642 lines
22 KiB
TypeScript
642 lines
22 KiB
TypeScript
import type { DOStage } from "../models/DOStage"
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import { config } from "../constants/config"
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import { G_getMonthInfo } from "../models/DCManager"
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import { EVENT_TYPES, EventManager } from "../models/EventManager"
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import { StorageManager } from "../models/StorageManager"
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import { UIManager } from "../models/UIManager"
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import { Utility_CalculateScore, Utility_ConvertSecondToString } from "../utils/utility"
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import { Block } from "./Block"
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import { Candy } from "./Candy"
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const { regClass, property } = Laya
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@regClass()
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export class Stage extends Laya.Script {
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declare owner: Laya.Box
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@property(Laya.Box)
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public btn_back: Laya.Box
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@property(Laya.Box)
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public btn_new: Laya.Box
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@property(Laya.Box)
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public btn_pause: Laya.Box
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@property(Laya.Box)
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public obj_mask: Laya.Box
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@property(Laya.Label)
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public label_score: Laya.Label
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private score_last: number
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private score_current: number
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private score_step: number
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private score_animation_wait_frame = 0
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@property(Laya.Label)
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public label_mistake: Laya.Label
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@property(Laya.Label)
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public label_name: Laya.Label
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@property(Laya.Label)
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public label_time: Laya.Label
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@property(Laya.Box)
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public obj_blocks: Laya.Box
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@property(Laya.Box)
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public obj_pos: Laya.Box
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private blocks: Array<Block> = []
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@property(Laya.Box)
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public obj_candys: Laya.Box
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private candys: Array<Candy> = []
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@property(Laya.Button)
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public btn_undo: Laya.Button
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@property(Laya.Button)
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public btn_erase: Laya.Button
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@property(Laya.Button)
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public btn_note: Laya.Button
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private btn_note_normal: Laya.Box
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private btn_note_checked: Laya.Box
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private label_note: Laya.Label
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@property(Laya.Button)
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public btn_hint: Laya.Button
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private btn_hint_normal: Laya.Box
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private btn_hint_ad: Laya.Box
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private btn_hint_label: Laya.Label
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private data: DOStage
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private selectedBlock: Block
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private paused: boolean
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private isShowPauseUI: boolean
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private static _instance: Stage
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onAwake(): void {
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Stage._instance = this
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this.btn_back.on(Laya.Event.CLICK, this, () => {
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if (this.data.get_stageType() === config.STAGE_TYPE.MAIN) {
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UIManager.getInstance().loadHomeUI()
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UIManager.getInstance().closeStageUI()
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} else {
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UIManager.getInstance().loadDCUI()
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UIManager.getInstance().closeStageUI()
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}
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})
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if (this.btn_new) {
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this.btn_new.on(Laya.Event.CLICK, this, () => {
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const user = StorageManager.getInstance().getUser()
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user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex() + 1)// 主线关卡更新难度进度
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StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, this.data.get_difficulty(), this.data.get_difficulty())
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UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
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})
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}
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this.btn_pause.on(Laya.Event.CLICK, this, () => {
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UIManager.getInstance().loadGamePauseUI(this.data)
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})
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let XGroup = 0
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let YGroup = 0
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for (let i = 0; i < this.obj_blocks.numChildren; i++) {
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YGroup = i
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const ibox = this.obj_blocks.getChildAt(i)
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const pos_ibox = this.obj_pos.getChildAt(i)
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for (let j = 0; j < ibox.numChildren; j++) {
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XGroup = j
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const jbox = ibox.getChildAt(j)
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const VBox = jbox.getChildByName("VBox")
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const pos_jbox = pos_ibox.getChildAt(j)
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const pos_VBox = pos_jbox.getChildByName("VBox")
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for (let k = 0; k < VBox.numChildren; k++) {
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const kbox = VBox.getChildAt(k)
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const pos_kbox = pos_VBox.getChildAt(k)
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for (let l = 0; l < kbox.numChildren; l++) {
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const block = kbox.getChildAt(l).getComponent(Block)
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const XIndex = j * 3 + l
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const YIndex = i * 3 + k
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block.onInit(XIndex, YIndex, XGroup, YGroup, pos_kbox.getChildAt(l) as Laya.Box, this, this.onClickBlock)
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this.blocks[XIndex + YIndex * 9] = block
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}
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}
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}
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}
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for (let i = 0; i < this.obj_candys.numChildren; i++) {
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const hbox = this.obj_candys.getChildAt(i)
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for (let j = 0; j < hbox.numChildren; j++) {
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const candy = hbox.getChildAt(j).getComponent(Candy)
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this.candys.push(candy)
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candy.onInit(this)
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}
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}
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this.btn_undo.on(Laya.Event.CLICK, this, this.onClickUndo)
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this.btn_erase.on(Laya.Event.CLICK, this, this.onClickErase)
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this.btn_note.on(Laya.Event.CLICK, this, this.onClickNote)
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this.btn_note_normal = this.btn_note.getChildByName("normal") as Laya.Box
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this.btn_note_checked = this.btn_note.getChildByName("checked") as Laya.Box
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this.label_note = this.btn_note.getChildByName("label") as Laya.Label
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this.btn_hint.on(Laya.Event.CLICK, this, this.onClickHint)
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this.btn_hint_normal = this.btn_hint.getChildByName("Image").getChildByName("normal") as Laya.Box
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this.btn_hint_ad = this.btn_hint.getChildByName("Image").getChildByName("ad") as Laya.Box
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this.btn_hint_label = this.btn_hint.getChildByName("Image").getChildByName("normal").getChildByName("label") as Laya.Label
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// 失去舞台焦点(切出游戏)的处理
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Laya.stage.on(Laya.Event.BLUR, this, () => {
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if (!Stage._instance.isShowPauseUI) {
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Stage._instance.onUpdatePaused(true)
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}
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})
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// 获得舞台焦点(切回游戏)的处理
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Laya.stage.on(Laya.Event.FOCUS, this, () => {
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if (!Stage._instance.isShowPauseUI) {
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Stage._instance.onUpdatePaused(false)
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}
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})
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// Laya.stage.on(Laya.Event.FOCUS_CHANGE, this, (evt: Laya.Event) => {
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// console.log(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>FOCUS_CHANGE", evt, Laya.stage.isFocused)
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// Stage.EventUpdatePause(!Laya.stage.isFocused)
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// })
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EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
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EventManager.getInstance().RegisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
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}
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onDestroy(): void {
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EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_MISTAKE, Stage.EventUpdateMistake)
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EventManager.getInstance().UnregisterEvent(EVENT_TYPES.NOT_UPDATE_PAUSE, Stage.EventUpdatePause)
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}
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public static EventUpdateMistake(): void {
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if (Stage._instance) {
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Stage._instance.onUpdateMistake()
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}
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}
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public static EventUpdatePause(arg: any): void {
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if (Stage._instance) {
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Stage._instance.isShowPauseUI = arg
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Stage._instance.onUpdatePaused(arg)
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}
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}
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public onUpdatePaused(paused: boolean): void {
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this.paused = paused
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Stage._instance.obj_mask.visible = paused
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for (let i = 0; i < Stage._instance.blocks.length; i++) {
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Stage._instance.blocks[i].setPaused(paused)
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}
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}
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public onLoadStage(doStage: DOStage): void {
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this.data = doStage
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this.paused = false
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this.isShowPauseUI = false
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this.obj_mask.visible = false
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if (config.H_SCREEN) {
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this.btn_back.visible = this.data.get_stageType() === config.STAGE_TYPE.DC
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this.btn_new.visible = this.data.get_stageType() === config.STAGE_TYPE.MAIN
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}
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this.score_last = 0
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this.score_current = 0
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this.onUpdateScore()
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this.score_last = this.score_current
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this.label_score.text = `Score: ${this.score_last}`
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this.label_name.text = this.data.get_stageName()
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if (this.data.get_stageType() === config.STAGE_TYPE.MAIN && config.H_SCREEN)
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this.label_name.text = ""
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this.onUpdateMistake()
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this.label_time.text = Utility_ConvertSecondToString(this.data.get_duration())
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Laya.timer.clearAll(this)
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Laya.timer.loop(1000, this, () => {
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if (this.paused) {
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return
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}
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let last = this.data.get_duration()
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last++
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this.data.set_duration(last)
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this.label_time.text = Utility_ConvertSecondToString(last)
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})
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const blocks = doStage.get_blocks()
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for (let i = 0; i < blocks.length; i++) {
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const doBlock = blocks[i]
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const block = this.blocks[i]
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block.setBlockColor(config.BLOCK_COLOR.WHITE)
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block.setBlock(doBlock)
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block.setTipsBgColor(false)
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block.setSelected(false)
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block.setPaused(false)
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}
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this.onUpdateCandys()
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this.onClickNote(null)
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this.onUpdateHintStatus()
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this.selectedBlock = this.blocks[this.data.get_select_index()]
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this.onApplyBlock(this.selectedBlock)
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}
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onUpdateScore(): void {
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let score = 0
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const blocks = this.data.get_blocks()
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for (let i = 0; i < blocks.length; i++) {
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score += blocks[i].get_score()
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}
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if (this.score_current !== score) { // 分数发生变化
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this.score_current = score
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this.score_step = Math.ceil((this.score_current - this.score_last) / 24)
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if (this.score_current > this.score_last)
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this.score_animation_wait_frame = 36
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else
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this.score_animation_wait_frame = 0
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this.data.set_score(score)
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}
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}
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onLateUpdate(): void {
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this.score_animation_wait_frame--
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if (this.score_animation_wait_frame < 0)
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this.score_animation_wait_frame = 0
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if (this.score_animation_wait_frame <= 0) {
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if (this.score_current !== this.score_last) {
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if (this.score_current > this.score_last) {
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this.score_last += this.score_step
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if (this.score_last > this.score_current)
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this.score_last = this.score_current
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this.label_score.text = `Score: ${this.score_last}`
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} else {
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this.label_score.text = `Score: ${this.score_current}`
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this.score_last = this.score_current
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}
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}
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}
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}
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onUpdateMistake(): void {
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this.label_mistake.text = `Mistakes: ${this.data.get_mistake()} / ${config.MISTAKE_MAX}`
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}
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onSetBlock(block: Block, animated: boolean = false): void {
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// 全部格子还原
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for (let i = 0; i < this.blocks.length; i++) {
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this.blocks[i].setBlockColor(config.BLOCK_COLOR.WHITE)
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this.blocks[i].setTipsBgColor(false)
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}
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// 相关格子置灰
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const relateds = this.findRelatedBlocks(block)
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for (let i = 0; i < relateds.length; i++)
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relateds[i].setBlockColor(config.BLOCK_COLOR.GREY)
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// 选中空白格子
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if (block.getData().get_show() <= 0) {
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block.setBlockColor(config.BLOCK_COLOR.BLUE)
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} else {
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const sameNumbers = this.findSameNumberBlocks(block)// 相同数字的格子
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for (let i = 0; i < sameNumbers.length; i++) {
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sameNumbers[i].setBlockColor(config.BLOCK_COLOR.BLUE, 0.4)
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}
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const sameNotes = this.findSameNoteBlocks(block)// 相同数字的铅笔格子
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for (let i = 0; i < sameNotes.length; i++) {
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sameNotes[i].setTipsBgColor(true, block.getData().get_show(), config.BLOCK_COLOR.BLUE, 0.4)
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}
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// 正确
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if (block.getData().get_checked()) {
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block.setBlockColor(config.BLOCK_COLOR.BLUE)
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} else { // 错误
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if (animated) { // 填数状态播放闪动效果
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for (let i = 0; i < relateds.length; i++) { // 相关且数字相同
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if (relateds[i].getData().get_show() === block.getData().get_show()) { // 播放变红动效
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if (relateds[i].getData().get_index() !== block.getData().get_index()) {
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// relateds[i].setBlockColor(config.BLOCK_COLOR.WHITE)
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relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4, true, config.BLOCK_COLOR.GREY, 1)
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}
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}
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}
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} else {
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for (let i = 0; i < relateds.length; i++) { // 相关且数字相同
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if (relateds[i].getData().get_show() === block.getData().get_show()) { // 直接变红
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if (relateds[i].getData().get_index() !== block.getData().get_index()) {
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relateds[i].setBlockColor(config.BLOCK_COLOR.RED, 0.4)
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}
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}
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}
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}
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block.setBlockColor(config.BLOCK_COLOR.RED)
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}
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}
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}
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onApplyBlock(block: Block): void {
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this.selectedBlock.setSelected(false)
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this.selectedBlock = block
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this.selectedBlock.setSelected(true)
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this.onSetBlock(this.selectedBlock)
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this.data.set_select_index(this.selectedBlock.getData().get_index())
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for (let i = 0; i < this.candys.length; i++) {
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this.candys[i].setAvailableStatus(this.selectedBlock.getData().get_checked() === false)
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}
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}
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onClickBlock(evt: Laya.Event): void {
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const block = evt.target.getComponent(Block)
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this.onApplyBlock(block)
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}
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onClickUndo(): void {
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const undo = this.data.pop_undo()
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if (undo) {
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// console.log("onClickUndo>>>>", JSON.stringify(undo))
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this.selectedBlock = this.blocks[undo.index]
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this.onApplyBlock(this.selectedBlock)
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if (undo.notes && undo.notes.length > 0) {
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this.selectedBlock.setNotes(undo.notes)
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} else {
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this.selectedBlock.setShowNumber(undo.show, 0)
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}
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this.onUpdateScore()
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const undos = this.data.get_undos()
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if (undos.length > 0) {
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const last = undos[undos.length - 1]
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this.selectedBlock = this.blocks[last.index]
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this.onApplyBlock(this.selectedBlock)
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}
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this.onSetBlock(this.selectedBlock)
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this.onUpdateCandys()
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}
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}
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onClickErase(): void {
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if (this.selectedBlock.getData().get_checked() === false) { // 未完成且有数字或者笔记才可以使用橡皮
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const show = this.selectedBlock.getData().get_show()
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const notes = this.selectedBlock.getData().get_notes()
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if (show > 0 || notes.length > 0) {
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this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes)
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this.selectedBlock.setShowNumber(0, 0)
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this.onUpdateScore()
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this.onSetBlock(this.selectedBlock)
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}
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}
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}
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onClickNote(evt: Laya.Event): void {
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if (evt !== null) {
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this.data.set_note_open(!this.data.get_note_open())
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}
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this.btn_note_normal.visible = this.data.get_note_open() === false
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this.btn_note_checked.visible = this.data.get_note_open()
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this.label_note.color = this.data.get_note_open() ? "#1d5cdc" : "#545962"
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for (let i = 0; i < this.candys.length; i++) {
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this.candys[i].setNoteStatus(this.data.get_note_open())
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}
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}
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onClickHint(): void {
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const hint = this.data.get_hint()
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if (hint > 0) {
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if (this.selectedBlock.getData().get_checked() === false) { // 当前选中的格子没有完成
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const correct = this.selectedBlock.getData().get_correct()
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this.onApplyCandy(correct, true)
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this.data.set_hint(hint - 1)
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this.onUpdateHintStatus()
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} else {
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const list: Array<Block> = []
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for (let i = 0; i < this.blocks.length; i++) {
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const block = this.blocks[i]
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if (block.getData().get_checked() === false)
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list.push(block)
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}
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if (list.length > 0) {
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const random = Math.random()
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let index = Math.round(random * list.length)
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if (index >= list.length)
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index = list.length - 1
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const block = list[index]
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this.onApplyBlock(block)
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const correct = block.getData().get_correct()
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this.onApplyCandy(correct, true)
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this.data.set_hint(hint - 1)
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this.onUpdateHintStatus()
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}
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}
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} else {
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// 这里播放广告 现在每个广告每次点击+9
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this.data.set_hint(9)
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this.onUpdateHintStatus()
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}
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}
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onUpdateHintStatus(): void {
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const hint = this.data.get_hint()
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this.btn_hint_normal.visible = hint > 0
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this.btn_hint_ad.visible = hint <= 0
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this.btn_hint_label.text = hint.toString()
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}
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public onApplyCandy(showNumber: number, hint: boolean): void {
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const show = this.selectedBlock.getData().get_show()
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const notes = this.selectedBlock.getData().get_notes()
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if (this.selectedBlock.getData().get_checked() === false) {
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if (this.data.get_note_open() && hint === false) {
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const relateds = this.findRelatedBlocks(this.selectedBlock)
|
|
let find = false
|
|
for (let i = 0; i < relateds.length; i++) {
|
|
if (relateds[i].getData().get_show() === showNumber) {
|
|
find = true
|
|
break
|
|
}
|
|
}
|
|
if (find === false) {
|
|
this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes)
|
|
this.selectedBlock.addNoteNumber(showNumber)
|
|
this.onSetBlock(this.selectedBlock)
|
|
} else {
|
|
for (let i = 0; i < relateds.length; i++) {
|
|
const obj = relateds[i]
|
|
if (obj.getData().get_show() === showNumber && obj.getData().get_index() !== this.selectedBlock.getData().get_index()) {
|
|
obj.setFadeAnimation()
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
this.data.add_undo(this.selectedBlock.getData().get_index(), show, notes)
|
|
if (this.selectedBlock.getData().get_show() === showNumber) {
|
|
this.selectedBlock.setShowNumber(0, 0)
|
|
this.onSetBlock(this.selectedBlock)
|
|
} else {
|
|
let blockScore = 0
|
|
if (hint === false) {
|
|
const duration = this.data.get_duration() - this.data.get_last_hit_time()
|
|
blockScore = Utility_CalculateScore(this.data.get_difficulty(), duration)
|
|
}
|
|
const b = this.selectedBlock.setShowNumber(showNumber, blockScore)
|
|
this.onUpdateScore()
|
|
this.onSetBlock(this.selectedBlock, true)
|
|
if (b) {
|
|
this.data.set_last_hit_time(this.data.get_duration())
|
|
const user = StorageManager.getInstance().getUser()
|
|
let all = 0
|
|
let finished = 0
|
|
const blocks = this.data.get_blocks()
|
|
for (let i = 0; i < blocks.length; i++) {
|
|
if (blocks[i].get_preset() === false) {
|
|
all++
|
|
if (blocks[i].get_checked()) {
|
|
finished++
|
|
}
|
|
}
|
|
}
|
|
const progress = finished / all
|
|
user.update_stage_done(this.data.get_stageID(), progress)// 更新关卡完成进度
|
|
if (this.getIsComplete()) {
|
|
console.log("完成关卡", finished, all, progress)
|
|
this.paused = true
|
|
if (this.data.get_stageType() === config.STAGE_TYPE.MAIN) { // 主线关卡更新难度进度
|
|
user.update_progress(this.data.get_difficulty(), this.data.get_stageIndex() + 1)
|
|
UIManager.getInstance().loadGameDoneUI(true, this.data)
|
|
} else if (this.data.get_stageType() === config.STAGE_TYPE.DC) { // dc
|
|
if (progress >= 1) { // 完成每日挑战关卡检查是否或者当月奖杯
|
|
const stageID = this.data.get_stageID()
|
|
const list = stageID.split("-")
|
|
const nowYear = Number(list[0])
|
|
const nowMonth = Number(list[1])
|
|
const day = Number(list[2])
|
|
const doneCount = user.get_doneCountByDate(nowYear, nowMonth)
|
|
let dayCount = 0
|
|
const info = G_getMonthInfo(nowYear, nowMonth)
|
|
if (info)
|
|
dayCount = info.dayCount
|
|
console.log("dc完成信息>>>>>>>>>>>>>>>", nowYear, nowMonth, doneCount, dayCount)
|
|
if (doneCount >= dayCount) { // 当月每日挑战全部完成
|
|
user.add_trophy_record(nowYear, nowMonth, day)
|
|
} else {
|
|
this.rewardTrophyInDebug()
|
|
}
|
|
}
|
|
UIManager.getInstance().loadGameDoneUI(false, this.data)
|
|
}
|
|
}
|
|
} else { // 失败
|
|
this.data.set_mistake(this.data.get_mistake() + 1)
|
|
this.onUpdateMistake()
|
|
if (this.data.get_mistake() >= config.MISTAKE_MAX) {
|
|
console.log("关卡失败")
|
|
this.paused = true
|
|
UIManager.getInstance().loadGameOverUI(this.data)
|
|
}
|
|
}
|
|
}
|
|
this.onUpdateCandys()
|
|
}
|
|
}
|
|
}
|
|
|
|
onKeyUp(evt: Laya.Event): void {
|
|
const n = Number(evt.key)
|
|
if (n && n > 0) {
|
|
this.onApplyCandy(n, false)
|
|
}
|
|
}
|
|
|
|
onUpdateCandys(): void {
|
|
const list: Map<number, number> = new Map()
|
|
for (let i = 1; i <= 9; i++)
|
|
list.set(i, 0)
|
|
for (let i = 0; i < this.blocks.length; i++) {
|
|
const block = this.blocks[i]
|
|
if (block.getData().get_checked() === false) {
|
|
const correct = block.getData().get_correct()
|
|
list.set(correct, list.get(correct) + 1)
|
|
}
|
|
}
|
|
for (let i = 0; i < this.candys.length; i++) {
|
|
const candy = this.candys[i]
|
|
const show = i + 1
|
|
const left = list.get(show)
|
|
candy.setCandy(show, left)
|
|
}
|
|
}
|
|
|
|
findRelatedBlocks(obj: Block): Array<Block> {
|
|
const list: Array<Block> = []
|
|
for (let i = 0; i < this.blocks.length; i++) {
|
|
const block = this.blocks[i]
|
|
if (block.XIndex === obj.XIndex)
|
|
list.push(block)
|
|
else if (block.YIndex === obj.YIndex)
|
|
list.push(block)
|
|
else if (block.XGroup === obj.XGroup && block.YGroup === obj.YGroup)
|
|
list.push(block)
|
|
}
|
|
return list
|
|
}
|
|
|
|
findSameNumberBlocks(obj: Block): Array<Block> {
|
|
const list: Array<Block> = []
|
|
for (let i = 0; i < this.blocks.length; i++) {
|
|
const block = this.blocks[i]
|
|
if (block.getData().get_show() === obj.getData().get_show())
|
|
list.push(block)
|
|
}
|
|
return list
|
|
}
|
|
|
|
findSameNoteBlocks(obj: Block): Array<Block> {
|
|
const list: Array<Block> = []
|
|
for (let i = 0; i < this.blocks.length; i++) {
|
|
const block = this.blocks[i]
|
|
const note_numbers = block.getData().get_notes()
|
|
const find = note_numbers.indexOf(obj.getData().get_show())
|
|
if (find >= 0)
|
|
list.push(block)
|
|
}
|
|
return list
|
|
}
|
|
|
|
getIsComplete(): boolean {
|
|
let b = true
|
|
for (let i = 1; i < this.blocks.length; i++) {
|
|
const block = this.blocks[i]
|
|
if (block.getData().get_checked() === false) {
|
|
b = false
|
|
break
|
|
}
|
|
}
|
|
return b
|
|
}
|
|
|
|
rewardTrophyInDebug(): void {
|
|
console.log("测试模式非本月10号通关之后即可获得奖杯", config.DEBUG)
|
|
if (config.DEBUG) {
|
|
const stageID = this.data.get_stageID()
|
|
const list = stageID.split("-")
|
|
const year = Number(list[0])
|
|
const month = Number(list[1])
|
|
const day = Number(list[2])
|
|
if (day === 10) {
|
|
const now = new Date()
|
|
const nowYear = now.getFullYear()
|
|
const nowMonth = now.getMonth() + 1
|
|
if (year !== nowYear || month !== nowMonth) {
|
|
const user = StorageManager.getInstance().getUser()
|
|
user.add_trophy_record(year, month, day)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|