()
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this.onApplyCandy(correct, true)
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this.data.set_hint(hint-1)
this.onUpdateHintStatus()
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}
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else {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.getData().get_checked() == false)
list.push(block)
}
if (list.length > 0) {
var random = Math.random()
var index = Math.round(random*list.length)
if (index >= list.length)
index = list.length -1
var block = list[index]
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this.onApplyBlock(block)
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var correct = block.getData().get_correct()
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this.onApplyCandy(correct, true)
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this.data.set_hint(hint-1)
this.onUpdateHintStatus()
}
}
}
else {
//这里播放广告 现在每个广告每次点击+9
this.data.set_hint(9)
this.onUpdateHintStatus()
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}
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}
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onUpdateHintStatus(): void {
var hint = this.data.get_hint()
this.btn_hint_normal.visible = hint > 0
this.btn_hint_ad.visible = hint <= 0
this.btn_hint_label.text = hint.toString()
}
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public onApplyCandy(showNumber: number, hint: boolean): void {
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var show = this.selectedBlock.getData().get_show()
var notes = this.selectedBlock.getData().get_notes()
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if (this.selectedBlock.getData().get_checked() == false) {
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if (this.data.get_note_open() && hint == false) {
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var relateds = this.findRelatedBlocks(this.selectedBlock)
var find = false
for (var i=0; i<relateds.length; i++) {
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if (relateds[i].getData().get_show() == showNumber) {
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find = true
break
}
}
if (find == false) {
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this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes)
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this.selectedBlock.addNoteNumber(showNumber)
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this.onSetBlock(this.selectedBlock)
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}
else {
for (var i=0; i<relateds.length; i++) {
var obj = relateds[i]
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if (obj.getData().get_show() == showNumber && obj.getData().get_index() != this.selectedBlock.getData().get_index()) {
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obj.setFadeAnimation()
}
}
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}
}
else {
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this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes)
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if (this.selectedBlock.getData().get_show() == showNumber) {
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this.selectedBlock.setShowNumber(0, 0);
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this.onSetBlock(this.selectedBlock)
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}
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else {
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var blockScore = 0
if (hint == false) {
var duration = this.data.get_duration() - this.data.get_last_hit_time()
blockScore = Utility_CalculateScore(this.data.get_difficulty(), duration)
}
var b = this.selectedBlock.setShowNumber(showNumber, blockScore)
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this.onUpdateScore()
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this.onSetBlock(this.selectedBlock, true)
if (b) {
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this.data.set_last_hit_time(this.data.get_duration())
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var user = StorageManager.getInstance().getUser()
var all = 0
var finished = 0
var blocks = this.data.get_blocks()
for (var i=0; i<blocks.length; i++) {
if (blocks[i].get_preset() == false) {
all ++
if (blocks[i].get_checked()) {
finished ++
}
}
}
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var progress = finished/all
user.update_stage_done(this.data.get_stageID(), progress)//更新关卡完成进度
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if (this.getIsComplete()) {
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console.log("完成关卡", finished, all, progress)
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this.paused = true
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if (this.data.get_stageType() == config.STAGE_TYPE.MAIN) {//主线关卡更新难度进度
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user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex()+1)
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UIManager.getInstance().loadGameDoneUI(true, this.data)
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}
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else if (this.data.get_stageType() == config.STAGE_TYPE.DC) {//dc
if (progress >= 1) {//完成每日挑战关卡检查是否或者当月奖杯
var now = new Date()
var nowYear = now.getFullYear()
var nowMonth = now.getMonth() + 1
var doneCount = user.get_doneCountByDate(nowYear, nowMonth)
var dayCount = 0
var info = G_getMonthInfo(nowYear, nowMonth)
if (info)
dayCount = info.dayCount
console.log("dc完成信息>>>>>>>>>>>>>>>", nowYear, nowMonth, doneCount, dayCount)
if (doneCount >= dayCount) {//当月每日挑战全部完成
user.add_trophy_record(nowYear, nowMonth, now.getDate())
}
}
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UIManager.getInstance().loadGameDoneUI(false, this.data)
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}
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}
}
else {//失败
this.data.set_mistake(this.data.get_mistake()+1)
this.onUpdateMistake()
if (this.data.get_mistake() >= config.MISTAKE_MAX) {
console.log("关卡失败")
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this.paused = true
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UIManager.getInstance().loadGameOverUI(this.data)
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}
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}
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}
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this.onUpdateCandys()
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}
}
}
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public onClickCandy(evt: Laya.Event): void {
var candy = evt.target.getComponent(Candy);
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this.onApplyCandy(candy.get_show(), false)
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}
onKeyUp(evt: Laya.Event): void {
var n = Number(evt.key)
if (n && n > 0) {
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this.onApplyCandy(n, false)
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}
}
onUpdateCandys(): void {
var list: Map<number, number> = new Map()
for (var i=1; i<=9; i++)
list.set(i, 0)
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.getData().get_checked() == false) {
var correct = block.getData().get_correct()
list.set(correct, list.get(correct)+1)
}
}
for (var i=0; i<this.candys.length; i++) {
var candy = this.candys[i]
var show = i+1
var left = list.get(show)
candy.setCandy(show, left)
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}
}
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findRelatedBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
if (block.XIndex == obj.XIndex)
list.push(block)
else if (block.YIndex == obj.YIndex)
list.push(block)
else if (block.XGroup == obj.XGroup && block.YGroup == obj.YGroup)
list.push(block)
}
return list
}
findSameNumberBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
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if (block.getData().get_show() == obj.getData().get_show())
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list.push(block)
}
return list
}
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findSameNoteBlocks(obj: Block): Array<Block> {
var list: Array<Block> = new Array()
for (var i=0; i<this.blocks.length; i++) {
var block = this.blocks[i]
var note_numbers = block.getData().get_notes()
if (note_numbers.indexOf(obj.getData().get_show()) >= 0)
list.push(block)
}
return list
}
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getIsComplete(): boolean {
var b = true;
for (var i=1; i<this.blocks.length; i++) {
var block = this.blocks[i];
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if (block.getData().get_checked() == false) {
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b = false;
break
}
}
return b
}
}