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sudoku/src/views/GameDone.ts

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import type { DOStage } from "../models/DOStage"
import { config } from "../constants/config"
import { respath } from "../constants/respath"
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import { ResourceManager } from "../models/ResourceManager"
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import { StorageManager } from "../models/StorageManager"
import { UIManager } from "../models/UIManager"
import { Utility_ConvertSecondToString } from "../utils/utility"
import { Difficulty } from "./Difficulty"
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const { regClass, property } = Laya
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@regClass()
export class GameDone extends Laya.Script {
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declare owner: Laya.Box
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@property(Laya.Image)
public bg: Laya.Image
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@property(Laya.Image)
public obj_light: Laya.Image
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@property(Laya.Image)
public obj_top: Laya.Image
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@property(Laya.Box)
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public obj_panel: Laya.Box
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@property(Laya.Image)
public star1: Laya.Image
@property(Laya.Image)
public star2: Laya.Image
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@property(Laya.Image)
public star3: Laya.Image
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@property(Laya.Image)
public star4: Laya.Image
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@property(Laya.Label)
public label_diffucuty: Laya.Label
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@property(Laya.Label)
public label_time: Laya.Label
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@property(Laya.Label)
public label_score: Laya.Label
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@property(Laya.Box)
public btn_new: Laya.Box
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@property(Laya.Box)
public btn_home: Laya.Box
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@property(Laya.Box)
public btn_continue: Laya.Box
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onAwake(): void {
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ResourceManager.getInstance().loadTexture(respath.bg_done, this.bg)
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ResourceManager.getInstance().loadTexture(respath.bg_done_light, this.obj_light)
ResourceManager.getInstance().loadTexture(respath.bg_done_top, this.obj_top)
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ResourceManager.getInstance().loadTexture(respath.icon_star2, this.star1)
ResourceManager.getInstance().loadTexture(respath.icon_star2, this.star2)
ResourceManager.getInstance().loadTexture(respath.icon_star2, this.star3)
ResourceManager.getInstance().loadTexture(respath.icon_star1, this.star4)
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this.owner.x = 0
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this.owner.y = 0
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this.obj_panel.alpha = 0
this.obj_panel.scaleX = 0.8
this.obj_panel.scaleY = 0.8
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this.star1.scaleX = 1.2
this.star1.scaleY = 1.2
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this.star2.scaleX = 1.2
this.star2.scaleY = 1.2
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this.star3.scaleX = 1.2
this.star3.scaleY = 1.2
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this.star4.scaleX = 1.2
this.star4.scaleY = 1.2
}
onStart(): void {
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// Laya.Tween.to(this.owner, { y: 0 }, 300, Laya.Ease.elasticOut)
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Laya.Tween.to(this.obj_panel, { alpha: 1 }, 400, Laya.Ease.elasticOut, null, 100)
Laya.Tween.to(this.obj_panel, { scaleX: 1, scaleY: 1 }, 400, Laya.Ease.elasticOut, null, 100)
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Laya.Tween.to(this.star1, { scaleX: 1, scaleY: 1 }, 300, Laya.Ease.elasticOut, null, 400)
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const y1 = this.star1.y
this.star1.y = y1 - 10
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Laya.Tween.to(this.star1, { y: y1 }, 300, Laya.Ease.elasticOut, null, 400)
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Laya.Tween.to(this.star2, { scaleX: 1, scaleY: 1 }, 300, Laya.Ease.elasticOut, null, 600)
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const y2 = this.star2.y
this.star2.y = y2 - 10
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Laya.Tween.to(this.star2, { y: y2 }, 300, Laya.Ease.elasticOut, null, 600)
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Laya.Tween.to(this.star3, { scaleX: 1, scaleY: 1 }, 300, Laya.Ease.elasticOut, null, 800)
const y3 = this.star3.y
this.star3.y = y3 - 10
Laya.Tween.to(this.star3, { y: y3 }, 300, Laya.Ease.elasticOut, null, 800)
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Laya.Tween.to(this.star4, { scaleX: 1, scaleY: 1 }, 300, Laya.Ease.elasticOut, null, 600)
const y4 = this.star4.y
this.star4.y = y4 - 10
Laya.Tween.to(this.star4, { y: y4 }, 300, Laya.Ease.elasticOut, null, 600)
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this.obj_light.alpha = 0
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Laya.Tween.to(this.obj_light, { alpha: 0.2 }, 500, Laya.Ease.elasticOut, null, 1000)
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this.btn_new.alpha = 0
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Laya.Tween.to(this.btn_new, { alpha: 1 }, 300, Laya.Ease.elasticOut, null, 1200)
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}
public onSetStageInfo(doStage: DOStage): void {
this.label_diffucuty.text = doStage.get_difficulty()
this.label_time.text = Utility_ConvertSecondToString(doStage.get_duration())
this.label_score.text = doStage.get_score().toString()
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this.btn_new.on(Laya.Event.CLICK, this, () => {
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if (config.H_SCREEN) {
const user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex() + 1)// 主线关卡更新难度进度
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty())
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
this.owner.destroy()
} else {
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ResourceManager.getInstance().loadPrefab(respath.difficulty_ui_res, (go: any) => {
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const prefab = go.create()
const d = UIManager.getInstance().getUIRoot().addChild(prefab).getComponent(Difficulty)
d.onInit((value: string) => {
console.log("选择难度", value)
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, value, value)
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
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this.owner.destroy()
})
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})
}
})
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this.btn_continue.on(Laya.Event.CLICK, this, () => { // 这个按钮只有从DC来的会显示
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UIManager.getInstance().loadDCUI()
UIManager.getInstance().closeStageUI()
this.owner.destroy()
})
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this.btn_home.on(Laya.Event.CLICK, this, () => {
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if (config.H_SCREEN) {
UIManager.getInstance().closeDCUI()
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if (doStage.get_stageType() === config.STAGE_TYPE.MAIN) {
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const user = StorageManager.getInstance().getUser()
user.update_progress(doStage.get_difficulty(), doStage.get_stageIndex() + 1)// 主线关卡更新难度进度
StorageManager.getInstance().newStage(config.DEFAULT_STAGE_ID, config.STAGE_TYPE.MAIN, doStage.get_difficulty(), doStage.get_difficulty())
UIManager.getInstance().loadStageUI(config.DEFAULT_STAGE_ID)
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} else if (doStage.get_stageType() === config.STAGE_TYPE.DC) {
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UIManager.getInstance().setTopbarTo(true)
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}
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} else {
UIManager.getInstance().loadHomeUI()
UIManager.getInstance().closeStageUI()
}
this.owner.destroy()
})
}
}